Wesnoth 1.17 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
Download
Wild Peasants vs Devouring Corpses |
7450310.71 MiB | 27 down 1 up |
1702160411Dec 09 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
test1 testing123bbb |
test1
Download
test1 |
5810.00 MiB | 65 down 1 up |
1652505527May 14 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Level Zero Helper Modify the recall cost for level zero units. The default recall cost for level zero units is set to recruit cost + 1, but other options are available. You may start campaigns or multiplayer scenarios with a handful of random level zero units in the recall list. Campaigns can be played with these units at start, or with more after every scenario. There is an optional new unit: the Trainee Mage. This weak level 0 unit has a destiny; it will level up into some random, unexpected level one mage-like unit. You do not get to choose what it will level into. There is an option to include units from the War of Legends addon for more level 0 units and Trainee Mage advancements. This mod uses units from the Default L0 Era. |
Level Zero Helper
Forum topic
Download
Level Zero Helper |
5609340.53 MiB | 181 down 3 up |
1685403531May 29 2023 | de |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Custodians of the Ethereal Paths During 630 YW, an expedition into the Old Continent's vast subterranean cave systems discovered a vast portal to another plane of existence. 10 years have passed since the discovery and much of the planet's nations have sent their forces into the portal to examine the newly discovered ethreal realm. Now, as members of the expedition team, you and your allies must cooperate to ensure the venture can continue by providing rear support and maintaining the supply line. Can you accomplish this ordeal? (1 scenario out of four possible choices). This is a multiplayer cooperative scenario for 3 players. Players have to cooperate with each other and ensure the caravans reach their destination. The paths are dangerous and much security is needed for a complete escort mission. Players are allowed to pick any faction they like. Each route has a different schedule, enemy wave variety and monster spawns. Special items might be hidden in some spots of each route. To deliver Feedback/bug reports: 1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm 2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593 3. use the #modding channel of the official Battle for Wesnoth discord server. |
Custodians of the Ethereal Paths
Forum topic
Download
Custodians of the Ethereal Paths |
375230.04 MiB | 125 down 2 up |
1657062452Jul 05 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Capture the Flag (CTF) This 1v1/2v2 multiplayer scenario allows players to participate in the Battle for Wesnoth's iteration of the game mode Capture the Flag (CTF). Capture the Flag has the following rules: 1. Players play in two teams. East (P1 & P3) and West (P2 & P4). 2. The scenario has to be won by capturing the flag a certain number of times. This number is customisable and defaulted to 3. 3. To capture the flag, one of your team's unit has to move to the enemy base. They become the flag carrier, receiving a custom status and overlay to distinguish them from regular units. 4. To score, the team flag carrier must be moved or escorted to the team's base. That is, taking the Western flag to the eastern base and vice versa. 5. The stolen flag can be returned to the team base by killing the enemy. 6. The flag cannot be transferred between units. 7. Side leaders cannot be permanently killed in this scenario mode. Instead, they are teleported to their base's interior. 8. The objective of the game mode is capturing the flag so targetting side leaders is not recommended. Extra Information: 1. If you get bored and/or frustrated at long waiting times for players to join, you may set any side to AI controller. The AI for this scenario has been tailored specifically to play this game mode to an optimal capacity. 2. For further challenge, the scenario also supports options for allowing AI-controlled monster spawns at specific intervals. The difficulty and quantity spawn can be modified by checkboxs under Custom Options. 3. There are also options to spawn Defenders for each base. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Capture the Flag (CTF)
Forum topic
Download
Capture the Flag (CTF) |
436750.04 MiB | 113 down 1 up |
1658017421Jul 17 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Tune Era An extended era, meant to enhance the feel of default era while maintaining a balanced environment for SSLM's MP Mods, particularly Grim XP. > 6 new unit trees, sprites borrowed from Era of Myths, Steelhive Era, and Nightmares of Meloen. > 15 new abilities and weapon specials > 4 new status effects > 7 rebalanced factions |
Tune Era
Download
Tune Era |
10622541.01 MiB | 82 down 60 up |
1698970714Nov 03 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. |
Less Random
Download
Less Random |
95820.01 MiB | 10 down 1 up |
1705246892Jan 14 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
BonusTile BonusTile - generate random bonuses on map. Similar to BonusSpam add-on, but does not have Out-Of-Sync bugs, and is more fair for symmetrical maps. |
BonusTile
Download
BonusTile |
118800.01 MiB | 12 down 1 up |
1705245008Jan 14 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
Forum topic
Download
Afterlife survival |
170890.02 MiB | 22 down 3 up |
1705311195Jan 15 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath desctruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home (Intermediate level, 6 scenarios.) |
Xalzar Quest
Forum topic
Download
Xalzar Quest |
40865853.90 MiB | 25 down 1 up |
1704530379Jan 06 2024 | it |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
Forum topic
Download
XP Modification |
96640.01 MiB | 40 down 1 up |
1705856753Jan 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
War of Legends: Map Pack Collection of Multiplayer Maps. 55 scenarios. |
War of Legends: Map Pack
Forum topic
Download
War of Legends: Map Pack |
1013190.10 MiB | 14 down 3 up |
1707483822Feb 09 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Breeze Modification Gives tiles a idyllic look by giving it some wind, which blows over it. This is done for all grass tiles including farmlands and practically all forests. The icon does NOT represent the breeze animation, that I made. |
Breeze Modification
Forum topic
Download
Breeze Modification |
11996371.14 MiB | 136 down 1 up |
1672179678Dec 27 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles II
Download
West's Chronicles II |
2543690224.26 MiB | 58 down 1 up |
1675131744Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I Tracks by Matthias Westlund (West). Uploaded by Pentarctagon. |
West's Chronicles I
Download
West's Chronicles I |
3570418434.05 MiB | 61 down 1 up |
1675131660Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unitmarker This is a modification for SP/MP which will affect all your campaigns, also mainline ones. It adds a right-click menu that lets you label special units with different overlays. Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays. Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA |
Unitmarker
Forum topic
Download
Unitmarker |
796800.08 MiB | 154 down 6 up |
1682172803Apr 22 2023 | ja, es |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Stats Adds per-unit statistics: how many fights a unit fought, how much damage infliced/received, how many enemies defeated and of which unit types the defeated enemies were. Both for campaigns (SP) and multiplayer. |
Unit Stats
Forum topic
Download
Unit Stats |
83780.01 MiB | 7 down 1 up |
1708812381Feb 24 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Under the Burning Suns But Better Under the Burning Suns... But Better, most of the Quenoth units are changed to be more cool and fun to play with in this version of the campaign. |
Under the Burning Suns But Better
Download
Under the Burning Suns But Better |
85482228.15 MiB | 266 down 2 up |
1670592152Dec 09 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ultimate Recruits Ultimate Recruits is an era inspired by Horus's PYR. Instead of having factions, you can customize your own team before each game from the recruit list. The era currently offers standard mode with 49 units, advanced mode with 74 units, extended mode with 87 units and ultimate mode with 101 units in total to choose from, depending on the game mode. Also includes, our own versions of random recruits and highlander mods together with their variations. |
Ultimate Recruits
Download
Ultimate Recruits |
39328763.75 MiB | 56 down 2 up |
1692039567Aug 14 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 13 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 13
Download
UMC Music Book 13 |
95165149.08 MiB | 46 down 2 up |
1684715474May 22 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 12
Download
UMC Music Book 12 |
4295265840.96 MiB | 41 down 1 up |
1675131645Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 11
Download
UMC Music Book 11 |
4709160844.91 MiB | 44 down 1 up |
1675131600Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 08 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 08
Download
UMC Music Book 08 |
4402978641.99 MiB | 44 down 1 up |
1675131450Jan 31 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
Forum topic
Download
Undead Empire |
391890.04 MiB | 129 down 2 up |
1704487860Jan 05 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 07 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 07
Download
UMC Music Book 07 |
4338102541.37 MiB | 38 down 1 up |
1675131379Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
Download
UMC Music Book 06 |
3969492837.86 MiB | 43 down 2 up |
1696394192Oct 04 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 05 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 05
Download
UMC Music Book 05 |
4329543841.29 MiB | 42 down 1 up |
1675131334Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 04 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 04
Download
UMC Music Book 04 |
3924280837.42 MiB | 41 down 1 up |
1675131301Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 03 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 03
Download
UMC Music Book 03 |
4267721040.70 MiB | 45 down 1 up |
1675131283Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 02 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 02
Download
UMC Music Book 02 |
4060576538.72 MiB | 50 down 1 up |
1675131188Jan 31 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 01 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 01
Download
UMC Music Book 01 |
3688523235.18 MiB | 78 down 1 up |
1675131174Jan 31 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel War Sapper heroines and heroes who must perform seek and destroy missions in urban areas and hostile underground to defend their nation against a sneaking up fanatical threat from the dark and dank below. Learn valuable tactics in urban warfare. A halfelven campaign. |
Tunnel War
Forum topic
Download
Tunnel War |
4424093242.19 MiB | 192 down 4 up |
1699959730Nov 14 2023 | de |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Trial by Fire After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered... (Intermediate Level, 5 scenarios) This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives. This campaign might be offered for mainline if the reviews/feedback is deemed positive enough. |
Trial by Fire
Forum topic
Download
Trial by Fire |
1399500.13 MiB | 125 down 2 up |
1670857416Dec 12 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
Forum topic
Download
To Lands Unknown - Resources pt. 2 |
9531662690.90 MiB | 646 down 3 up |
1705684147Jan 19 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
Forum topic
Download
To Lands Unknown - Resources pt. 1 |
9478698490.40 MiB | 649 down 3 up |
1705684127Jan 19 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW-related - an innovative map screen which keeps track of player's achievements - a special gameplay mode offering an alternative story progression - custom music (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
Forum topic
Download
To Lands Unknown |
5257258650.14 MiB | 704 down 3 up |
1705684165Jan 19 2024 | pl, hu, it, de, es, fr, ru, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan with Bosses Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?! Original premise: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Upper-intermediate level, 11 scenarios.) Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments. Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline. Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”. Music addon “Project Thursagan Music” is recommended for a better atmosphere of epicness. Have fun and good luck, you will need it A LOT! ;) Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934 |
The Hammer of Thursagan with Bosses
Download
The Hammer of Thursagan with Bosses |
72974486.96 MiB | 219 down 2 up |
1677935130Mar 04 2023 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources II Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources II
Forum topic
Download
The Dark Master Project: Images Resources II |
9129013187.06 MiB | 71 down 3 up |
1704325876Jan 03 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Music files Music files for The Dark Master campaigns (beta and full pack) |
The Dark Master Project: Music files
Forum topic
Download
The Dark Master Project: Music files |
3052778229.11 MiB | 68 down 2 up |
1703114302Dec 20 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. Requires wesnoth 1.15.2+. |
Switch Leader
Forum topic
Download
Switch Leader |
76350.01 MiB | 10 down 1 up |
1705856802Jan 21 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survivals (War of Legends) Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency. Requires Wesnoth 1.17.5 or later for some scenarios. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Survivals (War of Legends)
Forum topic
Download
Survivals (War of Legends) |
2148720.20 MiB | 156 down 6 up |
1680877771Apr 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Struggle for Freedom Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? (Intermediate Level, 9 scenarios) |
Struggle for Freedom
Forum topic
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Struggle for Freedom |
39922403.81 MiB | 424 down 2 up |
1667986923Nov 09 2022 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange_Legacy_Light - RPG Strange Legacy Light: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! This is the light version of Strange Legacy, with a smaller size, but no portraits, story images and sounds. (1.16.23.1 23/04/01: light version of Strange Legacy with a way smaller size 1.16.23.2 smaller fixes 1.16.24 new fishing and skill mechanics, graphic improvement, fishmarket 1.16.24.1 smaller fixes 1.16.24.2 minor changes, dishes added 1.16.24.3 bugfixes, companions upgrade |
Strange_Legacy_Light - RPG
Forum topic
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Strange_Legacy_Light - RPG |
1495377314.26 MiB | 29 down 1 up |
1701976777Dec 07 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Steel and Fire A short and linear Drakes' campaign, where the Bilheld's Drakes have to face an unspected invasion. 4 battle scenarios, 1 dialogue scenario and 1 epilogue, of intermediate difficult. v 1.0.1: correct the type of the second melee's attack of Seawolf and Boatswain |
Steel and Fire
Download
Steel and Fire |
54451055.19 MiB | 72 down 2 up |
1704042617Dec 31 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Scenario With Robots You play with robots you can assemble from several components, 1 scenario. Now also contains an mp era Era with robots that allows you to play with robots faction against other humans playing robot faction |
Scenario With Robots
Forum topic
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Scenario With Robots |
10148600.97 MiB | 22 down 2 up |
1702930806Dec 18 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
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Royal Rumble |
490880.05 MiB | 10 down 1 up |
1705856807Jan 21 2024 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Reign_of_the_Lords_Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign_of_the_Lords_Portraits
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Reign_of_the_Lords_Portraits |
4391425541.88 MiB | 76 down 1 up |
1701720299Dec 04 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (Version 9.2.14/15/16) - Quenoth Youth updated. Thanks to newfrenchy83. (Version 9.2.13) - Removed deprecated special notes by newfrenchy83. (Version 9.2.12) - Bug fixes by newfrenchy83. (Version 9.2.11) - Updates by newfrenchy83 to port to 1.17. If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1973257318.82 MiB | 79 down 7 up |
1707613597Feb 11 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Reconquest of Heaven What happened in the Green Island after Haldric runaway? Well, something it's here. 17-18 scenarios (4 of dialogue only), of easy/intermediate difficulty. This campaign is a revision of the campaign of the same name published by the same author for version 1.15 of BfW. It has its own conclusion, but it's still a work in progress; other chapters may be added later. The campaign was tested from start to finish only in the intermediate difficulty, and even for that there is always Murphy's law. Tested in Multiplyer in local game only Any problem can be communicated to the author, that is to me, by writing to argesilao2019@yahoo.com |
Reconquest of Heaven
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Reconquest of Heaven |
86368468.24 MiB | 55 down 1 up |
1701619328Dec 03 2023 | |
Other Other
Add-ons which do not fit any other category. |
Reading Elevation Read the normally cosmetic elevation data from a map into WML variables that may be used in scenarios. Has examples in MP maps (#p - R.E. Demo #). |
Reading Elevation
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Reading Elevation |
171560.02 MiB | 29 down 3 up |
1687129026Jun 18 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Project Thursagan Music This add-on is a resource package providing music for The Hammer of Thursagan with Bosses. |
Project Thursagan Music
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Project Thursagan Music |
4201819240.07 MiB | 95 down 1 up |
1674477378Jan 23 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Progressive Mod Progressive Mod Beta 2 Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost. Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map. There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI. Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. Do not mix Progressive mod with other advancement selecting mods to prevent any interference. |
Progressive Mod
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Progressive Mod |
1552080.15 MiB | 65 down 1 up |
1690393388Jul 26 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn Lets players choose their recruits freely at game start. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events. Also offers random options. |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
177540.02 MiB | 17 down 1 up |
1703013615Dec 19 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636057034.68 MiB | 62 down 1 up |
1675131494Jan 31 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Outrun the Flood Any side can initiate an unstoppable flood during its own turn. Water will rise and engulf the neighboring lands drowning anyone stuck in its depths. Who will grab that's called a victory first in the doomed land? |
Outrun the Flood
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Outrun the Flood |
104120.01 MiB | 108 down 1 up |
1663450790Sep 17 2022 | ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
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Orocia Random Mod |
659730.06 MiB | 8 down 1 up |
1705856812Jan 21 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Nuke Mod Nuclear strategy by kabachuha! 1. Every turn each player decide what locations they will attack with *tactical charges* and which with *nukes*. (attacks cost gold) 2. To launch a nuke the player has to build a *missile silo* (appears as a chasm) beforehand. It can be build only adjancent to player's units and only on empty hexes. 3. In the beginning of the turn the attacks will be commited in the following order: 3.1 Tactical attacks from each side. If the center of the explosion hits a nuclear lauch silo *directly*, it will be disabled. 3.1.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of one hex and destroys the terrain. 3.2 All nukes are lauched from the available sites and will hit their targets with a devastating blast. 3.2* If a nuke hits a lauch site at this stage, it will not prevent the counterattack as it's assumed that the nukes had been lauched almost simultaneously. 3.2.1 The blast kills everyone (except for a small list of SP exceptions) in a radius of 10 hexes and destroys the terrain in a radius of 6 completely, and in a radius of 13 only removes the overlays, such as forests. (these values are customizable) 3.2.2 All units on the map will be slowed and poisoned by radiation. Also, you'll get an easter egg if you finish Northern Rebirth with this mod on :) |
Nuke Mod
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Nuke Mod |
162280.02 MiB | 112 down 1 up |
1663277781Sep 15 2022 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scholar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes 1.16.4 bugfixes for version 1.14, mapchanges with new terrainelements, overworked randomdungeon with different sizes and new typesofinterest 1.16.5 bugfixed achievements, changed the achievement picture 1.16.5.1 fixed treasurehunt, fixed duel, improved duel 1.16.5.2 fixed transformations, fixed merman/guards, wording corrections/changes, new class paladin and new female hero 1.16.5.4 fixed spellprojectile bug and some minor issues, craft own weapons and create own spells, alchemy and mining skill, collect materials from worldmap 1.16.6 updated performance, improved helpmenu, crafting customizable bows, armors and equipment, new monsternests and scavenging, experience for actions, overworked graphics, halloween content 1.16.6.1 you can place pumpkins via right click, fixed all problems with error messages, wording and portrait correction 1.16.6.2 repaired random dungeons, hindered random missions and nests to be spawned on cities, credited Mik3art 1.16.6.3 bugfixes 1.16.6.4 bugfixes, create unique Summon Spells, added the ascension as random event, drop wintertrees on snow, winter effects more areas and cities, improved movement 1.16.7 bug and glitchfixes, bargaining update, sell/buy all changes, armies, townupgrades, skill spells, sea encounter changes 1.16.7.1 bugfixes reported by Stahlrohr 1.16.7.2 bugfixes / changes pickpocket and thiefguild quest 1.16.7.3 fixed Mr. Caufield Bug (extrastrikes by equipment now work as intended) 1.16.7.4 fixed several wordings and smaller bugs, added bank-robber scenario 1.16.8 added: mounts, disguises, decorations, third sewer level with infinite exploration, fixed + improved infinite dungeons 1.16.9 repaired glitches in overlay, church, overworked miracles, added new mounts, halloween ends, areatraps, randomtraps 1.16.9.1 added Twilight gods, balancing, bugfixes 1.16.9.2 increased performance, RPG Mode Difficulty, simplified trade, prod + global event changes, added hidden temples 1.16.10 less source code, sounds integrated, city markets, faction diplomacy, new spells and equipment, archaelogy, various improvements 1.16.11 bugfixes, illusion and haircuts, new drawbacks for rpg and difficulties 1.16.12 fixed broken saved games in 1.15. BoW version 1.16.13 many fixes such as haggling and carousing, new spells, recipes, carvan concept and balancing changes 1.16.14 basic fixes, new options for wildlifes, monsternest spawn on every worldmap, season changes for all worldmaps 1.16.15 increased number of overlays, fixed several bugs, some 1.15 related bugs, various changes for translation, german translation 1.16.16 fixes, improved options as vampire, poison weapons, crafting changes 1.16.17 improvements to random dungeons,taverns and temples, bombs, fixes, dragonchild perk 1.16.18 improvements, new units and fixes to class selection problem 1.16.19 improvements + bugfixes, options to counter competitors, 4 new scenarios, overhauled event concept, event log 1.16.20 ship events upgrade, random drop repaired improved, new graphics / terrains, titan boss monsters, dog companion, new spells / stores 1.16.20.1 fixed small bug, that caused allies to attack side 1 instead of the enemy of a side 1.16.21 halloween decorations, disguises + haircuts, improvement to titans, haunted house, fixes 1.16.22 bugfixes, improvements, new setting and transform options for companion 1.16.22.1 bugfix: expeditions deleted the mission state, will now be more forgiving 1.16.23 bugfixes, overhaul of cheating and pickpocketing, shadow poi, pirate costume, different exploration mechanics more active terrains and biomes in dungeons 1.16.23.1 small fix to flask store 1.16.23.2 smaller fixes to transport shop, arena and treasurehunt 1.16.24 fishing mechanics, reworked several skills and building options, improved harbourcity 1.16.24.1 fixed typo, smaller bugfixes 1.16.24.2 made some options clearer in the interface, added some new dishes 1.16.24.3 bugfixes, companion overwork: new companions and orders, new decorations and disguises for ascension |
Strange Legacy - RPG
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Strange Legacy - RPG |
5633560553.73 MiB | 67 down 1 up |
1701976623Dec 07 2023 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Non-Fatal Wounds Extended This is an improved version of the Non-Fatal Wounds and Non-Fatal Wounds: Maimed Edition add-ons which acts as a standalone addon with a complete help menu and many new features. Authors of the previous addons: Octalot and CookieLord (Maimed) Original idea from: Armagedonus * When a unit reaches 0 hp, it’s removed for the current scenario and receives an injury instead of dying (except if receives a 'death' wound). This unit go back into the recall list for next mission or next turn (to choose) with the wound received. * If you activate wounds, most of them are based on fatal attacks received, the type of terrain where the victim is standing on, and other additional conditions. Other wounds and death depend solely on chance. In like manner, all wounds are designed to be applied to units that can suffer or are affected in some way. Magical wounds for magical units, wounds on arms, legs, or wings in races that possess such limbs, mechanical units are immune to fear, ghosts can't receives ghost wound, undeads can't receives the undead wound but can receives the ghost wound, etc. * There are more than 50 psychological and physical wounds, plus 3 fears (to the race, weapon, and type of the enemy) that can have a virtually infinite variety. Optional wounds are death, undeath, ghosts, elementals and funny wounds. Ghost, undeath, elementals and some funny wounds affect not only the unit's stats, but also its appearance and abilities, and are permanent. * If a unit is killed by a plague attack and isn't unplagueable, is lost even if you don't choose the death wound as an option, so be careful. You can disable this behavior by also disabling all basic wounds. * Almost all wounds -except for optional wounds and plagued- can be healed with different methods. * All wounds info, probabilities, and healing methods can be consulted at any time in the optional help menu, with the possibility of disable the addon for certain scenarios, or change the available wounds and other options. * This does not protect your heroes or other specific units, you'll still lose if any character who has to survive is wounded. The enemy isn't going to miss the chance of finishing the battle by letting a leader escape. All mainline campaigns and some UMC campaigns has been adapted to change their behavior on certain events depending on the situation, some of them optionals. * This addon may affects campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient since you will lose the opportunity to continue leveling on that scenario, in addition to an important debuff that will be expensive to cure (if possible). With deaths activated, the campaigns will remain balanced in most. The severity of the consequences of injuries has been greatly increased compared to the Maimed version. NOTE: You don't need to install original or Maimed Non-Fatal Wounds. Read CHANGELOG.md file for more details of the changes. |
Non-Fatal Wounds Extended
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Non-Fatal Wounds Extended |
25038812.39 MiB | 104 down 19 up |
1689206106Jul 12 2023 | es, de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Start of the War Witness, firsthand, the beginning of the endless war between dwarves and trolls. (Expert Level, 6 scenarios) This campaign was ported from 1.10 as part of the ongoing porting project. |
Start of the War
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Start of the War |
339440.03 MiB | 321 down 1 up |
1644941501Feb 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Merry Christmas Christmas-Themed Mini-Campaign Santa's elves have run out of Christmas trees during decorating and must travel to the Lintanir Forest for more. The guardians of the woods are not well pleased with this and will seek to oppose you. Can you gather enough trees to save Christmas in time? Three difficulty levels based on a time limit. Unlike most campaigns the time limit is for the whole campaign not a single scenario. If you waste too much time on one scenario you may be doomed no matter how quickly you do the others. Features a unique modify terrain ability. Alter the landscape to favour your side. |
Merry Christmas
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Merry Christmas |
58654085.59 MiB | 31 down 1 up |
1701976254Dec 07 2023 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SSLM's MP Suite Includes several modifications to enhance multiplayer: > Grim XP: XP is simply earned by attacking. Relies less on random chance to level up, eliminates fuss about the killing blow. Level 2s are more common in MP! > Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of a each new hour. > Triage: Starting player balanced by giving starting gold over the course of the first round. > Jamming Mode: Units block sight paths. beta > Single Elimination: More fun multiplayer team games. Maps: Millirandom generates each piece of terrain by a 1000-sided die for a fresh, diverse, and balanced multiplayer experience. Coming soon:: - Control zone contests - More multiplayer millirandom maps Changelog:: 1.6 Removed millirandom clumping. Map tweaks. |
SSLM's MP Suite
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SSLM's MP Suite |
1175300.11 MiB | 79 down 66 up |
1699246791Nov 06 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make HttT Anime Again 'The only secret was that it was possible...' Replaces HttT and Tutorial (also affects add-on 'Nightmare to the Throne') portraits with their previous versions (around Wesnoth 1.8), which are said to be more anime-like. Note: Lisar's sceptre animations still missing, since they would require quite more work. |
Make HttT Anime Again
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Make HttT Anime Again |
4983600.48 MiB | 213 down 1 up |
1673718662Jan 14 2023 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1571839814.99 MiB | 586 down 127 up |
1711069097Mar 22 2024 | de, es, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Leafsea Burning The first orcs from the far west were far more powerful than later generations. So why did they not conquer all of the Great Continent? And how did they lose or forget so much heritage and lore? Set in the early years of Wesnoth, you command the few denizens of the far north who faced the overwhelming might of the horde. Why is this story not known? Did the defenders win? And if so, how? This is their story. Intermediate difficulty classic skirmish style campaign with enhanced recruitment options plus a few surprises. 16 scenarios, 14 playable of which 13 will actually be played depending on choices made. Complete, playable, only tested on normal difficulty. Comments/feedback greatly appreciated. 1.0.1 - Various bugfixes and dialogue tweaks (gameplay changes are minor). Added context menu item to display combat training progress. Thanks to Konrad2. 1.0.0 - Added suggestions, tweaks and bug fixes. Thanks to white_haired_uncle and Sandsculpture. - Scenario 13 redesigned, otherwise gameplay largely unchanged. |
Leafsea Burning
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Leafsea Burning |
2589257824.69 MiB | 25 down 2 up |
1708169693Feb 17 2024 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Realm of the Dark (Survival) Realm of the Dark is a survival scenario for 1p/2p which comes in three modes (cooperative/solitaire/competitive) and four levels of difficulty (Normal/Challenging/Difficult/Nightmare). Cooperative mode is 2 players teaming up to resist and conquer the enemy waves. Competitive is a PvP mode which lets the players compete against each other as in who can survive the longest without being conquered by the enemy waves. Solitaire mode is the one player mode of the survival scenario. Players can pick either slot two or slot three in solitaire mode. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Realm of the Dark (Survival)
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Realm of the Dark (Survival) |
272060.03 MiB | 138 down 6 up |
1678209134Mar 07 2023 | es |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609965534.43 MiB | 44 down 1 up |
1675131464Jan 31 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Improved The Wilderlands This is an update to The Wilderlands aimed at replacing the existing mainline version for the BfW 1.18 release. Features: - Many New Monsters by doofus-01 - Monster Respawning - Monster vs Monster Conflicts - Rare Tameable Monsters - New Objective - Retrieve and Escape with the Magic Relic |
Improved The Wilderlands
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Improved The Wilderlands |
143520.01 MiB | 73 down 1 up |
1681852980Apr 18 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Improved King of the Hill This is an update to King of the Hill aimed at replacing the existing mainline version for the BfW 1.18 release. Adds a powerful perk to make the hill worth fighting over. When a leader takes the hill keep, all other castles collapse into ruins. Only if this leader (the king) is assassinated or abdicates his hilltop throne will the other castles be restored. The map is also slightly tweaked to give the northern castles more equal water access. |
Improved King of the Hill
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Improved King of the Hill |
100790.01 MiB | 50 down 1 up |
1681829423Apr 18 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Hejnewar's AoH Cost Balancer Implements only cost changes proposed by Hejnewar for 1.18 higher levels balancing. Some costs are intact because other balance changes for those units are unimplemented due to [modify_unit_type] limitations. Experience is also currently not implemented. |
Hejnewar's AoH Cost Balancer
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Hejnewar's AoH Cost Balancer |
185680.02 MiB | 42 down 1 up |
1682877852Apr 30 2023 | pl_PL |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Lonely Era The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes. It has been extensively expanded, improved, revised, rewritten and rebalanced over the last few years from the original era and the constituent factions. Included are: 1) Santa's Helpers are his Elves as well as animated pine trees that can grow into Christmas trees. They are a heavily updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. The Elves are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but technically always remain at level 1. The AMLA levels are roughly equal to half a standard level thus effectively allowing them to become as powerful as level 3's. Naturally, Flying Reindeer and Christmas Seals have been added to their ranks. 2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal. 3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The Wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day. 4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses can patrol the awful waters that the regular Avians seek to avoid. 5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! A mostly water faction they are quite capable of holding their own against the landlubbers. 6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, Jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game. These are challenging factions to master. Each has odd strengths and weaknesses that require some thought to get the best out of. It can be combined into a larger era with any or all of the Everfell Era, Age of Trials or Dov's Maps 'n Mods if they are installed also. |
Lonely Era
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Lonely Era |
71787196.85 MiB | 28 down 1 up |
1701877457Dec 06 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Halfelven The Halfelven are a unique era from the south-western parts of the Great Continent (Irdya), near Wesnoth, beyond the Black River. Among them are male and female paramedics, marines, lanciers, and male and female leaders, phoenix scouting birds, and protective golem robots. This era features 3 multiplayer variant sets: * Halfelven + Civillians [♕lvl1 - ♙lvl0] * Halfelven + Courageous [♕lvl2 - ♙lvl1] * Halfelven + Heroes [♕lvl3 - ♙lvl2 ♙lvl1] Halfelven units are relatively cheap and rather weak but willing to survive in dangerous conditions in war. They generally level up quickly due to their intelligence and sophistication. They feature liminal units that strategically coordinate attacks at dawn or dusk around leaders and tactically use terrain fatures and strategy to prevail. |
Halfelven
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Halfelven |
1888794718.01 MiB | 578 down 9 up |
1703627237Dec 26 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, Episode 1 - 23 scenarios) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
35889103.42 MiB | 155 down 1 up |
1689371826Jul 14 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Frogfolk Delivery Service This 2-scenario campaign features fun, original units based on frogs, mushrooms, and bugs. All units are thoroughly animated! The map was carefully designed to allow brilliant attacks and retreats in battle. The main character is Ziffid, a frogman. Victory is attained only when Ziffid completes his delivery mission. Use your army of sentient frogs, mushrooms and bugs to keep Ziffid safe while he travels from place to place. (Intermediate level, 2 scenarios.) |
Frogfolk Delivery Service
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Frogfolk Delivery Service |
26686922.55 MiB | 136 down 1 up |
1669514000Nov 27 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.17! (Expert level, 20 scenarios) |
Flight to Freedom
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Flight to Freedom |
2192683820.91 MiB | 27 down 1 up |
1706333136Jan 27 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons 1.09 port to 1.16, smaller text changes. 1.10 'Dark Ones': various changes and improvements, optimized worldmap and worldconquer scenario 1.11 fixes problems with saved games 1.12 fixed and improved Bossloot 1.13 various fixes and map improvements 1.14 fixes, new units, abilities, characterbased options and portraits 1.14.1 fixes, fix for death elf guardian, added missing animation 1.14.2 bugfix for bad ending, swamp resistance and improved enemy spells |
Five Fates
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Five Fates |
1809325217.26 MiB | 55 down 1 up |
1703244312Dec 22 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
one Two three You get to kill a lot of bad guys. But only the first map is done. |
one Two three
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one Two three |
960.00 MiB | 138 down 1 up |
1652505533May 14 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra_Recruits_for_Default This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions. -Loyalists: Young Ogre, Merman Hunter, Thief -Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter - Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian -Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug - Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman -Dunefolk: Genie By default all options are ON, however feel free to mix and match to your heart's content. from 1.14 |
Extra_Recruits_for_Default
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Extra_Recruits_for_Default |
18624721.78 MiB | 152 down 2 up |
1679837908Mar 26 2023 | ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra_Advancements_for_Default Extra_Advancements_for_Default from 1.14 |
Extra_Advancements_for_Default
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Extra_Advancements_for_Default |
23380722.23 MiB | 164 down 1 up |
1671334163Dec 18 2022 | ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Silly Simple Color Changer Does what it says on the tin. Launch a scenario / campaign with the modification enabled and change any side's color to the one you want via right click menu. Now with optional persistence, so the side will keep the color through the rest of the campaign. Thanks to Lord Knightmare, Forest Dragon and Mirion147 for improvement suggestions. |
Silly Simple Color Changer
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Silly Simple Color Changer |
90320.01 MiB | 18 down 3 up |
1704831265Jan 09 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Evolves Era and Maps While your armies procure fame and glory on the battlefield, watch as new allies rally to your cause. Starting with a peasant army you must evolve your recruit list into something greater. Maps are now independent and can be played with any era. Likewise the Era can be played on any map, not just the included ones. |
Evolves Era and Maps
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Evolves Era and Maps |
121810.01 MiB | 16 down 1 up |
1703019927Dec 19 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Fully updated for 1.16 using new terrain graphics. Version 3 upgrades the three maps that had teleport points with tunnels instead. German Translation by Atreides. |
Red MP Maps
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Red MP Maps |
358010.03 MiB | 15 down 3 up |
1708553688Feb 21 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18334291.75 MiB | 21 down 1 up |
1702868491Dec 18 2023 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44361974.23 MiB | 16 down 1 up |
1702160403Dec 09 2023 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
340990.03 MiB | 238 down 4 up |
1703616258Dec 26 2023 | pl, ja, de, ar |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
6097636758.15 MiB | 1217 down 8 up |
1705682130Jan 19 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic Era of Magic (EoMa) is widely regarded as one of the greatest add-ons ever made for Battle for Wesnoth. Since its inception in 2007, EoMa has been meticulously crafted to provide an unparalleled visual experience, featuring 8 distinct factions boasting over 290 fully animated units, each with their own unique abilities and special effects. With a focus on creating the most visually stunning and enjoyable UMC era, EoMa sets itself apart from other add-ons, providing hours of engaging gameplay and endless opportunities for exploration and strategy. This era is required to play To Lands Unknown campaign (TLU). If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
Era of Magic
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Era of Magic |
7143760.68 MiB | 1006 down 13 up |
1708109311Feb 16 2024 | pl, ga, ru, de, hu, it, ja, es, zh_CN |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52846375.04 MiB | 36 down 1 up |
1702160376Dec 09 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epic Between the Tide A Merfolk Campaign (with some occasionally strange allies). This version of the campaign, in some scenarios of the second part, presents significant differences compared to the version published for version 1.15 of BfW. 14-16 scenarios (5 dialogue only) of intermediate/difficult difficulty. For any problem you can write on the topic relating to the campaign, or directly to Argesilao2019@yahoo.com. In both case the problem will be noted, but in the fisrt one it's better don't expect for answer. |
Epic Between the Tide
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Epic Between the Tide |
63763946.08 MiB | 28 down 1 up |
1707845738Feb 13 2024 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Magic Conquest Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions. |
Magic Conquest
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Magic Conquest |
84610.01 MiB | 51 down 1 up |
1684966269May 24 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Eastern Invasion, Revised This is a UMC revision of the mainline Eastern Invasion campaign, including major plot changes, new maps/scenarios, improved enemy/ally AI, better dialogue/characterization, and much more. ----Newest Changes: - major behind-the-scenes code changes in preparation for mainline. Let me know if you find a bug! ----Credits: (I haven't asked permission on most of these, but at least they're all intended for BfW use) - Reign of The Lords: great ogre, ancient ogre, mal-ravanal's spirit form animations, banneret (jouster), wights (portrait from ageless era), naga centurion - NorcenEats23People, Чикимафиозник: new maps and map concepts - Iris, IftU/AtS: blood splatters, bookshelves - https://freesound.org/people/hackerb9/sounds/555246/ S09 wind sound (CC0 license) - https://freesound.org/people/Iwiploppenisse/sounds/156031/ Owaec warhammer sound (CC4 attribution license) - https://forums.wesnoth.org/viewtopic.php?t=29389&start=120 dolburras portrait - https://forums.wesnoth.org/viewtopic.php?t=37232 urban village variants - https://forums.wesnoth.org/viewtopic.php?t=21336&start=30 funeral mage portrait - https://forums.wesnoth.org/viewtopic.php?t=23432&start=30 skeletal corpse/soulless profile - Me: dacyn, owaec, terraent, konrad, female shadow mage/lord, skeletal corpse/soulless, banneret/centurion animations ----Full Changelog: --v3.0 (2023-06-20) - major behind-the-scenes code changes in preparation for mainline. Let me know if you find a bug! --v2.3 (2023-03-23) Summary: - :::IMPORTANT::: several scenarios were renamed/renumbered from v2.1; this might break saves! - added story art! - added a new recruitable loyal to S04a Elven Interlude, complete with dialogue and unique events! - 14_Drowned_Plains has had major changes! undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area ambushers now awaken several other nearby ambushers when spotted. wandering ghosts try to steal your villages, and have sad messages when you kill them - 15_Return_to_Wesnoth is now a cutscene, and merged with 16_Council - buffs to Hahid's elixirs, and Dunefolk now have the mercenary trait (+damage while gold>0, -damage when gold<=0) - the Terror ability now covers a 2-hex radius, and has a visual aura - added time over cutscenes to scenarios that lacked them General: - Mortic is now a Flameheart and Aspirant. Many drakes replaced with glider caste. - replaced the S03 and S06 achievements; they're no longer freebies - tweaks to Dacyn's baseframes and defense animations (all advancements) - changed Gaennell's stats, modified base frame, and added animations - nightskirmish replaced with skirmisher (for simplicity) - more WML can now be skipped by hitting ESC - single quotes (') in dialogue changed to apostrophes (‘) - orcs are now all white team-color, since they're whitefangs - Owaec moves decreased from 8 to 7 99_Empire: - added more initial enemies 18b_All-In: - renamed from Do or Die - reduced starting gold, but increased generals' free recalls 16_Eleventh_Hour: - renamed from The Siege of Weldyn - tweaked Yannic's recalls - allied generals receive slightly less income on lower difficulties - added townsfolk 16_Council: - removed 15_Return_to_Wesnoth: - is now a cutscene, and merged with S16_Council 14_Drowned_Plains: - major rework: undead leaders (now new custom units) are idle until spotted, but then awaken ambushers in a large area ambushers now awaken several other nearby ambushers when spotted. wandering ghosts try to steal your villages, and have sad messages when you kill them 13_Spoils_of_War: - if Owaec misses a hammer strike, he's now guaranteed to hit the next one 12_Evacuation: - added a message explaining that the campaign can still be won, even if you lost all your recalls 11_Captured: - added a destructible gate to the orcish treasury - added more dialogue in the caves - pickups yield more gold on EASY/NORMAL 10_Dark_Sanctuary: - some dialogue changes - pickups yield more gold on EASY/NORMAL 09_Castle_in_the_Ice: - frostbite animation is now much faster (unless a unit dies) - pickups yield more gold on EASY/NORMAL 06b_Soradoc: - terrain tweaks 05_Northern_Outpost: - bandits now scale properly by difficulty - Shodrano now has traits 04c_Mal-Ravanals_Capital: - starting ToD changed from Dusk to Dawn (makes Mal-Ravanal's activation more dangerous) - reduced starting gold from 200 to 150 04b_Ill_Humours: - Swamp Lizard damage/hp now scales with difficulty 02_The_Escape_Tunnel: - Knutan now recruits miners - reduced turn limit, but added villages - terrain tweaks 01_Eastern_Invasion: - turn limit reduced to 11 --v2.1.0 (2023-02-24) Summary: - added 23 new achievements; 1 for each scenario! - add an all-new bonus mission, if certain criteria are met! - items can now be dropped and reused by other units (including upon death). Added 1 new item, and rebalanced some existing ones. - added 2 new songs: Cry From Elensefar (Pluft) and Heavens (Gabriel Silver, remix by me) - new Bone Knight sprite and animations - drakes now speak in Morogor dialect (more or less) - Easy/Normal/Hard difficulty scaling changed from 33/66/100 to 20/60/100 (easier on Easy/Normal, unchanged Hard) General: - Twilight mage is now Liminal - ogres no longer self-heal - Owaec resistances increased to match Cavalryman, but damage reduced slightly - deserters now specify that they fled because of the deserter trait - custom urban terrain now has its own editor_group 19_Epilogue: - fixed a bug causing the scenario to end in defeat 18b_Resolution: - renamed from Do or Die 18a_The_Duel: - fixed a bug causing defeat if Owaec was killed - Mal-Ravanal's emergency reinfocements now behave more aggressively 17_The_Siege_of_Weldyn: - ally AI will now stop defending bridges if the corresponding enemy leader is killed - statues are prettier 14_Drowned_Plains: - Khrakrahs now recruits instantly when first sighted, instead of needing a turn - the player can now see which types of units each enemy leader recruits 13_Spoils_of_War: - Syner now gains 8 experience for killing Gaennell - Owaec can no longer recruit, even if you somehow capture a keep 12_Evacuation: - turn limit reduced from 15 to 12. Added a turns over cutscene - increased enemy income, but reduced enemy gold - limited max number of enemy recruits 11_Captured: - the player is now warned that opening too many cells right away will cost a lot of upkeep - orcs no longer auto-spawn in the east; instead there's now 2 orcish leaders (the same ones from S12_Evacuation) - terrain changes 10_Dark_Sanctuary: - replaced mudcrawlers with ants, including eggs, a queen, and sweet sweet ant ambrosia! I spent way too much time on this, and I don't know why. 09_Castle_In_The_Ice: - frostbite now deals less damage on easy/normal - drakes now avoid the south area - gweddry now starts with vision of the missable pickups/items/events - fixed several bugs related to the wild ogres 08_Xenophobia: - Normal/Hard difficulties now have fewer villages 06b_Soradoc: - death knight AI is less vulnerable to being rushed down 05_Northern_Outpost: - owaec ai changes to make the achievement fair 04b_Bitter_Swamp: - dunefolk AI improved - renamed to Ill Humours 04a_Elven_Interlude: - turn limit increased 20 -> 25 01_Southern_Outpost: - Dacyn now reappears near Gweddry, instead of in the starting castle - instead of avoiding the trapdoor, Dacyn will now kill whoever's on it when he spawns --v2.0.0 (2022-12-23) Summary: - new economy and a more interesting storyline for S08 Xenophobia <-> S12 Evacuation, plus faster gameplay in S06b Soradoc and S13 Spoils of War - one new loyal, and events for all your loyals - buy elixirs from Hahid, help Dolburras broker peace with dwarves, and more - several new sprites and animations, most noticeably for Dacyn/Terraent (to distinguish them from regular White Mages / Paladins), Owaec, Konrad II, and Mal-Ravanal's spirit form. - easy/normal/hard difficulty scaling changed from 50/75/100 to 33/66/100 (easier easy/normal, unchanged hard) General: - Mal-Ravanal weapon specials buffed, but his damage/hitpoints now scale with difficulty - Owaec stats changed. Leveling changed from 1->2->3 to 2->3->4 - Gweddry L4 gains the fortify ability and has a modified sprite. - replaced early-game liches with death knights (IMO liches should feel somewhat rare) - leaders will now use their leading animation when recruting, if they don't have a recruiting animation - more dialogue, especially for enemies - enemy leaders mostly all have traits - many scenarios had unlisted enemy gold/income changes 19_Epilogue: - added new dialogue for Gaennell and plague staff wielder 18b_Do_or_Die: - increased enemy gold, following feedback that this scenario was too easy 18a_The_Duel: - time is now neutral, instead of chaotic - mal-ravanal summons more reinforcements each time 17_The_Siege_of_Weldyn: - schedule starts at morning instead of afternoon. Mal-Ravanal appears at dawn, not morning (preventing day from coming entirely) 14_Drowned_Plains: - enemies now have very little income, but higher initial gold. Turn limit increased. - when spotted, Khrakrahs now recruits an escort before charging in - Undead Dragon reverted to the weaker Skeletal Dragon - all corpses/soulless are now mounted - added a holy amulet and a journal 13_Spoils_of_War: - player now starts with only 1 unit, and cannot recruit - difficulty significantly reduced 12_Evacuation: - 0 starting gold (winnable with only 0, but you're expected to have savings from the previous 4x 100%-carryover scenarios) - trolls replaced with drakes - reduced enemy keep size, but increased enemy gold 11_Captured: - trolls replaced with drakes - prison cells are less crowded, but orcs have weaker guards - several deserters are now guranteed to spawn, with the unique deserter trait - turn limit removed 10_Dark_Sanctuary: - 0 starting gold, but 100% gold carryover - enemies can now trigger traps. Petrification is particularly useful vs the Jinn. - reduced sanctuary difficulty - reduced village count 09_Castle_In_The_Ice: - 0 starting gold, but 100% gold carryover - added continual damage from frostbite - reworked events, and added several additional ones 08_Xenophobia: - no longer expected to kill all leaders. Instead, you must finish with at least 300 gold - replaced Elves with Naga 07a_Capturing_the_Ogres: - all ogres can now advances to L3 (only Grug can advance to L4) - ogres are no longer loyal, but only cost 10 gold to recall 07b_Ogre_Crossing: - undead leaders now reappear from S06b - added a few weak nibblers to wander around the river - ogres only cost 10 gold to recall 06b_Soradoc: - turn limit reduced 30->15 - no longer expected to kill all leaders. Instead, each leader killed reduces S07b undead - Yannic changed to Lancer, advances to Banneret 04c_Mal-Ravanals_Capital: - several knights are no longer loyal. I found that reliably having 2-4 loyal knights (plus Terraent!) made future scenarios too easy; especially the northlands - Terraent now starts with a holy amulet 04b_Batty_Swamp: - corpse-bats replaced with dragonflies - added a herb tracker to the objectives - moved bigmap battle location 01_Southern_Outpost: - renamed to Eastern Invasion (because why not!) - changed objectives to be more clear - enemies will now avoid stepping on the trapdoor --v1.1.0 (2022-11-21) - Lots of new maps! 18b_Do_or_Die: - Mal-Ravanal is better at marching straight towards Weldyn - Mal-Ravanal's recruits are better at balling up around him 17_Siege_of_Weldyn: - if you saved Yannic, he returns here and offers you his services 15_Return_to_Wesnoth: - added a cosmetic wall to Weldyn 11_Captured: - fixed the Hey,who are you? message playing twice 10_Dark_Sanctuary: - petrification runes now trigger on enemies as well as allies 09_Castle_In_The_Ice: - replaced some snow near the goal with dirt - added some icemonax around the goal - slightly reduced drake gold 07b_Ogre_Crossing: - Grug now joins Gweddry as soon as he reaches the north shore - reduced Saurian income slightly - fixed an issue causing the plague staff's attack to be lost when leveling 07a_Training_The_Ogres: - NEW MAP! - no recruting; Gweddry starts with his fastest recalls 06b_Soradoc: - turn limit increased 25->30 - Mal-Ravanal now appears in the southeast corner, instead of the northeast - terrain tweaks: added urban tiles, added gulches 06a_Undead_Crossing: - NEW MAP! - replaced Cuttlefish/Serpents with Caribes - scenario will no longer end while Dolburras is still caged 05_Northern_Outpost: - NEW MAP! - Owaec now joins Gweddry after either objective is met, not only the bandits - bandits can no longer spawn after Shodrano is revealed, even if he hasn't yet been killed 04c_Mal-Ravanals_Capitol: - NEW MAP! - rescuing Terraent no longer causes Mal-Ravanal to spot Dacyn 04a_Elven_Interlude: - terrain tweaks 03_An_Unexpected_Appearance: - map now looks much more mountain-y - turn limit increased from 20->24 02_The_Escape_Tunnel: - NEW MAP! holy amulet moved to troll trezzur hole added a northern route towards the troll trezzur hole added a safer southern path that avoids the trolls altogether 01_Southern_Outpost: - NEW MAP! - reduced starting gold from 120->100 --v1.0.0 (2022-11-13) General: - Dolburras is now a free recall, to match Grug - Orcish Slayers can now advance to Nightblades - Dark Sorcerers can no longer advance to Liches (only affects 1 player unit) - Twilight Mage's attack now drains - Fallen Mage is now immune to poison, drain, and plague - AI is now more aggressive when enemies are near their leader, even when it would normally act defensive 18b_Do_or_Die: - undead no longer receive nightly reinforcements - instead, 100% of gold is refunded whenever a unit dies (split among liches) - made terrain around liches less accessible - added defensive dark adept leaders - gweddry no longer receives extra income - significantly buffed Mal-Ravanal's reanimation ability - changed Mal-Ravanal's soulless-plague to ghost-plague - surviving generals can now recruit 18a_The_Duel: - Mal-Ravanal now summons more reinforcements at a time - Mal-Ravanal now has a cooldown when summoning reinforcements - significantly buffed Mal-Ravanal's reanimation ability - changed Mal-Ravanal's plague to ghostplague 17_The_Siege_of_Wesnoth: - added Fencers and Sergeants to Gweddry's recruit list (not very useful unfortunately) - Konrad's castle now has the indoors (lawful) time area - Konrad's castle is now prettier (hopefully) - added many more Urban hexes - Ally AI will now abandon overrun bridges - Ally AI should be smarter about retreating to its central keep area - undead AI no longer receives gold or support from villages (anti-snowball) - undead now start to die off when turns run out (plausible reason for them to retreat) 15_Return_to_Wesnoth: - reverted Urban hexes back to villages - reduced turn limit from 20 to 18 - fixed out-of-sync braizer time zones - reduced AI loiter range; increased AI guardian range - side 5 (southwest) will now attack the city if left alone long enough - Halrad now has -20 base income (to compensate for the extra villages) 14_The_Drowned_Plains: - turns increased to 32 - enemy sides are no longer hidden - reduced Khrakrahs's income, but increased starting gold - Khrakrahs breath weapon damage reduced from 6x5 to 4x5 - replaced Khrakrahs claws' poison with marksman 13_Spoils_of_War: - increased turn limit from 25 to 32 11_Captured: - dialogue and scenery tweaks 10_Dark_Sanctuary: - removed fog - orcs spawn twice as often after turn 50 - fixed a misplaced petrification trap event for Dacyn - increased goblins' AI aggression 09_Castle_In_The_Ice: - fixed drake dialogue being reversed - minor terrain changes 07b_Ogre_Crossing: - altered undead guards. More guards, but lower level. 07a_Training_the_Ogres: - one ogre is now Great - many ogres are now Young 06b_Ogre_Crossing: - Grug can now advance to T3 and T4 - player gains control of all Grug's ogres, not just him 04b_Batty_Swamp: - fixed a bug where units stayed unpoisonable even after this scenario ended - added an exposed swamp lizard in vision of Gweddry's keep - modified dialogue to warn players about the swamp lizards - Hahid no longer complains about herbs once he's recruited - Hahid and Safyam now have fixed traits - reduced initial bat spawn - turn limit reduced from 25 to 20 - turns are now increased correctly when hiring dunefolk 02_The_Escape_Tunnel: - the undead leader who chases you will now be S01's Mal-Uldhar (if he survives) - fixed objective saying Gweddry needed to reach the exit, instead of any unit 01_Southern_Outpost: - Mal-Ravanal now spawns 2-6 Ghosts instead of 2 Ghost/Wraiths/Spectres --v0.0.15 (2022-11-05) General: - added dialogue in several scenarios for a new potential loyal unit - slightly modified skeletal corpse/soulless images - missions that required Gweddry to reach a location can now be completed with any unit 18a_The_Duel: - Gweddry no longer automatically spawns 17_The_Siege_of_Weldyn: - increased enemy event gold - if Mal-Skraat or Mal-Kallat survived, they reappear here 15_Return_To_Wesnoth: - increased turn limit from 15 to 20 - replaced many villages with urban tiles, to reduce the early finish bonus 11_Captured: - Chief Dra-Nak now has a pet bear - dialogue changes 10_Dark_Sanctuary: - removed turn limit and early finish bonus. Hopefully not abusable; there's very few villages and infinitely-spawning enemies - removed several villages - reduced starting gold from 250 to 150 - added more gold inside the sanctuary - replaced Cave Bears with Swamp Lizards 09_Castle_In_The_Ice: - added dialogue when drakes first spotted 08_Xenophobia: - Elandin unit type changed to Elvish High Lord 04c_Mal-Ravanals_Capital: - minor changes 04b_Batty_Swamp: - NEW(-ish) SCENARIO! - survive the swamp's poisonous vapours! - collect herbs for a dunefolk apothecary! - waste all your gold! - similar map to 04b_The_Undead_Border_Patrol 04a_Elven_Interlude: - NEW(-ish) SCENARIO! - fight mercenaries and elves! - slaughter everyone, or muscle your way past! 03_An_Unexpected_Appearance: - Dacyn now collapses the tunnel behind him - dark adept now attacks - minor terrain changes 02_The_Escape_Tunnel: - limited max number of undead recruits --v0.0.14 (2022-11-03) General - fixed an issue where Gweddry wouldn't spawn on some scenarios 18b_Do_or_Die: - added villages to Weldyn - braizers will now be lit if generals are saved 17_The_Siege_of_Weldyn: - added Urban terrain tiles - changed terrain to look more city-like 15_Return_to_Wesnoth: - added villages to Weldyn 10_Dark_Sanctuary: - cosmetic changes 06a_Undead_Crossing: - added a little flavor dialogue 05_Northern_Outpost: - shrank Owaec's castle, to match Gweddry's in 01_Southern_Outpost 04c_Mal-Ravanals_Capital: - renamed the sorcerer formerly known as Mal-Kallat (the real Mal-Kallat died in 03_An_Unexpected_Appearance) - lots of new dialogue and dialogue changes 04b_The_Undead_Border_Patrol: - player gets extra turns if he kills the lich but decides to go west - dialogue/intro changes 03_An_Unexpected_Appearance: - dialogue changes 02_The_Escape_Tunnel: - terrain changes - dialogue changes 01_Southern_Outpost: - shrank castle, changed village placement, minor terrain changes - changed turns-over spawns to the west edge of the map; added dialogue about being cut off from Wesnoth - reduced gold carryover from 80% to 40% - added 1 more peasant for the bottom farms --v0.0.13 (2022-11-01) 18b_Do_or_Die: - generals now spawn with full MP - player now starts with the innermost 7 villages, regardless of generals saved --v0.0.12 (2022-10-31) 17_The_Siege_of_Weldyn: - changed terrain to look more city-like - added a few additional city guards - added many more villages - removed player bonus income --v0.0.11 (2022-10-31) General: - reduced Dacyn's advancements' arcane vulnerability - increased Dacyn's advancements' hp 18b_Do_or_Die: - map changes, to make Mal-Ravanal stronger if he spawns in the south - modified undead AI to be more aggressive with large armies, and more defensive with small armies - reduced the amount of undead reinforcments, especially at lower difficulties - reduced undead bonus income - Mal-Ravanal's bonus gold now scales (a little) with player army size 18a_The_Duel: - drastically weakened Mal-Ravanal's reinforcements. He was virtually unbeatable before 17_The_Siege_of_Weldyn: - added death lines for allied generals - fixed a revenant being on side 4 instead of side 5 --v0.0.10 (2022-10-31) 15_Return_To_Wesnoth: - fixed Dacyn having too few MP - increased side 3 and 4 gold by 25 (all difficulties) 14_The_Drowned_Plains: - fixed game not ending when enemy leaders were killed --v0.0.9 (2022-10-30) General: - fixed incorrect bigmap background path - fixed incorrect campaign image path 18b_Do_or_Die: - fixed broken General portraits 17_The_Siege_of_Weldyn: - fixed broken General portraits 16_Council: - fixed broken General portraits 15_Return_To_Wesnoth: - fixed broken General portraits 11_Captured: - altered terrain, to make Dacyn less likely to die immediately - Dacyn starts with slighly more health - fixed broken Chief Dra-Nak portrait 10_Dark_Sanctuary: - increased starting gold from 150 to 250 - fixed units not getting moved out of the inner/outer gates when they close it's still probably possible to exploit this, but you'd need a ton of units to completely stuff the outer area. If you're trying that hard, I'll let you glitch it. - fixed Bow not being pick-up-able - replaced deprecated terrain - fixed broken Chief Dra-Nak portrait 09_Castle_in_the_Ice: - added more villages, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway) - added gold rewards, to make exploration more rewarding (gold isn't that useful in scenarios 10/11 anyway) 08_Xenophobia: - added more flavor text for the elvish sylph - fixed Amulet not being pick-up-able 07b_Ogre_Crossing: - fixed Grug not being recall-able - undead are more resistant to being attacked, especially on easier difficulties 07a_Training_The_Ogres: - fixed ogres not being recall-able 06b_Soradoc: - changed staff reward's scorpion recruit to scuttler recruit 04a_An_Elven_Alliance: - Orcish Slayer is now Nightblade on all difficulties, with the Dextrous and Strong traits. HP buffed on higher difficulties 01_Southern_Outpost: - revised the intro dialogue to improve grammar - added dialogue when enemy leaders are killed (also, the other leaders get gold) - increased gold carryover from 40% to 80% - removed early finish bonus text --v0.0.8 (2022-10-29) General: - fixed a bug preventing bandits.lua from loading 06b_Soradoc: - improved loiter AI to mobilize better vs early attacks - Mal-Ravanal leaves towards the east instead of the west 02_The_Escape_Tunnel: - modified keep location - made it more difficult to kill the undead leader - troll trezzur hole moved to be better protected - outside now has it's own time area - added gulches/bluffs |
Eastern Invasion, Revised
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Eastern Invasion, Revised |
6478349761.78 MiB | 549 down 71 up |
1687398473Jun 22 2023 | es |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
testing123aaa testing123bbb |
testing123aaa
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testing123aaa |
5800.00 MiB | 89 down 5 up |
1645847226Feb 26 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13889581.32 MiB | 54 down 1 up |
1702160279Dec 09 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dov's Maps 'n Mods A variety of multiplayer scenarios, including survival scenarios such as the original Orocia and Deep Shrine, and MP mods such as the XP era (buy stats for XP), Shops era (buy enhancements at keeps) and Settlers era. Ported from 1.11 to 1.14/16. Other maps are: 2p Despair - Two team mates must hold off two bigger computer sides coming from all sides 2p Elf Chess - Elves as Chess pieces only 2 moves per turn 3p Cut Throat - Three competitors must survive computer enemies while also fighting (or temporarily co-operating with) the others 3p Erdynok - Under construction (but kinda playable), it was supposed to be a survival where a gold filled cart must be escorted through the mines but currently the cart doesn't exist yet 6p Rumble 3D - A vicious brawl on a small map with 3 levels and extra computer attackers thrown in There is also a Drops mod era which causes killed enemies to drop a weapon. Has been incorporated into both the Lonely Era and A Neverending Era and can be used with all factions in either of them. |
Dov's Maps 'n Mods
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Dov's Maps 'n Mods |
488250.05 MiB | 23 down 2 up |
1704131835Jan 01 2024 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
5p_Neto_PvP PT-BR | Este é um mapa 100% PvP, criado pelo Brasileiro Gherdeone, o mapa conta com mais de 8 Horas de Gameplay - 70x70 Coop ou Todos contra Todos! Espero que divirtam-se nesse mapa sensacional (Recomendo jogar com Fog of War ativado e o mapa no modo descobrimento) | ENG - This is a 100% PvP map, created by the Brazilian Gherdeone, the map has more than 8 Hours of Gameplay - 70x70 Coop or All against All! I hope you have fun with this sensational map. (I recommend playing with Fog of War activated and the map in discovery mode) |
5p_Neto_PvP
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5p_Neto_PvP |
123150.01 MiB | 32 down 1 up |
1700542291Nov 21 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack version 1.16.21 including 63 multiplayer maps. See full list of maps below. Check out the latest maps added to the map pack: ✪ Evil Factory ✪ Muddy Water ✪ Unreal Arena ✪ After years of development started with Battle for Wesnoth 1.14, thousands of downloads and countless hours of game-testing, the latest version of the map pack presents a wide variety of multiplayer maps. Producing new maps, improvement of map structure and gameplay are subject to active development. Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps. Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era. Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases acknowledgement is included in map description. Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered. Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below. Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack. ♦ ♦ ♦ ~ Map List ~ Alternative game play Maps 2p — Looting 45x35 70xp 26⌂ v3 1v1 3p — Siege of Coldstone C. 41x25 70xp 16⌂ v1 2v1 6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1 6p — Battle of Ironhill 38x28 70xp 24⌂ v1 3v3 2v2 1v1 Experimental Maps 4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2 Fungame Maps 2p — Crossing the Frozen R. 33x23 70xp 18⌂ v4 1v1 2p — Evil Factory 37x16 70xp 18⌂ v1 1v1 2v1 2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era 2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era 4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era 4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA 4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA 2p — Unreal Arena 27x18 70xp 8⌂ v1 2v1 only compatible with Default era 4p — Wose Grove 29x26 70xp 18⌂ v1 2v2 4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era Standard Maps 2p — Black Forest 38x26 70xp 18⌂ v1 1v1 2p — Border Fortress 34x24 70xp 18⌂ v1 1v1 2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1 2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta 2p — Desert Island 31x18 70xp 14⌂ v3 1v1 2p — Desert Patch 24x17 70xp 12⌂ v1 1v1 2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets 2p — Greenland 33x19 70xp 14⌂ v2 1v1 2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1 2p — Headwaters 22x15 70xp 12⌂ v1 1v1 2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle 2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands 2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk 2p — Inselberg 22x15 70xp 10⌂ v2 1v1 2p — King of the Hill 26x19 70xp 14⌂ v4 1v1 2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1 2p — Mind the Gryphon 19x12 70xp 10⌂ v2 1v1 2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1 2p — Muddy Water 28x18 70xp 12⌂ v1 1v1 2p — North Shore 41x19 70xp 19⌂ v1 1v1 2p — Over the Hills 24x20 70xp 16⌂ v1 1v1 2p — Random Swamp 38x26 70xp 20⌂ v1 1v1 2p — River Floodplain 38x19 70xp 14⌂ v2 1v1 2p — River Island 38x26 70xp 18⌂ v1 1v1 2p — Slough Routes 30x22 70xp 16⌂ v2 1v1 2p — Shortcut 24x17 70xp 12⌂ v1 1v1 2p — Snowcone 20x20 70xp 12⌂ v1 1v1 2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1 2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1 2p — Upperpondians 27x22 70xp 14⌂ v1 1v1 2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1 2p — Watercourse 46x32 70xp 22⌂ v1 1v1 2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1 4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield 4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province 4p — Creeks 26x19 70xp 14⌂ v1 2v2 4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2 4p — Diamond Island 21x19 70xp 20⌂ v7 2v2 4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2 4p — Lakeland 30x24 70xp 14⌂ v1 2v2 4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2 4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2 4p — Oasis 28x22 70xp 18⌂ v3 1v1 2v2 4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2 4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2 4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin 4p — Villeinage 27x27 70xp 26⌂ v1 2v2 4p — War and Peace 23x19 70xp 18⌂ v1 2v2 ~ Change log ~ 1.16.21 Fixed random_start_time typo for all scenarios 3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandled faction 4p — Almost like Cynsaun B. — added castles to middle of the map 4p — Lakeland — fixed team numbers 4p — Oxbow Lakes — map balancing 1.16.20 4p — Oxbow Lakes — map balancing 1.16.19 4p — Oxbow Lakes — map balancing 1.16.18 2p — Inselberg — map balancing 4p — Oxbow Lakes — decreased map size and optimized terrain patches 1.16.17 2p — Muddy Water — changed map structure to block cavalry a bit more 3p — Siege of Coldstone C. — added some instructions to guide new players 4p — Oasis — fixed obsolete terrains 1.16.16 Changed addon's version numbering system 2p — Muddy Water — new map 2p — Evil Factory — gameplay balancing 2p — Mind the Gryphon — changed map structure 3p — Siege of Coldstone C. — ai tuning 4p — Outlanders — added shroud 1.16.15 2p — Evil Factory — new map 1.16.14 6p — Battle of Ironhill — changed map structure to ease central unit movement 1.16.13 6p — Battle of Ironhill — new map 1.16.12 2p — Fire and Ice — updated wml to match latest standard 2p — North Shore — player two owns one village at game start 1.16.11 2p — Snowcone — new map 1.16.10 2p — Crossing the Frozen R. — fixed wml 3p — Siege of Coldstone C. — changes in map structure 4p — Diamond Island — changes in map structure 1.16.9 3p — Siege of Coldstone Castle — new map 1.16.8 4p — War and Peace — new map 1.16.7 2p — Cape Pearls — changes in map structure 2p — Greenland — fixed faulty WML 2p — Over the Hills — changes in map structure 2p — The Impassable Jungle — increased start gold to 125 1.16.6 4p — Death Valley — fixed victory conditions malfunction 2p — Headwaters — increased vertical map size 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 2p — Upperpondians — changes in map structure 1.16.5 2p — Slough Routes — changes in map structure 2p — Tangled Thicket — changes in map structure 1.16.4 2p — Mind the Gryphon — new map 1.16.3 4p — Outlanders — fixed unit color overlay 1.16.2 2p — Shortcut — fixed scenario wml 2p — Tangled Thicket — removed some patches of forest 1.16.1 Migrated from 1.14 to 1.16 Testing compatibility in progress 1.14.18 2p — Shortcut — new map 2p — Random Swamp — new map 1.14.17 2p — Black Forest — new map 2p — Caveless Delta — new map 1.14.16 Including 8 additional maps: 2p — Desert Patch 2p — Dorfchen 2p — Tangled Thicket 2p — Watercourse 2p — White Pine Passage 4p — Outlanders 4p — The Unknown Map 6p — March Battalion 1.14.15 Including 4 additional maps: 2p — Inselberg 2p — River Island 2p — Upperpondians 4p — Mushroom Minefiled 1.14.14 4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement 4p — Death Valley — changed monster's attack modes for better game balance 1.14.13 2p — Landslide Lakes — new map 2p — Vasty Mountain Range — new map 1.14.12 2p — Highlands — new map 4p — Death Valley — new map 1.14.11 2p — River Floodplain — general changes in map structure 4p — Headwaters Experimental — experimental 4p alternative of Headwaters added 1.14.10 Including 4 additional maps: 2p — Border Fortress 2p — Cape Pearls 2p — Herophilos Isle 2p — Over the Hills 1.14.9 2p — Greenland — village and castle placement changed 2p — Grey Canyon — village placement changed 2p — Slough Routes — castle placement changed 1.14.8 Including 4 additional maps: 2p — Greenland 2p — Hollow of the Basinet 2p — Slough Routes 4p — Oasis 1.14.7 Including 4 additional maps: 2p — Headwaters 2p — Mountain Clash 2p — North Shore 4p — Battle of the Titans 1.14.6 Including 4 additional maps: 2p — Grey Canyon 2p — Mudcrawlers 4p — Creeks 4p — Lakeland 1.14.5 2p — Looting — new map 2p — River Floodplain — new map 1.14.4 2p — King of the Hill — central village placement changed 1.14.3 2p — Fire and Ice — new map 2p — Desert Island — new map 1.14.2 Including 4 additional maps: 2p — King of the Hill 4p — Cool Water Province 4p — Mountain Cross 4p — Villeinage 1.14.1 Initial version including 10 multiplayer maps: 2p — Crossing the Frozen River 2p — The Impassable Jungle 4p — Almost like Cynsaun Battlefield 4p — Crossing Bridges 4p — Diamond Island 4p — Green Valley 4p — Mountain Pass 4p — Oxbow Lakes 4p — Spring Lake 4p — Wose Grove |
Diamond Map Pack
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Diamond Map Pack |
2058700.20 MiB | 85 down 1 up |
1685477239May 30 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dwarf Dwarfson Dwarvenminer Play as a dwarven miner and mine ore and gold. Upgrade your equipment in a city and mine even more ore in procedual generated levels. This add-on is part of the WML Code Advent Calendar II and every part of the development is documented so other user can use parts and piece of code this campaign. Playable Beta. 0.61 smaller changes, additional amla pathes, ai is more aggressive, greater variabilty in berserker dungeons 0.6 new biomes, 2 new dungeontypes, new enemies, bombs, traps, improved upgrading, storage of ore, bugfixes 0.5 biomes and dungeontypes, storyline, scaling upgrades, new infinite upgrades such as fireball improvement 0.4 digging walls, random levels, unique encounters, improved stores, tutorial, general improvements and fixes 0.3 headquarter and processing ore, infinite gameplay, spells 0.2 city npcs, dialogues, store 0.1 base version |
Dwarf Dwarfson Dwarvenminer
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Dwarf Dwarfson Dwarvenminer |
60304685.75 MiB | 44 down 1 up |
1702160537Dec 09 2023 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map Pack This map-pack gives you standard multi-player maps in a southern desert style. |
Desert Map Pack
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Desert Map Pack |
18632021.78 MiB | 527 down 4 up |
1699959694Nov 14 2023 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sepulchre of Elran Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What shall they find inside? (Intermediate Level, 1 Scenario) |
Sepulchre of Elran
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Sepulchre of Elran |
925760.09 MiB | 204 down 1 up |
1644941481Feb 15 2022 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
default_plus_infernal test of a demon faction on top of the core factions |
default_plus_infernal
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default_plus_infernal |
102880.01 MiB | 38 down 7 up |
1693784925Sep 03 2023 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Blood-in-Water Corpse Mod Enables the blood-in-water-option in corpse mod |
Blood-in-Water Corpse Mod
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Blood-in-Water Corpse Mod |
70310.01 MiB | 140 down 2 up |
1672179868Dec 27 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War Plan Scarlet Defend the savannah marches of the halfelven against the first dunefolks to reach the eastern borders of Wesnoth, learning valuable tactics as you do so. |
A War Plan Scarlet
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A War Plan Scarlet |
8313514279.28 MiB | 541 down 7 up |
1699959702Nov 14 2023 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Corpse Mod Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them. Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk. Latest change: Technical changes |
Corpse Mod
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Corpse Mod |
19630051.87 MiB | 217 down 1 up |
1672179654Dec 27 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Southern Nations Southern Nations. Currently these are present: Southern Elves Southern Orcs Southern Drakes Southern Dwarves Southern Mages Southern Swamplords Southern Mercenaries Death Knights |
Southern Nations
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Southern Nations |
1132170.11 MiB | 141 down 21 up |
1701285235Nov 29 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep Wars == About Creep Wars is a Human-vs-Human map. Each team consists of 3 human leaders and a minor AI side. To start the game, buy upgrades in Shop, then go fighting in center. Return to Shop to heal and buy more upgrades. To win the game, kill one of the enemy guards. |
Creep Wars
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Creep Wars |
356480.03 MiB | 14 down 2 up |
1705333875Jan 15 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 17 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk, Nightmares and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. This add-on is required as a dependency for the following add-ons: Struggle for Freedom, Assault on the Citadel, Sepulchre of Elran, Blades of Steel, Cataclysm, Blackfire, Hero of Irdya I, Mercenary Band, Wandering Warriors, Legends of Idaamub, Saga of James, A Song of Fire, War of the Jewel, Aria of the Dragon-Slayer, A Song of the Winds, and Survivals (WoL) |
War of Legends
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War of Legends |
1719574616.40 MiB | 1176 down 10 up |
1706270215Jan 26 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Changer The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. I would appreciate feedback about what other colors to add. |
Color Changer
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Color Changer |
84980.01 MiB | 15 down 1 up |
1705856818Jan 21 2024 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Nightfall Bastion In the age-old Silver Lands of the Great Continent, the eternal Monarchy faces a pivotal moment. The vampire lord of Nightfall Bastion is besieged by crusaders from a human kingdom. This confrontation begs the question: will the vampires' superior strength triumph, or will the crusaders' determination lead them to victory? (Expert Level, One Scenario) |
Nightfall Bastion
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Nightfall Bastion |
471590.04 MiB | 33 down 4 up |
1708102417Feb 16 2024 | bn |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Citadel of Drand This is a Player-versus-Player Multiplayer Campaign with the Siege/Assault gameplay mode. Play as either the Attacker or Defender. Attacking Team(s) have to take out the Defending Team(s) objective while the Defending Team(s) have to resist or try for the Attacking Team(s) objective. Available in 1v1, 2v2, 3v3, and 4v4 Modes. After the end of the first scenario, a second scenario begins on the same map, but the roles are reversed. That is, attacking team(s) are now defending team(s) and vice versa. (2 Scenarios) Supports any Era used. There are three levels of difficulty which determine attacker/defender strengths as well duration of the rounds. That is, Novice rounds are brief and Nightmare rounds are longer. Village gold is set to zero for both attackers and defenders. Instead a fixed income is given which varies with difficulty level. Capturing villages only suppresses upkeep and does not allow income to exceed the fixed defined value. To earn addition gold, you have to kill units of the opposing team. AI-controlled units are not considered for this. Both teams can check the faction of AI waves by a right-click menu option. The second scenario allows recalling of units of the first one, but recall lists have been adjusted for the sake of balancing. To deliver Feedback/bug reports: 1. Post on the Wesnoth Modders Guild Discord server https://discord.gg/K9N56hqGTm 2. Post on this add-on's forum thread. https://forums.wesnoth.org/viewtopic.php?t=55593 3. use the #modding channel of the official Battle for Wesnoth discord server. |
Citadel of Drand
Forum topic
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Citadel of Drand |
527180.05 MiB | 147 down 9 up |
1651963700May 07 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Confederacy of Swamp Creatures:
Big Battle 2 This add-on is Battle #2 in the Big Battle series. In this 1-scenario campaign, the player will be pitted against the two most frightening armies of the default era: Northerners (orcs) and the Undead (eww). The unique swamp-themed units are thoroughly animated with attack animations, death animations, and more. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. The tactical skills of the AI have been modified to show the player no mercy. You've been warned! This battle has been thoroughly play-tested with zero scum-saving, so there's no need to panic whenever a unit gets killed. If you let dead units stay dead, you can still win! That being said, feel free to scum-save as much as you want. Have fun! Pro-tip: Don't underestimate the brutal power of the Conglodon. On the beach, they're hard to hit! (Intermediate level, 1 scenario) |
Confederacy of Swamp Creatures:
Big Battle 2
Forum topic
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Confederacy of Swamp Creatures:
Big Battle 2 |
24746402.36 MiB | 119 down 1 up |
1669514021Nov 27 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22933292.19 MiB | 159 down 1 up |
1685029268May 25 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Confederacy of Swamp Creatures:
Big Battle 1 In this 1-scenario campaign, the player leads an army of sentient frogs, mushrooms, and bugs into battle. All units are thoroughly animated with attack animations, death animations, and more. The player must defend the swamp against two default factions: Loyalists (humans) and the Knalgan Alliance (dwarves). The large map was designed to allow brilliant attacks and retreats in battle. Impassible mountains and deep water prevent non-flying units from beelining across the map. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. Updated to improve the tactical skills of the AI. Warning: this AI may be the most formidable AI you have ever faced! (Intermediate level, 1 scenario) |
Confederacy of Swamp Creatures:
Big Battle 1
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Confederacy of Swamp Creatures:
Big Battle 1 |
24390682.33 MiB | 148 down 1 up |
1669514058Nov 27 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios.) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
Forum topic
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Genesis Resources |
4292260640.93 MiB | 160 down 1 up |
1689371808Jul 14 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Isar's Blasphemy, Competition and Training Survivals * Isar's Blasphemy: Survivals designed to be almost unwinnable, but winnable they are! * Isar's Competition: 2p survivals that turn into 1vs1 after all waves are done. There are different difficulties. * Isar's Training: 1p survival that prepares you for Isar's Competition. |
Isar's Blasphemy, Competition and Training Survivals
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Isar's Blasphemy, Competition and Training Survivals |
252980.02 MiB | 55 down 1 up |
1680077402Mar 29 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
Forum topic
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Bad Moon Rising |
2340226922.32 MiB | 173 down 1 up |
1691974072Aug 14 2023 | fr, hu, it, tr |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Assault on the Citadel Aid the Windsong in vanquishing a source of evil. (Intermediate Level) For feedback: (i) Email to knyghtmare1995@gmail.com (ii) Send a PM to Lord-Knightmare on the Wesnoth forums (iii) Or, send a DM to knyghtmare#8753 on Discord. (iv) leave feedback at the #modding channel of the BfW discord server. |
Assault on the Citadel
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Assault on the Citadel |
233790.02 MiB | 258 down 1 up |
1644941466Feb 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Expert difficulty, 8 scenarios) Published by the Wesnoth Modders Guild (WMG) |
Ashen Hearts
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Ashen Hearts |
56347115.37 MiB | 22 down 2 up |
1707072509Feb 04 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Arena Maps Arena maps, where you have to survive with your leader longer than the others. The maps are small and staring gold is low, games don’t take long. Clash in Cave (6p) A small map, with many bonuses, such as healing potions, a second chance for defeated players and Orocia style upgrades around a little ring in the inner map. ArenaZ (3p/6p) A map where one can recruit to any hex. Incoming Yetis give additional time pressure. |
Arena Maps
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Arena Maps |
235160.02 MiB | 85 down 1 up |
1677892781Mar 04 2023 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
Forum topic
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Archaic Sounds |
2818476326.88 MiB | 162 down 1 up |
1691974008Aug 14 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a short, replayable RPG about a streetkid trapped in an underground arena for illegal bloodsport. It contains various rpg elements, different endings and different descriptions, skills, equipable weapons, armors, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. Each difficulty reprents a unique character with different endings, different dialogues and abilities. 1.15 fixes concerning kilma and missing graphics, added forest dragon as a boss 1.14 fixes some issues, Bossbattles - each boss will now show the number of times he was defeated and becomes stronger after each defeat, deactivate npc movement, dim torch option 1.13 patch for BoW 1.16, improvements: wording boss arena fights, zombie ending, npc movement, guide and helpmenu options 1.12 fixed free movement for and teleport for Thief and Footpad, repaired extra income skill |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
47668464.55 MiB | 34 down 1 up |
1703244327Dec 22 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
Forum topic
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Archaic Resources |
1961493118.71 MiB | 174 down 1 up |
1690161798Jul 24 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of: - Northern Orcs - an expansion of the mainline Orcs/Northerners - Despair - Medieval Euorpean Ghost faction - Khthon - Animals under the control of some sort of puppet-masters-like spirits - Ukians - Human faction, offshoot of Loyalists but they have dogs - the default Undead and default Loyalists The extended version has more factions, but they are less balanced. It includes: - Primeval - Racist Olympian superhumans with odd coloration - South-Seas - Sailor faction - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired - Phantom - Ancient Egyptian Ghosts (sort of) Partially animated, somewhat balanced, at least for the central factions. The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
2529231724.12 MiB | 225 down 2 up |
1690161816Jul 24 2023 | fr, hu, it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Incursion Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios) |
An Orcish Incursion
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An Orcish Incursion |
76429097.29 MiB | 734 down 3 up |
1688501583Jul 04 2023 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ally Village Modification This addon provides rightclick menu to return/take allied village when moving on it. Intended for survivals, especially for Orocia Random Mod. Has setting to choose if default behaviour when moving to allied village would be capturing it or not. |
Ally Village Modification
Forum topic
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Ally Village Modification |
78260.01 MiB | 13 down 1 up |
1705856822Jan 21 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Alas, Paragon The search for water begins when the last oasis dries up. Playable, complete except for balancing. Authored and configured using Battle for Wesnoth v1.17.12 or later. Novice Campaign, five scenarios. |
Alas, Paragon
Forum topic
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Alas, Paragon |
15289361.46 MiB | 240 down 26 up |
1683743001May 10 2023 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
Forum topic
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Akladian Music |
5061058948.27 MiB | 1020 down 1 up |
1650700597Apr 23 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reflections Adds reflections to Wesnoth. |
Reflections
Forum topic
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Reflections |
55339445.28 MiB | 137 down 3 up |
1703526762Dec 25 2023 | de, sv |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
Forum topic
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Gui Debug Tools |
332220.03 MiB | 46 down 1 up |
1697912350Oct 21 2023 | es |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Ageless Resources Resources (images) used by Ageless Era |
Ageless Resources
Forum topic
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Ageless Resources |
6102665258.20 MiB | 30 down 2 up |
1710631444Mar 16 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Faction-themed Flags Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk), Era of Magic and Great Steppe Era |
Faction-themed Flags
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Faction-themed Flags |
552340.05 MiB | 196 down 2 up |
1676797189Feb 19 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Pool of Ek In this 5-scenario campaign, you are the respected Leader of the frogfolk tribe. A malignant pool of green slime threatens the entire swamp, and it is up to you to get somehow rid of it. The powerful army at your command consists entirely of frogs, mushrooms, and bugs. All custom-made units are thoroughly animated with attack animations, death animations, and more. The small maps are almost puzzle-like, and present a multitude of exciting tactical challenges. A casual player will probably win on Easy. A pretty good player will enjoy a nice challenge on Normal. Hard is winnable, but definitely hard. NOTE 1: This is a small campaign with a deep story. Players who skip the dialogue may become confused about what they need to accomplish. NOTE 2: The hefty file size is due to a special animated title, which is totally worth the several extra seconds of download time, in my opinion. (Intermediate level, 5 scenarios) |
The Pool of Ek
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The Pool of Ek |
3026444328.86 MiB | 203 down 2 up |
1674919309Jan 28 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). (Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
253700.02 MiB | 368 down 12 up |
1706979608Feb 03 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, Millennium Era, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era, Forgotten Legends and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
33245613.17 MiB | 27 down 2 up |
1710631457Mar 16 2024 | de, es, fr, ga, hu, it, ja, la, pl, ru, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Trials MP era with six new factions, mostly new units. Fully playable with new abilities, traits and specials all working. Feedback welcome, see the forum thread under Faction and Era Development. Updated to 1.16 by Atreides. All units now have either a semi-custom attack sound based on weapon name or one or more of 12 types of generic sounds based on type and range. Can be combined with the Lonely Era now! Both must be installed of course. Together with the default it comes to 20 factions to play with or against. Up to 54 as part of the Neverending Era if that is installed. |
Age of Trials
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Age of Trials |
6493930.62 MiB | 34 down 1 up |
1702934155Dec 18 2023 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
God Game Magic Mod Makes of you a god. Human players can use magic to aid their forces on the battlefield, as long as the divine economy allows. Right click and unleash your magic. All spells got custom animation and sound. As of version 0.1.0 there are 4 spells and a sea of bugs. Does not work on several maps. Version 0.1.1 A new spell 'Breath of Relief' added. And lag from the spell 'Fused Tension' reduced somewhat. Version 0.1.2 A new spell 'Chasing Guild' added. Some small bugs fixed. You can find me on Wesnoth Discord if you have feedback |
God Game Magic Mod
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God Game Magic Mod |
1153415411.00 MiB | 11 down 3 up |
1708453498Feb 20 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advanced Wesnoth Wars (fork) Last Wesnoth version tested: 1.17.16 (Read CHANGELOG.md or the forum link for more details) NOTE: DO NOT INSTALL THIS FORK AND ORIGINAL VERSION TOGETHER, UNINSTALL ONE DESCRIPTION: A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides including AI (except for special cases). FEATURES LIST : - No Random Combats: attacks never miss, terrain bonus is instead used as damage reducer. You will be able to change the base damage by a percentage to balance if necessary. - Squad Mode (HP-related strikes): Units do proportionally less attack strikes the less HP they have (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Floating Notifications: Floating text on the unit currently leveling-up. - Level-Up : Relative Healing: When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. - Level-Up After Max Level Advancement : Increase Level Number: The unit level will continue growing with the AMLA level-ups. This affect to some abilities as leadership, upkeep cost, and experience the enemies get fighting or killing the unit. You can change the maximum level of leadership and inspire abilities with this feature active. - *Updated* Level-Up After Max Level Advancement : Manual or Random Bonuses: Units already AMLA (purple XP bar) gain an extra ability or increased stat each time they level-up again. To identify them, they will have a new bracelet icon. Possible rewards: Melee damage +3, Melee strikes +1, Ranged damage +2, Ranged strikes +1, Movement points +1, First strike, Poison, Leadership, Distract, Regenerates, Adrenaline, Backstab, Marskman, Loyal, Fearless, Slows or Camouflage. - Level-Up After Max Level Advancement : Promoted Leaders: Standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and will receive a bronze crown icon (keeping the Loyal icon in case). You can set the minimum level to be promoted. Excluded for special Heroes. - Epic Heroes: The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes, and an optional small regeneration ability, making them harder to kill. They also get optionally the distraction ability, that excludes Zone of Control around for allies, but not for themselves. Excluded for Promoted Leaders. - *Updated* Learning from battlefield (Passive XP): Extra XP for all units each turn (except for the ones not recalled). You can choose Passive XP for low level units, for AI and for AI leaders separately. - Learning from healing (Max XP/turn for Healing): Each turn, Healers will earn 1 XP for each adjacent wounded or poisoned ally, but you can limit the max/turn. - Berserk tweak : Fury: Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. You can gain ability 'Bloodthirsty' by killing a certain number of enemies. - *New* Berserk rounds: Change the combat rounds of standard berserk ability, making it less risky. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. A new eye icon indicates if the surprise attack is prepared. To avoid free exploration, undo can be disabled for some actions all the time, or when there is at least one unit alive and in play with the ability to hide. - Ninja Wars! (Stealthy units): Most of units will get melee back-stabs, poison arrows, diversion, skirmisher, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *New* Villages line of sight: Villages can have a line of sight for the owner side, with configurable distance. - *New* Recall cost of units: Choose the cost to recall units with chosen level or lower. Cost of higher level units remains unchanged. You can select free cost, half, recruit cost + 1, percentage of recruit cost, or no changes. - *New* Back to reserve: Allows you to send normal units back to the recall list with right click on keeps. Also set the cost for performing this action. - *New* Desertions: One unit desertion will occur per turn when a human player side has less gold than a value you can specify. - *New* Help menu: Contextual help accesible with right-click anywhere, with detailed explanation of the features, and the status or configured value for each, with options to activate, deactivate, or change values. - *New* Tools : Utility to setup an AI controller for sides, leaders, and individual units, change controller of any side to human or AI, activate Fast AI, change any side color, create labels with custom color, category and tooltip, recolor units randomly to add variety, change poison HP damage, HP recovered by resting, default recall cost, base gold income, village income, village support, experience multiplier and experience gained fighting or killing units. - *New* Import and export units anywhere: Contextual menu accesible with right-click, with capability of import and export units from and to any campaign or scenario. - Guaranteed compatibility with: All mainline campaigns, To Lands Unknown, A New Order, Legends of the Invincibles, Non-Fatal Wounds Extended, and most of the existing campaigns, eras and modifications. - Also includes a PvPvE scenario: '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute! If you experiment a bug, please report it to me on the forum or the discord server (Toranks), and try to modify or disable the feature with the Help Menu. |
Advanced Wesnoth Wars (fork)
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Advanced Wesnoth Wars (fork) |
13910721.33 MiB | 341 down 21 up |
1689206260Jul 12 2023 | es, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on) There was a time when all the inhabitants of Wesnoth knew the name of Argan, the servant of Ragan, and passed his story among them from fathers to sons. However, despite the habits of Alduin's wizards of digging up and recording every notable historical event, the story of the beginning of his baffling rise remained unknown and marred until Elynia, his heroic wife - and then his greatest enemy -, decided to risk publishing some passages from his diaries that he wrote to overcome the amnesia that afflicts those who wander between dimensional gates or Shassangoth the Immortal. This is a story of Argan, who the light of his great accomplishments, and his heroic followers, lit up the skies of the realm of Irdya just as the darkness of his black robe threatened every living being and nearly destroyed all hope of escaping from his might. The story of the rise of a hero among heroes and a monster among monsters... Inspired by many works from BfW 1.0, 1.2 and 1.4 finished, playable, tested on normal, 22 campaigns (more may be added later), new units. 10 scenarios + 12 scenarios + 13 scenarios + 08 scenarios + 06 scenarios + 05 scenarios + 16 scenarios + 08 scenarios + 07 scenarios + 07 scenarios + 12 scenarios + 10 scenarios + 8 scenarios + 09 scenarios + 30 scenarios + 30 scenarios + 08 scenarios + 16 scenarios + 08 scenarios + 11 scenarios + 16 scenarios + 14 scenarios + 13 scenarios. Each campaign can be played separately (but the story can be confusing in this case). Another campaign is under construction. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on)
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The Dark Master Project full pack (pack of 22 campaigns in this add-on) |
52042424.96 MiB | 78 down 6 up |
1704327009Jan 04 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RandomRecruits Make recruits fully random! |
RandomRecruits
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RandomRecruits |
111430.01 MiB | 12 down 1 up |
1705246898Jan 14 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy SP Campaign, (36 scenarios + 5 dialog-only) Requires War of Legends add-on Note: the port does not include the ASoF Music add-on yet. Play without it for now. Note 2: The port is working, but is slightly buggy so feedback is appreciated. Please send Feedback to the Wesnoth Modders Guild Discord server directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
A Song of Fire
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A Song of Fire |
2215962821.13 MiB | 50 down 2 up |
1707062087Feb 04 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Order The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? Discussion thread in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=6486 |
A New Order
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A New Order |
3528015433.65 MiB | 1020 down 2 up |
1688076423Jun 29 2023 | cs, da, de, es, fr, hu, it, pl, ru, sv, tr, ca |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources I Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources I
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The Dark Master Project: Images Resources I |
6217319159.29 MiB | 69 down 3 up |
1704325828Jan 03 2024 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
An Orcish Incursion: The Rework Being a drop of rain among few in the vanishing distance, I was looking for a way that would lead me to the fallen happiness … But I failed … I left those who I love without a chance for a new beginning … For a chance on my return and being one with her … I failed but … I chose … I chose to stand along those who can't fight alone … I decided to be a sun beam … Small fading beam forming a spherical golden shell of hope … I chose to be the Sun of Hope. - Erlornas, Prince of Wesmere. 4 scenarios (Intermediate Level). |
An Orcish Incursion: The Rework
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An Orcish Incursion: The Rework |
74228287.08 MiB | 351 down 4 up |
1646345812Mar 03 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Marbus's Escape Many years passed, since orcs incited fear in hearts of elves, humans and dwarves. Many, since they dared to set foot on lands of Wesnoth. Many, since they were rolling in wealth. Among surviving orcish clans, there was also a certain Marbus's clan, too small to have a name, history or future. Will he successfully lead orcs through wild North, controlled by blood-thirsty, dark powers? Created by members of wesnoth.com.pl community and some friends. |
Marbus's Escape
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Marbus's Escape |
40019403.82 MiB | 194 down 1 up |
1676575904Feb 16 2023 | pl_PL, pl |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An add-on based of the mainline scenario »A New Land, https://github.com/Robertdebrus/ANLEra«. Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions. AI-Enemies get over time new recruits too, and they might destroy your buildings. This add-on is formed around an era, with which this mechanisms can be applied to any map. Also included are several custom scenarios, for 2 to 5 players. Original idea and implementation was done by Bob_the_Mighty. |
A New Land Era
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A New Land Era |
31194812.97 MiB | 375 down 3 up |
1704483565Jan 05 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
test test |
test
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test |
69300.01 MiB | 31 down 1 up |
1684272325May 16 2023 |