Wesnoth 1.18 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2 file — including the subfolder named after the add-on — to the data/add-ons/ folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
| Type | Icon | Addon | Size | Traffic | Date | Translations |
|---|---|---|---|---|---|---|
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The founding of Borstep The ruler of your tribe has become decadent and weak. Take over, and lead your people to a better home — whether it is already occupied or not. Anyone who stands in your way will learn the power of orcs! (Expert level, 10 scenarios.) Creator - beetlenaut Ported by Rendy55 |
The founding of Borstep
Forum topic
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The founding of Borstep |
44246314.22 MiB | 71 down 2 up |
1791134027Oct 04 2026 | zh_CN, ru, zh_TW |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Betrayal of Thaeylan When the king's foolish pact with Orcish mercenaries goes wrong, the commander of his forces, Field Marshal Muhryim, must seek an alliance with his former enemies beyond the realm. He will journey into the lawless frontier with his closest advisor, Synn, a pathfinder with a history in the outlands. To restore the Thaeylan kingdom, Muhyrim must rely on the very bandits he once opposed. (Intermediate Level, 2 chapters, 5 scenarios each.) |
Betrayal of Thaeylan
Forum topic
Download
Betrayal of Thaeylan |
81057397.73 MiB | 110 down 5 up |
1791041965Oct 03 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Lottery of Ashes A complete seven-scenario cooperative multiplayer campaign for exactly four players. Four border houses answer a royal summons, survive two sacred lotteries, and uncover the hand that fixed the draw. |
The Lottery of Ashes
Download
The Lottery of Ashes |
1002760.10 MiB | 37 down 2 up |
1790815701Oct 01 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
RandomDimagaBeachRaceCUCDE Race for Dimaga Beach: competive racing scenario for two players with random enemies. With more enemies ofcourse but also more items too! Two rings for each player, one that change damage type in to fire or cold, and second ring that allows to have 70% chance to hit. In this scenario units are used from Count Units Cost Default Era. Available 4 types of lands: - Mountains, - Frozen, - Desert, - Cave. |
RandomDimagaBeachRaceCUCDE
Download
RandomDimagaBeachRaceCUCDE |
664890.06 MiB | 33 down 8 up |
1791826962Oct 12 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Ardunynn Resources Images and sound files for the campaigns, scenarios and factions of Ardunynn, the land where Betrayal of Thaeylan and Order of Oerbrae are set. |
Ardunynn Resources
Download
Ardunynn Resources |
84664888.07 MiB | 176 down 1 up |
1790025968Sep 21 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
FFAMaps 4p and 3p FFA/2V2 With monsters to kill before jump to the war! |
FFAMaps
Download
FFAMaps |
168620.02 MiB | 29 down 11 up |
1790682958Sep 29 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
4p FFA/2V2 4p FFA/2V2 With monsters to kill before jump to the war! |
4p FFA/2V2
Download
4p FFA/2V2 |
107150.01 MiB | 42 down 1 up |
1789321796Sep 13 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Randomizer Have you ever wanted to replay a campaign but don't like how predictable it becomes the second time around? You play with the same old army, mountains stay in roughly the same place, nobody is dying of dysentery... This mod aims to fix that. Adds a suite of options to inject a healthy dose of chaos into your campaigns. Should work with most campaigns, modded or unmodded. There is always a chance of something breaking though, so be prepared to use debug mode if it becomes impossible to progress. Includes toggles to customize how much chaos is present, including: *Randomizing your recruit list *Customizable event frequency *Random events include gold and experience boosts, status effects, reinforcements, and localized terrain randomization. Note: When used in multiplayer the mod defaults to all chaos options enabled and pulls from the default unit list for random recruits. Changelog: v1.0.2: The mod should now work with multiplayer games, including campaigns such as world conquest. v1.0.1: Fixed random events targeting units on the recall list. |
Campaign Randomizer
Download
Campaign Randomizer |
119330.01 MiB | 51 down 3 up |
1790570972Sep 28 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
Download
Wild Peasants vs Devouring Corpses |
7495900.71 MiB | 979 down 4 up |
1711248638Mar 24 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era Of Weaponry An era with factions sorted by weaponry,not considered balanced.(my username on Reddit is MaterialYogurt208,if you want to contact me about issues with this mod please do it there as im not very good at checking my email) |
Era Of Weaponry
Download
Era Of Weaponry |
188320.02 MiB | 33 down 3 up |
1781986389Jun 20 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War and Home A tale of a rookie wesnothian officer and the part he, along with those he meets on his way, plays in a war against a new orcish onslaught.
Intermediate level.
All 43 scenarios are playable.
1 or 2 players (balanced and tested only in singleplayer on normal difficulty).
Please give feedback on the forums, it would be greatly appreciated.
Changelog:
1.1.1 : Updated _server.pbl image... forgot to do so...
1.1.0 : Updated to 1.18 |
War and Home
Forum topic
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War and Home |
76285257.28 MiB | 1880 down 2 up |
1755391248Aug 17 2025 | fr, ja |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Time Schedule Control Control the time of day schedule, change the lawful bonus, add Midday and Midnight. The first time of day in campaigns will always be the dusk (or the time just after). |
Time Schedule Control
Download
Time Schedule Control |
22890.00 MiB | 229 down 1 up |
1740220545Feb 22 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Prophecy Resources Background images for The Prophecy. |
The Prophecy Resources
Forum topic
Download
The Prophecy Resources |
6082790758.01 MiB | 835 down 6 up |
1788322062Sep 02 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Prophecy A story heavy adventure spanning 30 scenarios so far, the 31st is still incomplete but half playable. Contains some symbolic swearing. No focus on gold carry over. Work In Progress |
The Prophecy
Forum topic
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The Prophecy |
8036517376.64 MiB | 845 down 10 up |
1788322016Sep 02 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Fusion Fuse units together in this classical Survival |
Survival Fusion
Forum topic
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Survival Fusion |
48010.00 MiB | 394 down 1 up |
1735053201Dec 24 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Ranked Map Picker A standalone map picker add-on with three curated pools: Classic Maps, Competitive Maps, and All Maps. Players can customize which maps are enabled before the game starts. For any question or bug comment on discord site https://discord.gg/XUTpvBQNP6 |
Ranked Map Picker
Download
Ranked Map Picker |
389250.04 MiB | 99 down 10 up |
1782684194Jun 28 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
La montagne des dieux Just had some fun, unequal castles and distances on purpose |
La montagne des dieux
Download
La montagne des dieux |
71210.01 MiB | 129 down 1 up |
1747845397May 21 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Raginature Raginature v1.0.3 - multiplayer survival map Try to survive against the most dangerous monsters of Wesnoth! There are 3 game modes: Duel, Coop and Solo. Duel: You have to survive longer than your opponent, Coop: You have to survive with your ally until the end of the waves, Solo: You have to survive alone, but the monsters are twice fewer. For now on, you have to choose the Normal difficulty, but Hard and Insane may come later (if i have the time ^^). |
Raginature
Forum topic
Download
Raginature |
1324570.13 MiB | 358 down 1 up |
1740166895Feb 21 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Mirror Faction Same faction for all teams. (But different Leader.) * Works fast on huge Eras (e.g. Ageless) * Manual choice is preferred over random. * Works on maps with AI players (mirroring human sides takes preference) * Works with multiple sides on each team |
Mirror Faction
Download
Mirror Faction |
104130.01 MiB | 343 down 1 up |
1711135181Mar 22 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Dummy 'mainline' add-on This add-on is necessary in order to observe or join multiplayer games played with emulators This is an attempt to by-pass the situation described in https://github.com/wesnoth/wesnoth/issues/10220. |
Dummy 'mainline' add-on
Forum topic
Download
Dummy 'mainline' add-on |
69280.01 MiB | 159 down 1 up |
1747939037May 22 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lucas' Underground Map Pack A map pack which is containing 5 maps right now: 2p - Caves of Khundar - Battle while looking for a powerful item to gain the upper hand 2p - Trolls - Fight your opponent plus the native trolls 4p - Black Mountain (NEW!) - A scripted adventure where 4 players enter a mountain to defeat a Lich. Special events and items. 4p - Siege of Anghold - 3 invade a cave fortress vs 1 who defends it 8p - Underground - 4 vs 4 |
Lucas' Underground Map Pack
Download
Lucas' Underground Map Pack |
224840.02 MiB | 647 down 1 up |
1709253176Mar 01 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Fork A fork of the Less Random add-on (v0.6.3), updated for Wesnoth 1.18 compatibility. Fixes issues where the mod only worked for the main character - now all units properly receive the effects. |
Less Random Fork
Download
Less Random Fork |
111900.01 MiB | 70 down 1 up |
1767499296Jan 04 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Knights of the Silver Spire The story of the Knights of the Silver Spire and their battles against the evil Crimson Duke to keep the Northlands safe. (Intermediate level, 9 scenarios, 3 endings). Can be played with or without the War of Legends add-on (it replaces undead units with vampire ones and makes the campaign better). Please give feedback on the forums, it would be greatly appreciated. 1.2.0: - Updated for 1.18 - Balance overhaul: notably, most of the maps are now bigger - Added achievements |
Knights of the Silver Spire
Forum topic
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Knights of the Silver Spire |
25511592.43 MiB | 429 down 1 up |
1783562064Jul 09 2026 | fr, ja |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Hyperactive Novice Healers Includes two modifications enabled by default. You can choose which to enable or disable.
- Hyperactive Healers: Allow healers to heal friendly units whenever they are in a village, they have a regeneration ability or they have already been healed but 35% less effective.
- Novice Healers: Will give +1 XP to healers every 5 HP they have healed in a single turn. A cure of poison is +2 XP. But they will need +50% XP to level up.
If you want to help with translations, contact me in private or go to https://r.wesnoth.org/p661652
Thank you ! :) |
Hyperactive Novice Healers
Download
Hyperactive Novice Healers |
67510.01 MiB | 760 down 1 up |
1740220528Feb 22 2025 | cs, fr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Full Music Playlist Play the full music playlist. Every official music of wesnoth will be played in-game. |
Full Music Playlist
Download
Full Music Playlist |
8420.00 MiB | 435 down 1 up |
1740166885Feb 21 2025 | |
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Other Other
Add-ons which do not fit any other category. |
emmylua These files can be used to allow Lua linting tools to understand Wesnoth types and functions that are defined in C++. Copy of https://github.com/wesnoth/wesnoth/tree/master/utils/emmylua with some manual fixes |
emmylua
Forum topic
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emmylua |
265610.03 MiB | 313 down 2 up |
1717969336Jun 09 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Desert war Operation desert storm and battle of Earth on landen you can play a historic battle in Iraq (desert storm operation) or you can play a battle between the forces of Earth and the forces of the First Natural Galactic Empire. examples of units are: m-1 abrams, m-2 bradley, t-14 armata, t-15 armata ET-ET, ET-ST, ET-MP planes, tank, ifv tags:modern 0.1.5 is version with var east 0.1.11 new campaing 0.1.16 tank destroyers cannon, aatank, anti rocket 0.2.1 add TR-85 and Gepard |
Desert war
Forum topic
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Desert war |
44954324.29 MiB | 1101 down 1 up |
1714417397Apr 29 2024 | |
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Other Other
Add-ons which do not fit any other category. |
Combat Information Theme A custom theme. Like the default theme, with the following changes: • Adds a left sidebar • Shows your unit's statistics and the enemy unit's statistics simultaneously • Shows the damage calculations (expected battle result, in HP) in the sidebars, without opening any dialog • Adds two new entries in the Actions menu to speak to all and to speak to allies only to workaround issues on iOS Themes affect the interface during play only. The menus are not affected. After installation, go to Preferences/Display/Theme and select this theme from the pop-up dialog. You also have to enable the modification with the same name when creating a game or starting a campaign. This addon is maintained by josteph. The theme is based on the asymmetric theme by gloccusv (https://r.wesnoth.org/p589619). GitHub: https://github.com/jostephd/combat-info-theme/ |
Combat Information Theme
Forum topic
Download
Combat Information Theme |
127740.01 MiB | 1955 down 9 up |
1712585512Apr 08 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Berserk limiter Limit ''berserk'' duration in game creation dialog. Slider 1 [-----------] 30 May be useful on maps where berserk units are overpowered. |
Berserk limiter
Download
Berserk limiter |
86690.01 MiB | 602 down 1 up |
1711134834Mar 22 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
Forum topic
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Afterlife survival |
170900.02 MiB | 2331 down 1 up |
1711134705Mar 22 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
a Princess on Mission The Grand Orcish Leader has united all orcish tribes, forging an unstoppable force. As the Capital teeters on the brink of collapse, the Loyalists' Princess Alice and her comrades must undertake a daring mission to assassinate the Grand Orcish Leader before it's too late. Can they succeed in eliminating this formidable foe and halt the impending doom looming over Wesnoth? (Master level, 5 playable scenarios.) It's working in progress, unfinished yet. Please leave your feedback if you gave it a try. ^^ |
a Princess on Mission
Forum topic
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a Princess on Mission |
18233901.74 MiB | 2541 down 6 up |
1722651295Aug 03 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Zombie Variations Recruited Walking Corpses and Soullesses will have a random variation. Allows to configure which variations you want (for MP, in the 'Custom Options' tab). Works both for campaigns and multiplayer. |
Zombie Variations
Download
Zombie Variations |
77950.01 MiB | 2126 down 1 up |
1709593006Mar 04 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Apocalypse RPG Solve the mystery behind the zombie outbreak in an old village hidden in the woods! (1p - 7p) |
Zombie Apocalypse RPG
Download
Zombie Apocalypse RPG |
101751599.70 MiB | 1316 down 10 up |
1738442317Feb 01 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold per Village (easy handicap) Give more/less income to friends-beginners, yourself or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player3 gold: [75] income: [0] Player4 gold: [50] income: [0] With this add-on, _each village_ will give 1 more gold per turn. It thus scales with map size. Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
Download
Gold per Village (easy handicap) |
73880.01 MiB | 1167 down 1 up |
1711134919Mar 22 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XpPerRecruit This mode allows to get extra experience after recruiting units. For 0 levels recruit you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level. |
XpPerRecruit
Download
XpPerRecruit |
152780.01 MiB | 142 down 2 up |
1790542414Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Per Turn Mod Made specifically for World Conquest, Units gain configurable XP per turn and has a toggle for either per round or per turn, as well as separate toggles for player and AI sides. Based off of Chaosrider's xp modification mod. If any bugs/questions or problems feel free to contact me in the forums or send an email. |
XP Per Turn Mod
Download
XP Per Turn Mod |
80710.01 MiB | 254 down 3 up |
1774882142Mar 30 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
Forum topic
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XP Modification |
153090.01 MiB | 8347 down 6 up |
1781991529Jun 20 2026 | es |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Bank Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.7.2 Release -fixed some bugs with the 'automatically store xp when advancing' code if the unit levels up during another side's turn 1.7.1 Release -added Arabic translation (contributed by hermestrismi) 1.7.0 Release - ported to 1.18 1.6.0 Release - sending xp to allies is now a toggleable mod setting, now disabled by default (since it is useless in singleplayer but useful in multiplayer) 1.5.1 Release - added russian translation 1.5.0 Release - ported to 1.15/1.16 1.4.3 Release fixed the mod not working 1.4.2 Release fixed a 1.14-related bug, and added compatibility for an upcoming mod of mine 1.4.1 Release fixed the advancement filter menu appearing after the advancement selection menu on 1.13 1.4.0 Release fixed a huge bug in the 1.13 version of the addon, merged the MP/SP version of the mod for 1.13 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank
Forum topic
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XP Bank |
163230.02 MiB | 5174 down 4 up |
1745474593Apr 24 2025 | ru, ar |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Multiplayer RPG Pack (War of Legends) A collection of MP RPG Scenarios based on the War of Legends MP Era. Currently has The Kraken, Black Mountain, and Onslaught. |
Multiplayer RPG Pack (War of Legends)
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Multiplayer RPG Pack (War of Legends) |
807290.08 MiB | 576 down 2 up |
1708611233Feb 22 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Faction-themed Flags Assigns the correct/immersive flag for each faction. Supports all War of Legends eras, core multiplayer eras (Default/AoH/Dunefolk), Era of Magic and Great Steppe Era |
Faction-themed Flags
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Faction-themed Flags |
549490.05 MiB | 1227 down 3 up |
1731097930Nov 08 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Witch Forest This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. Recommended settings: 3 vs 3 (player 1,3,5 vs 2,4,6) or 1v1v1v1v1v1. A Witch houses in these dark Forests, poisoning the minds of whoever comes across her way. Some say she uses dark magic to bring the dead back to life. After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Witch Forest
Download
Witch Forest |
141650.01 MiB | 607 down 1 up |
1710432655Mar 14 2024 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Wings of Victory: Resolute Edition This add-on is a successor of the original Wings of Victory, with the following important changes: Multiplayer; Refined gameplay and gold setups in all scenarios; Saurians (including Spearthrower) are available in most scenarios; Drakipedia with important Drake's lore; Seize, conquer, dominate, expand. That was ever the Way of the Drakes. But the Brothers of the Spiral Path have seen a vision: Irdya is made like an egg, and the day will come when there is no more world to conquer — and what of the Way then? There was a drake named Galun on whom fell the burden of finding an answer... (Expert level, 11 scenarios.) |
Wings of Victory: Resolute Edition
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Wings of Victory: Resolute Edition |
25710552.45 MiB | 384 down 2 up |
1749756535Jun 12 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Breeze Modification Gives tiles a idyllic look by giving it some wind, which blows over it. This is done for all grass tiles including farmlands and practically all forests (and hills!). |
Breeze Modification
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Breeze Modification |
11992621.14 MiB | 1420 down 1 up |
1711199408Mar 23 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Wild Era Little is known about the history of the first age of the Orbis Terrarvum. Those were the dark ages, when the primitive tribes of menn fought against the brutality of nature, trying to carve a place for themselves upon the continent. These orcs had no writing, and so no recorded history, and their language itself was primitive. The legends cannot even agree whether this age lasted a hundred years, or a thousand years. All we know is that at the beginning of the age, when the orcs first arrived on Evrosia, they numbered only a few small tribes, and by the end of the age, before the men appeared on the continent in the south-east, they had lit fires in camps from the great steppes in the north-west to the fertile plains and forests in the east. Creator - Turin. Past Maintainer - UnwiseOwl. Current Maintainer - Holypaladin |
Wild Era
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Wild Era |
1120540.11 MiB | 1324 down 1 up |
1732372415Nov 23 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Ravagers - Music Pack This is an assortment of new GPL licensed music, mostly from the game, SuperTux2, and from other sources. |
The Ravagers - Music Pack
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The Ravagers - Music Pack |
3776397736.01 MiB | 2524 down 1 up |
1733266715Dec 03 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
1.20 Multiplayer Changes & Content |
1.20 Multiplayer Changes & Content
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1.20 Multiplayer Changes & Content |
1305730.12 MiB | 2038 down 6 up |
1726316137Sep 14 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Wesnoth Expanded Adds four new factions: Outlaws, Emberkin, Arcanists and Quenoth Elves. Most default factions also have some alterations. Still under development. |
Wesnoth Expanded
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Wesnoth Expanded |
2718371925.92 MiB | 103 down 8 up |
1787354602Aug 21 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Wesnoth Expanded Adds three new factions: Wildfolk, Emberkin, and Quenoth Elves. Some default factions also have some alterations. Still under development. |
Wesnoth Expanded
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Wesnoth Expanded |
93545998.92 MiB | 169 down 3 up |
1777075250Apr 25 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Wesmoba This add-on contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3). By PapaSmurfReloaded. |
Wesmoba
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Wesmoba |
136660.01 MiB | 559 down 5 up |
1738442295Feb 01 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
WesCraft WesCraft by Gwledig - construct buildings, recruit an army, defend your city, lay siege and destroy your enemies, research technologies from the Mediaeval to Gunpowder age, use the Forum to pass on comments in the WesCraft thread or PM Gwledig |
WesCraft
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WesCraft |
3008338128.69 MiB | 501 down 8 up |
1729544414Oct 21 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Waves of Distant Shore The boundless ocean... dead silence. A young mermaid is summoned by a forgotten being. Receiving a task wrapped in the thick darkness of mystery, she swims away, floating on endless ocean waves, to fulfill the forbidden will. (Hard level, 4/5 scenarios - 3/4 battle and 1 story-only scenarios.) |
Waves of Distant Shore
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Waves of Distant Shore |
99596009.50 MiB | 1024 down 2 up |
1739794359Feb 17 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Warring States China A large 9p scenario depicting China during the Warring States period. |
Warring States China
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Warring States China |
341510.03 MiB | 1069 down 3 up |
1736366294Jan 08 2025 | zh_CN |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Dragon This campaign is a sequel to Count Kromire. You start with the Windsong. Not finished… |
War of the Dragon
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War of the Dragon |
1300250.12 MiB | 1316 down 1 up |
1717693218Jun 06 2024 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War of Life and Death 647 YW - The Silver Age of Wesnoth - This tells the tale of the Elvish Lord Ardonath, as he defends the Great Northern Forest in a Grand Alliance as it stands against an invasion of the Dead. (Intermediate level, 18 scenarios, 4 dialogue only, work in progress) This campaign includes several hundred custom units most of which were taken from (or derived from) the Reign of the Lords Era add-on by The_Gnat and some of the mainline campaigns. A huge thanks goes to The_Gnat for letting me use his fantastic Era for this campaign. I highly recommend trying out the Reign of the Lords add-on for yourself. This campaign shall see you fight with, and against, a wide variety of factions with changing objectives and use of custom items you can find in certain scenarios. With custom units providing a wide range of choices of advancements for your units, and unique AMLAs for certain heroes, you should not worry about running out of ways to strengthen your army. This campaign includes repeated references to mainline campaign lore, so it is recommended (although not strictly necessary) to first play Northern Rebirth and Eastern Invasion. There are also some minor references to The Legend of Wesmere, Heir to the Throne, and Delfador's Memoirs. This is a work in progress released for Pre-Alpha testing. This campaign is partly translated to Simplified Chinese (zh_CN) up to and including Scenario 11 thanks to the efforts of ERROR1025 (thank you for your contributions). Note: All future updates will occur on version 1.18 of the Wesnoth add-on server. Enjoy :) |
A War of Life and Death
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A War of Life and Death |
7827377574.65 MiB | 6864 down 6 up |
1757718296Sep 12 2025 | zh_CN |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 17 factions: Loyalists, Orcish Union, Aragwaithi, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Quenoth Elves, Minotaurs, Knalgan Alliance, Deep Elves, Steel Hive, Dunefolk, Nightmares and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This add-on is required as a dependency for several add-ons. |
War of Legends
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War of Legends |
1910509518.22 MiB | 24323 down 41 up |
1790009687Sep 21 2026 | es |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
War of Legends: Keep Shops This modification when enabled will add an accessible shop to every keep on the scenario map. Move any unit to any keep hex to access the shop for that unit. Items can be damage augmentators, resistance buffers, or dodge enhancers. Items only last for the current scenario and have to purchased again for concurrent scenarios. Supports both SP and MP game modes. |
War of Legends: Keep Shops
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War of Legends: Keep Shops |
322810.03 MiB | 1714 down 1 up |
1708506433Feb 21 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War Plan Scarlet Defend the savannah marches of the halfelven against the first raids of dunefolk clans to reach the southern borders of Wesnoth, learning valuable tactics as you do so. |
A War Plan Scarlet
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A War Plan Scarlet |
8313474279.28 MiB | 6431 down 2 up |
1714580257May 01 2024 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Jewel Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for... (Part II of the Dragon Trilogy; SP Campaign, parts IV and V done with 28 scenarios, including 1 dialogue-only Requires War of Legends add-on Please send Feedback to the Wesnoth Modders Guild Discord server's #content-feedback channel directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
War of the Jewel
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War of the Jewel |
2002272519.10 MiB | 2830 down 7 up |
1783845599Jul 12 2026 | es |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WarOfTheGods War Of The Gods - Era with 195 units on 0 lvls, 1793 units on 1 lvls, 2307 on 2 lvl, 1967 on 3 lvl, 463 on 4 lvl, 93 on 5 lvl, 11 on 6 lvl which you can pick. Thx to the one who were helping me with wml codes when I couldn't handle it my self (or I was blocked for a moment with no more ideas, ofcourse most thx to Wesnoth.org users like Ravana, Dugi and some others which I don't remember now). WOTG its a biggest era ever made (there is no other era with so many units)! More than 6800 units here. From version 2.7.6.5.5 now are available over 200 different factions! All units cost is counted by addon Count Units Cost. WOTG has own events for stealing weapons and abilities from killed units but you can use also Stealing Weapons Mode and Stealing Abilities Mode to have twice bigger chance for it. Enjoy the addons that I made and have fun :)! |
WarOfTheGods
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WarOfTheGods |
107474085102.50 MiB | 5442 down 188 up |
1791476258Oct 08 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wandering Warriors Following the creation of the Aragwaithi kingdom in the Northlands, a group of soldiers serving the Northern Alliance uncovered the movements of traitorous armies amongst the Frozen North. (Intermediate level, 8 scenarios) |
Wandering Warriors
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Wandering Warriors |
289670.03 MiB | 881 down 1 up |
1756132511Aug 25 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Life Map Pack (WLMP) WesnothLife maps from the wesnothlife.ru community 1.0.0.b: Added Impassble areas on the Winter Steps instead of flying-only zones or some deep water. |
Wesnoth Life Map Pack (WLMP)
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Wesnoth Life Map Pack (WLMP) |
342290.03 MiB | 279 down 3 up |
1733420472Dec 05 2024 | ru |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Voyage of a Drake: an RPG Once there was a small village called Raplice. It was an ordinary village, full of ordinary people with ordinary lives. But when Voadar's life suddenly turned upside down, the young drake was forced to explore the community, unearth its hairy secrets, and rally the citizens to set things right. Voyage of a Drake is a Wesnoth RPG unlike any other. Instead of focusing on collecting items or leveling skill trees, this campaign is about interacting with complicated NPCs and completing puzzles, mini-games, and boss fights. Come prepared for a few hours of unique gameplay and abundant dialog. All feedback welcome on the forums. |
Voyage of a Drake: an RPG
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Voyage of a Drake: an RPG |
35614063.40 MiB | 1598 down 1 up |
1713241686Apr 16 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Up from Slavery The year is...
Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.
Creator - Turin. Previous Maintainer - UnwiseOwl. Current Maintainer - Holypaladin
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Up from Slavery
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Up from Slavery |
6291300.60 MiB | 1167 down 1 up |
1733353058Dec 04 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unitmarker This is a modification for SP/MP which will affect all your campaigns, also mainline ones. It adds a right-click menu that lets you label special units with different overlays. Always recognise your important units! Loyal units, hero units and leaders get different sets of overlays. Wesnoth Modders Guild Discord: https://discord.gg/rsePgjHRPA |
Unitmarker
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Unitmarker |
788640.08 MiB | 2078 down 2 up |
1747408015May 16 2025 | es, ja, uk |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Stats Adds per-unit statistics: how many fights a unit fought, how much damage infliced/received, how many enemies defeated and of which unit types the defeated enemies were. Both for campaigns (SP) and multiplayer. |
Unit Stats
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Unit Stats |
84810.01 MiB | 2075 down 2 up |
1716672216May 25 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
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Undead Empire |
398880.04 MiB | 1233 down 1 up |
1710994453Mar 21 2024 | de |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
UndeadInvasionII An undead invasion scenario. |
UndeadInvasionII
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UndeadInvasionII |
116670.01 MiB | 977 down 1 up |
1715648813May 14 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
UltimateWeapon This mode creates for each new unit ultimate weapon which is with 1 strike but damage multiplied by strikes number and bonus to damage 5 for 0 and 1 lvls and for higher lvls higher damage amount. New ultimate weapons has hasty strike weapon special which decrease chance to hit by 10%. |
UltimateWeapon
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UltimateWeapon |
80640.01 MiB | 252 down 4 up |
1790542376Sep 27 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Ukraine War Following the Euromaidan Revolution in Ukraine in 2014, Russia annexed Crimea and incited seperatists to violent struggle in the Donbas, which created a trenchline inside Ukraine between its central and eastern regions. Since then, Ukraine has courted the western countries to get into NATO and be protected from russian aggression. Now, in January 2022, it has become public that the USA would let Ukraine into NATO. One week later, the Russian army has gathered on the border to Ukraine under the guise of military exercises. The Russian regime hopes that taking back control over Ukraine will be as simple as driving tanks into the capital of Kyiv and announcing a regime change. But the Russian army is unprepared to face the highly motivated Ukrainian soldiers, who were recently trained in western military doctrine. It has been 77 years since the last time Europe saw such intense, grinding warfare. - Drones - Seasons - Railroads - Military Aid for Ukraine - Economic Timer for Russia |
Ukraine War
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Ukraine War |
145730.01 MiB | 439 down 12 up |
1731256758Nov 10 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Uber Small Islands Maps Uber small islands maps by ChaosRider. There is 6 uber small islands maps with sizes 33x33 and amount of villages: Uber Small Islands Map 01, 45 Uber Small Islands Map 02, 48 Uber Small Islands Map 03, 48 Uber Small Islands Map 04, 51 Uber Small Islands Map 05, 45 Uber Small Islands Map 06, 54 At the game start you will have to choose how high percent chance you want for changing village hexes in to castle. At beginning of the scenario you will have to choose to spawn water units (with which you will have to fight) or not. If yes then on the water hexes at the game start will appear water units which are enemies too! Creating lands/terrain types can take some time at the game start so please be patient :). |
Uber Small Islands Maps
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Uber Small Islands Maps |
218800.02 MiB | 166 down 7 up |
1790542368Sep 27 2026 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Under the Burning Suns (Classic + MP) This is the classic UtBS version from Wesnoth 1.12, with MP mode, updated graphics and achievements! In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home. (Expert level, 10 scenarios.) Feedback (discord): orcsteve, catbegemot |
Under the Burning Suns (Classic + MP)
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Under the Burning Suns (Classic + MP) |
1259941512.02 MiB | 2370 down 2 up |
1725741839Sep 07 2024 | ru, bg, ca, da, de, el, es, fr, gl, id, it, ja, ni, pl, pt, racv, sk, sr, sr@ijekavian, sv, vi, hu, pt_BR, zh_CN |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Uber Small Chaos Maps Maps by ChaosRider with ai in center. Right now 10 awesome uber small maps (27 hexes size) ;]. Free for all, survival, brace your self because good game is coming. Also you get new heroes under your command and you can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. There is 10 scenario difficulty levels. First human player will have to decide which difficulty level is best for him and his friends game and their skills. 10 FFA uber small maps. |
Uber Small Chaos Maps
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Uber Small Chaos Maps |
1156560.11 MiB | 315 down 16 up |
1790542361Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC_Terrain_Pack_Old Just an older version of UMC Terrain Pack. |
UMC_Terrain_Pack_Old
Download
UMC_Terrain_Pack_Old |
102147889.74 MiB | 461 down 1 up |
1722652117Aug 03 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Terrain Pack Compilation of Terrain graphics and types from various UMC. Ported to 1.18 |
UMC Terrain Pack
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UMC Terrain Pack |
1738385116.58 MiB | 2534 down 1 up |
1723104607Aug 08 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fourlands 'The Fourlands' is a small 1v1 map with 5 villages at the center of the map. Those villages will be built on turn 8 by default. |
The Fourlands
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The Fourlands |
21470.00 MiB | 145 down 1 up |
1740220540Feb 22 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 13 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 13
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UMC Music Book 13 |
4122774239.32 MiB | 573 down 3 up |
1762744505Nov 10 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Birth of a lich The life story of the dreaded lich Malifor,his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge (Intermediate level, 14 scenarios.) Ported by Rendy55 Creator Chak abhi |
Birth of a lich
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Birth of a lich |
40228743.84 MiB | 106 down 1 up |
1790984374Oct 02 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636057034.68 MiB | 1671 down 1 up |
1708879635Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 09 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609965534.43 MiB | 781 down 1 up |
1708879620Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 08 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 08
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UMC Music Book 08 |
4402978641.99 MiB | 834 down 1 up |
1708879570Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 07 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 07
Download
UMC Music Book 07 |
4338102541.37 MiB | 689 down 1 up |
1708879556Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 06 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 06
Download
UMC Music Book 06 |
3969518837.86 MiB | 687 down 1 up |
1708879542Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 04 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 04
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UMC Music Book 04 |
3924280837.42 MiB | 690 down 1 up |
1708879512Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 03 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 03
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UMC Music Book 03 |
4267721040.70 MiB | 715 down 1 up |
1708879499Feb 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Magic Icons A collection of magic icons made by Eleazar, modified for use in wesnoth. A resource for UMC authors. (Original authors : Eleazar, Neoskel. Maintainer : bssarkar. |
UMC Magic Icons
Download
UMC Magic Icons |
28662982.73 MiB | 458 down 1 up |
1710405135Mar 14 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Color Variation - Lua Version I created a small modification for players who only want a simple color variations for saurians, drakes and loyalist armour. There are two options: - Loyal units don't get randomised scale colors. - Rare and unusual scale colors added to the randomiser: Yellow, brown and red. Supported Color Variations - Saurian Scales - Drake Scales and Clasher Armour - Loyalist Blue Armour - Troll Skin - Merfolk Scales and Hair - Orc Armour - Goblin Armour - Wolf Fur (counts for Wolf Rider too) - Wose - Naga - Skeleton Bones - Bats - Gryphons (counts for Gryphon Rider too) - Dwarves (without Thunderer) - Mages (Rogue Mage, Dark Adept, Loyalist Mage) - Ogres - Ghost - Quenoth - Monster (Tauroch, Dustbok) - Ghoul Supported addons - Unit Color Changer - Lua Version (WIP) - Afterlife Era Added support for UMC creators via a readable WML-Table. Test campaign will be called Ashen Hearts UMC-Author-Edition. Hint: UMC Factions don't work, with this version, but can be added with the addition of UCV_change_color_frequency. Version 1.0.1: Added MP support. |
Unit Color Variation - Lua Version
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Unit Color Variation - Lua Version |
431090.04 MiB | 104 down 9 up |
1788969947Sep 09 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UCV Ashen Hearts
- Test Campaign I modified the UMC Campaign Ashen Hearts to show of, how to implement the Unit Color Variation - LUA addon into a campaign and use its color changing capabilties. |
UCV Ashen Hearts
- Test Campaign
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UCV Ashen Hearts
- Test Campaign |
53529845.11 MiB | 39 down 1 up |
1772102829Feb 26 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Color Changer - Saurian Pack Edition A submod for UCC and it supports Desert, Deep and Undead Saurians. |
Unit Color Changer - Saurian Pack Edition
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Unit Color Changer - Saurian Pack Edition |
212980.02 MiB | 125 down 1 up |
1760358669Oct 13 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Color Changer I created a small modification for players who want to discover a new look for their units. There are three options: - change colors of a singular unit - change colors of the whole faction - change colors of all sides Supported Units: - Saurian Scales - Drake Scales - Loyalist Blue Armour - Troll Skin - Merfolk Scales, Hair and Armour - Orc Armour/Skin - Orcish Assassin Cloth/Skin - Goblin Armour - Wolf Fur (counts for Wolf Rider too) - Orcish Shaman Cloth/Skin (SotBE, TDG) - Wose - Naga Supported addons - Refumees Saurian Pack - War of Legends (Drakes) - Era of Magic (Saurian) - Ladder Era (Loyalist, Merfolk) - Unit Color Variation - Afterlife Era |
Unit Color Changer
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Unit Color Changer |
675160.06 MiB | 850 down 28 up |
1773172520Mar 10 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
AToTB, Sire's Rework A retelling of the story of A Tale of Two Brothers, by Sire. The town of Maghre is terrorized by Mordak the Necromaner. The Mage Baran requests aid from his brother Arvith, who runs a mercenary company of horsemen. Lead the brothers against Mordak, and save the freehold of Maghre! 4 scenarios, Novice Level Version 1.5.0a -- Scenario 1: Turn Limit is now 24 on all difficulties, from 20. -- Scenario 2: Turn Limit is now 24 on all difficulties, from 20 (Normal/Hard). -- Scenario 3: Turn Limit is now 36 on all difficulties, from 30. -- Scenario 4: Turn Limit is now 24 on all difficulties, from 20. -- Scenario 1: Added a hint about visiting labeled hexes for extra story stuff. -- Scenario 4: Player Starting Gold increased to 300 on all difficulties (previously 250) -- Scenario 4: Enemy 1 Starting Gold Adjusted (350, 400, 450 instead of previous 360, 450, 540) -- Scenario 4: Reeve is now Level 3 (Master Bowman) instead of Level 2 (Longbowman). Version 1.4.0a -- Scenario 2: Minor Unit Placement Changes -- Scenario 2: Slight Dialogue Expansion Version 1.3.0 -- Various typos fixed, thanks to Konrad2 for pointing them out! -- Various Map Changes, Primarily Aethestics -- Scenario 1: The Deodd sighting now has alternative dialogue if a unit reached Maghre first. -- Scenario 1: Minor backend code changes referencing Arvith's mercenary company (unit type + side -> role). -- Scenario 2: Brena is no longer counted as a leader unit (this was an oversighted bug). -- Scenario 2: Minor Map Changes around Brena's Camp (Deep Water). -- Scenario 2: The Orcs are now hidden in the UI menu. -- Scenario 3: The Paladin is mentioned at the beginning if doing the Challenge route. -- Scenario 4: Enemy Leaders are now hidden in the UI menu. -- Scenario 4: Story Revisions and Expansion -- Scenario 4: Reeve Hoban no longer joins at the start of the scenario. He needs to be found. Version 1.2.0a -- Scenario 1, Arvith now properly shows off if he fights the Ghoul/Necrophage. -- Scenario 2, Bug Fix for Elves as they didn't have Ambush on Hard Difficulty. -- Scenario 3 now has an expanded entrance to Mordak's sanctum (three tiles instead of one). Version 1.1.0 -- Scenario 2 now has a more detailed note about the Elf Leader's death. -- Scenario 3 now has a note explaining how the two map sections work. -- Scenario 4 is now harder on all difficulties. === A new enemy has been added to Scenario 4. === Fixed a bug where Baran would say his lines when Arvith attacked. Version 1.0.0 -- Official Release! Campaign Fully Complete! |
AToTB, Sire's Rework
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AToTB, Sire's Rework |
38128303.64 MiB | 1531 down 12 up |
1742121531Mar 16 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Nightmare of Two Brothers Do you think A Tale of Two Brothers is too easy? Do you want it to be a challenge? Now it is! Play the main campaign A tale of two brothers in this crazy version. Face higher level enemies, fight more enemies and create new strategies. Now Arvith is an Ice Knight, who possesses a powerful holy spear that freezes his enemies. But he is weaker against the undead! Do you accept the challenge? |
A Nightmare of Two Brothers
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A Nightmare of Two Brothers |
37874013.61 MiB | 2833 down 6 up |
1714603503May 01 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel War Sapper heroines and heroes who must perform seek and destroy missions in urban areas and hostile underground to defend their nation against a sneaking up fanatical threat from the dark and dank below. Learn valuable tactics in urban warfare. A halfelven campaign. |
Tunnel War
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Tunnel War |
4424126942.19 MiB | 6160 down 2 up |
1714580273May 01 2024 | de |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Triumvirate of Malevolence This is a PVP-MP-Campaign In an alternate timeline, three powerful Liches hatch a plan to take over all of Irdya. Join the undead forces or play the defenders, and see how it all plays out! WARNING: As the living side you are supposed to lose several scenarios, it is all a matter of managing a fighting retreat against the undead player. |
Triumvirate of Malevolence
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Triumvirate of Malevolence |
1084696910.34 MiB | 785 down 15 up |
1789847000Sep 19 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
United Journey This map is designed for 2 Player Multiplayer or Singleplayer against AI. Only together you have a chance to survive what is comming towards you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
United Journey
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United Journey |
180830.02 MiB | 535 down 1 up |
1710432660Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trials of Tyco In the waters off the coast of the Green Isle, the Merfolk are undergoing retribution from their old enemies, while their leader, Lord Typhon, is off accompaning Prince Haldric to the new land of Wesnoth. He will be the son of Typhon, Tyco, who will have to face the threats looming over his people. (Easy/Intermediate Level, 11 scenarios.) This is an old campaign ported from the 1.6 version of Battle for Wesnoth with some little changes and improvements. Bugs can be reported to argesilao2019@yahoo.com or sending a PM to argesialo2 in Wesnoth Forum version 2.0.2: fixed a bug in scenario 08 about Lord Typhon arrivals |
Trials of Tyco
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Trials of Tyco |
21218602.02 MiB | 1064 down 2 up |
1785652166Aug 02 2026 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Trial by Fire After two brothers are faced with an unusual raid, one of them suspects a stronger force at play. Are these just normal drake raids, the mystery is still unanswered... (Intermediate Level, 5 scenarios) This is a hybrid SP/MP campaign for 2 players featuring the Northerners MP faction of the Default Era. Players will have to cooperate and play together and accomplish the scenario objectives. This campaign might be offered for mainline if the reviews/feedback is deemed positive enough. |
Trial by Fire
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Trial by Fire |
1310060.12 MiB | 2248 down 1 up |
1708530916Feb 21 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a short, replayable RPG about a streetkid trapped in an underground arena for illegal bloodsport. It contains various rpg elements, different endings and different descriptions, skills, equipable weapons, armors, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. Each difficulty reprents a unique character with different endings, different dialogues and abilities. 1.15 fixes concerning kilma and missing graphics, added forest dragon as a boss 1.14 fixes some issues, Bossbattles - each boss will now show the number of times he was defeated and becomes stronger after each defeat, deactivate npc movement, dim torch option 1.13 patch for BoW 1.16, improvements: wording boss arena fights, zombie ending, npc movement, guide and helpmenu options 1.12 fixed free movement for and teleport for Thief and Footpad, repaired extra income skill |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
47668464.55 MiB | 1745 down 1 up |
1711149029Mar 22 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Discover over 125 different scenarios. Equip your character with helmets, armors, shoes, shields, instruments, rings, amulets, ranged or melee weapons. Learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! 1.16.29 content for random dungeons, competitor mechanics, sages, mirrorworld, void dungeon 1.16.30 fixes, scarejump and jinn poi, race foxkin, class engineer 1.16.31 fixes, two-handed weapons, inventory improvements, storage, recipes 1.16.32 fixes, relics, changeable worldmap, qol improvements, update to tavern minigame 1.16.32.1 smaller fixes 1.16.32.2 smaller fixes, freelancer class, burning 1.16.32.3 smaller fixes, improved death elf faction 1.16.32.4 fixes, hare feast event 1.16.32.5 fixes, overworked faq/help, details 1.16.33 fixes, rogue tower dungeon, necromancer mission 1.16.33.1 quick fix for rogue tower option of the doc 1.16.33.2 bugfixes and typos, overworked upgradeprices for buildings 1.16.33.3 added changes to building scenario, monster invasion fix 1.16.34 overhaul of the hideout dungeons, smaller fixes 1.16.34.1 another halloween story mission and decorations, fixes, improved hideout 1.16.35 insides of church and orphans home, new caravan and werewolf mission 1.16.35.1 fixes, balancing, nobody path, caravan bear encounter, berrybushes, terrain improvements 1.16.35.2 fixes, new pets, animal units, resource concept for building and production spots 1.16.35.3 building discount, maypoles, adventure options, tavern options 1.16.35.4 tavern fixes and improvements, wording, new scenarios 1.16.35.5 1.18 only, small fix for axes and trees in taverns 1.16.35.6 Howler problem fix 1.16.36 new animal units, new dungeon, pickpocket/music overhaul and balancing 1.16.36.1 translation pot fix, balancing of expedition results, Dodo fix + versions 1.16.36.2 animal pictures, finnish translation |
Strange Legacy - RPG
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Strange Legacy - RPG |
5853257955.82 MiB | 9105 down 29 up |
1787387272Aug 22 2026 | de, fi |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. Made by Coffee. Upload for new Wesnoth version by Jason. |
2p/3p vs Survival
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2p/3p vs Survival |
160290.02 MiB | 3211 down 1 up |
1713451789Apr 18 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Town of Arnsreach Resources 1 This is a resource pack for 'Town of Arnsreach'. |
Town of Arnsreach Resources 1
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Town of Arnsreach Resources 1 |
4281412840.83 MiB | 1282 down 5 up |
1740072107Feb 20 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wesnoth Creepypasta (Loyalist Campaign) A fictional tale about a lost campaign from the early days of Wesnoth and the ends that one might go to recover it. Includes themes of death, loss, and marital unhappiness, and has some imagery that may be unsettling, but no gore. Also serves as an introduction to the Loyalists faction, with units introduced a few at a time and the core recruit group is the same as the multiplayer faction. Includes a leader unit with custom advancements. Nine scenarios, eight playable. |
Wesnoth Creepypasta (Loyalist Campaign)
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Wesnoth Creepypasta (Loyalist Campaign) |
5780400.55 MiB | 1286 down 1 up |
1716689593May 26 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
TournamentSmallMaps Maps (8 with sizes 13x13 (150 gold), 17x17 (300 gold), 21x21 (450 gold), 25x25 (600 gold), 29x29 (750 gold), 33x33 (900 gold), 37x37 (1050 gold), 41x41 (1200 gold) hexes) created for tournamet. Its for 1 vs 1 sides. Terrain is set randomly from one of 6 terrain types: 1. Mountains/hills 2. Forest 3. Frost 4. Desert 5. Cave 6. Water/Swamp |
TournamentSmallMaps
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TournamentSmallMaps |
249600.02 MiB | 104 down 7 up |
1790542354Sep 27 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
TournamentMaps Maps (7 with sizes 33x33 (1000 gold), 43x43 (1500 gold), 53x53 (2000 gold), 63x63 (2500 gold), 73x73 (3000 gold), 83x83 (3500 gold) and 93x93 (4000 gold) hexes) created for tournamet. Its for 1 vs 1 sides. Terrain is set randomly from one of 6 terrain types: 1. Mountains/hills 2. Forest 3. Frost 4. Desert 5. Cave 6. Water/Swamp |
TournamentMaps
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TournamentMaps |
293510.03 MiB | 117 down 15 up |
1790542347Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
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To Lands Unknown - Resources pt. 2 |
9589020091.45 MiB | 15991 down 6 up |
1755629321Aug 19 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
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To Lands Unknown - Resources pt. 1 |
105635287100.74 MiB | 16380 down 6 up |
1755629296Aug 19 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinn live together. Reveal Mehir's destiny, visit many exotic places, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW-related - an innovative map screen which keeps track of player's achievements - a special gameplay mode offering an alternative story progression - custom music (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
To Lands Unknown
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To Lands Unknown |
5278126750.34 MiB | 17625 down 7 up |
1755629360Aug 19 2025 | pl, de, fr, hu, it, ru, zh_CN, es |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Tiny Maps 16 tiny maps (6x6) for FFA game with monsters (tentacles) - by ChaosRider. |
Tiny Maps
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Tiny Maps |
109870.01 MiB | 284 down 6 up |
1790542339Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Through the Dwarven Roots General Dulotmos of Garhme learns that his city has been attacked, with the only cause assumed to be trolls. Join him and his companions on an epic battle through Dwarven lands and history with themes of nuance, prejudice and moral ambiguity. Former Working Titles: Dwarvish Kingdom, Journey Into the Dwarven Roots This campaign may be more text-heavy than you are used to. (Intermediate level, 10/13 scenarios finished. 3 are dialogue-only, and there are multiple scenario 9s and 10s.) Credits: MAJOR HELP FROM: GreenScarab: Made the maps for S0-S7, made the portraits for Dulotmos, Arolmar, Semas, Garug, Veknor Jeremias: Helped with coding and playtesting Patience_Reloaded: Helped with feedback and playtesting Mechanical: Helped with feedback for playtesting and units and updating the Mage sprite. Kat: Revised my dialogue and greatly improved the quality. Konrad2: Feedback and playtesting Mirion: Feedback and playtesting ASSETS FROM: The Earth's Gut: Alchemist line and portrait, Troll Apprentice Shaman unit line Sceptre of Fire: Jeman's portrait, Mardon's portrait Return From the Abyss: Dwarvish King unit image Obscured Folklore Era: Dwarvish Spearman sprite Extended Era: Flamethrower sprite (I am in the Wesnoth discord server - contact me there or on the forums.) |
Through the Dwarven Roots
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Through the Dwarven Roots |
30336872.89 MiB | 1413 down 3 up |
1720809100Jul 12 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Il Trono di Sip Accompagna Sip il Trimone nel suo viaggio verso il piccione. IMPORTANTE: CATTURA I PRIMI TRE VILLAGGI DEL PRIMO SCENARIO, E'FONDAMENTALE AI FINI DELLA TRAMA. |
Il Trono di Sip
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Il Trono di Sip |
208640.02 MiB | 92 down 1 up |
1783010742Jul 02 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
A Tale of Three Brothers A 2-player multiplayer campaign adaptation of A Tale of Two Brothers. Player 1 controls Arvith, Player 2 controls Cael. |
A Tale of Three Brothers
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A Tale of Three Brothers |
38606543.68 MiB | 370 down 1 up |
1773487452Mar 14 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Thick Blood This map is designed for 2 Player Multiplayer or Singleplayer against AI. A smal world designed for a short but brutal war. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Thick Blood
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Thick Blood |
114980.01 MiB | 634 down 1 up |
1710432663Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The breath of fate (German) Leral, ein erfolgreicher Feldherr aus Kriegen mit den Orcs, wird von seinen Beneidern nachgestellt. Doch als die Falle zuschnappt, nimmt die Geschichte einen sonderbaren lauf und Leral wird zu dem, was er einst zerstören wollte. (Mittleres bis schweres level, 23 scenarios wovon wine nur dialog ist) (Dies ist meine erste Kampagne. Sie wurde vor 4-5 Jahren fertiggestellt aber nie hochgeladen. Das wurde nun geändert. :) Ich freue mich über feedback (thebreath.offate@gmail.com).) |
The breath of fate (German)
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The breath of fate (German) |
100147489.55 MiB | 824 down 2 up |
1724479900Aug 24 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Wolves' Last Path What does it take to become a hero, a legend, or at least someone worth buying a beer for? Dysagrest never cared. His mornings start too late for that, and his boss, a temperamental and eccentric merchant dwarf, doesn’t exactly push him toward greatness. But chance shapes fate just as surely as ambition, and the cold northern wilds are anything but predictable. There, hundreds of miles from any familiar face, Dysagrest will have to face choices and the past he thought buried forever. Complete (20 playable scenarios) |
The Wolves' Last Path
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The Wolves' Last Path |
60217275.74 MiB | 1784 down 13 up |
1788814271Sep 07 2026 | ja |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Sisters Saga For fifty years the life of the settlers of the islands called -the Three Sisters- has passed peaceful; the descendants of those who rebelled to the Queen Ashviere, and were forced to flee from the Mainland, have now completely colonized the island of Wessild, and begin to turn their attention to the other two sisters, Ansaldid and Boresild, but also someone else began to be interested in the three islands. (Intermediate level, 12 scenarios.) |
The Three Sisters Saga
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The Three Sisters Saga |
86349258.23 MiB | 2720 down 1 up |
1711215825Mar 23 2024 | it |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The South Guard (Revised) Learn the basics of Wesnoth gameplay with the young knight Deoran, who accompanies Captain Mari to the southern province of Kerlath. Expecting a mostly mundane delegation, they are surprised to encounter a string of strange events centered around the local magistrate and the elves of the Aethenwood. Contains tutorial elements for first-time players. Discussion thread in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=58159 |
The South Guard (Revised)
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The South Guard (Revised) |
78256407.46 MiB | 1130 down 5 up |
1714596160May 01 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The South Guard MP A 2-player cooperative version of The South Guard, featuring Gazeri and Car'Dielle, adapted for multiplayer campaign play. |
The South Guard MP
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The South Guard MP |
56852305.42 MiB | 235 down 6 up |
1774464487Mar 25 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Sapphire of Ice Few know of the Sapphire of Ice, its legacy dwarfed by the Ruby of Fire. Lead Kryz'tara—a fading drake—in a desperate flight from his oppressive clan. Flee across the lands and skies in search of refuge, lest you be consumed by the powers of ice. (Expert level, 13 scenarios.) |
The Sapphire of Ice
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The Sapphire of Ice |
10995491.05 MiB | 498 down 4 up |
1789929181Sep 20 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rootless Lich-Lord Jevyan is defeated, and the orcs are left in disarray. With the magical gates from the far East sealed, the warlords resort to their traditional ways—seeking to overcome adversity with blood and razor-sharp steel. Amid this chaos, a cunning assassin named Arshag embarks on a quest to secure a new homeland for his people. (Rookie level, 7 scenarios.) |
The Rootless
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The Rootless |
67758036.46 MiB | 2365 down 25 up |
1718427134Jun 15 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Rod of Justice Music The Rod of Justice Music |
The Rod of Justice Music
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The Rod of Justice Music |
3259890531.09 MiB | 1319 down 1 up |
1746296699May 03 2025 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
The Rise of Wesnoth (MP + Wesfolk Edition) This edition presents a fresh take on the legendary campaign: - Wesfolk's own race, names, types and descriptions; - 11 unique units - chariots, highlanders, shadow mages, undead - 9 of which are available to the player; - a story character, Veresk, who will assist Haldric and Jessene from the shadows; - an updated Midnight Queen and her story; - 11 achievements, including 3 hidden ones. The edition contains numerous quality-of-life improvements: entourage music tracks, map improvements, visual and sound effects. Wesfolk Edition is fully adapted for multiplayer, where one player leads the people of Green Isle and the other the Wesfolk. Asymmetrical roles are balanced, utilize teamwork skills and turn your differences into your strength! 1.1.0a release: - fixed bug with Braveheart's and Galloglach's HP bars; - improved Wesfolk race description a bit more. 1.1.0 release: - Removed achievements with progression due to their buggy operation. They may return in the future in a better form; - Eldaric veterans are now converted to equivalent Wesfolk fighters of the appropriate level and with experience retention in S3; - Fixed a bug with the achievement for slaying a dragon; - Added a defense animation to the Highlander; - Highlander's price has been buffed from 17 to 15; - Braveheart's experience has been buffed from 100 to 70; - Reformatted the achievement list: hidden achievements are now at the bottom of the list and have a different color border; - Fixed some typos on Konrad2 feedback; - Fixed a bug with incomplete health of Veresk in S19; - Added missing descriptions for Wesfolk archers of 2nd and 3rd level; - Restored classic music tracks in the intro and epilogue; - Added 1 MP for level 2-3 Wesfolk Chariots. - Improved Wesfolk race description. |
The Rise of Wesnoth (MP + Wesfolk Edition)
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The Rise of Wesnoth (MP + Wesfolk Edition) |
4016247238.30 MiB | 1755 down 4 up |
1743490941Apr 01 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Return of the Sea Hag A Nagas centered campaign. Hoping that no one will feel offended, hurted, wounded or distraught by the 'nostalgic' exhumation of some old units, I wish you all a lot of fun. (Intermediate level, 13-14 scenarios.) P.S. I have no intention of opening, on the forum, a thread which could be closed arbitrarily for unforeseeable reasons, so if anyone encounters problems with the campaign, he can write an email to argesilao2019@yahoo.com, or open a forum thread related to the campaign under his own responsibility. |
The Return of the Sea Hag
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The Return of the Sea Hag |
7152597168.21 MiB | 2448 down 1 up |
1711222951Mar 23 2024 | it |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Oathborn Company Follow a mercenary company in the troubled times following the undead invasion of Wesnoth. All 11 scenarios are playable, 3 of which are dialogue. - Various victory objectives - Choices in recruitable units - A cast of hero units 0.1.1 - S1 bug where moveto hex was occupied and wrong unit was attacked instead - typo and text format fixes 0.1.2 - added saurian spearthrower - dialogue and bonus in S5 for killing ghosts 0.1.3 - fixed bug in victory condition in S6 - fixed red teeth not applying to hound rush - troll whelps available from bonus objective - adjusted turn limits S6,S9 0.1.4 - fixed bug of elves giving credit of their kill to you S4 - removed confusing dialogue - gave more hints in S10 0.1.5 - fixed wrong recruits appearing 0.2.0 - items updated - difficulty settings - some new dialogue 0.2.2 - fixed victory condition in S2 - Archi now has unique unit descriptions 0.2.5 - give more turns after objective change - additional clue for trolls appearing |
The Oathborn Company
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The Oathborn Company |
63930756.10 MiB | 937 down 12 up |
1777144126Apr 25 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Nameless Fellowship Saga A dunefolk centered campaign with some strange issue, set in the Sandy Wastes, and surroundings, during the time of the Mal-Ravanal invasion. It's advisable to read all the dialogues carefully to understand the game and the story. The campaign is complete, and it's even fully tested, at least at normal difficulty, but there is always the Murphy's law. (Intermediate level, 36 scenarios.) For every issue about the campaign you can write a PM to Argesilao2 in Wesnoth forum or sent directly an email to argesilao2019@yahoo.com logs: 1.0.1 Fixed incorrect description about isawati's special ability to cure allied units Fixed Troll Shaman - Troll Sorcerer issue in scenario 16 1.0.2 Fixed surians counter's issue in scenario 23 (The Convoy) 1.1.0 Fixed the error that prevented some important events in scenario 26 (the Battle for Qalaba) from taking place 1.2.0 Fixed the error in scenario 34 (The Hidden valley): replaced passive_leader=yes with max_moves=0 so orc leaders don't leave their keep, and therefore they can't be killed outside their keep; when this happened Dundrain the dwarf was not released, and it was not possible to finish the scenario. Fixed minor issue in the same scenario 1.3.0 Added the Italian Translation fixed a lot of minor typos 1.3.1 Minor change in dialogues and fixed some typos in Italian translation fixed the skeleton archer typos in scenario 09 (The Canyon of the Undead) fixed the error which make not appears the Troll Chief in scenario 16 when playing in Italian fixed the possible error in the FRAB Sorcerer advancement 1.3.2 Fixed two errors which appears in scenario 2 when selected the HARD difficulty 1.3.3 Fixed the error in scenario 27 (Sumir Last Stand) which prevented Clitus and/or Gerbal from being saved if they were killed and couldn't move 1.3.4 Fixed a bug in the rats' respawn in scenario 12 (Maqadash Underground) 1.4.0 scenario 26: Sumir is now a passive leader even in HARD difficulty; Kycilia has a limitated mobility to avoid suicidal behavior Deprecated the drawbridge's option Changes in Sumir's side behavior and composition scenario 27: Fixed three falcon->Falcon bugs in HARD difficulty no more used Hell Bat Fixed various weird aggression's values units: higher castle's defense for Wallkeeper and Gatekeeper (50%->60%) lower HP for Undead Catapult (50->40) 1.4.1 scenario 31: More castle tiles for undead's side scenario 35: More cautious behavior for the enemy leaders new income for enemies side units: Higher HP and doubled attaks for Smoking Tower 1.4.2 allowed Saurian Skirmisher to level up like Saurian Spearthrower 1.4.3 fixed minor bugs and changed the server presentation 1.5.0 fixed the issue with Gerbal and Clitus that sometimes make unplayable scenario 29 fixed minor issue |
The Nameless Fellowship Saga
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The Nameless Fellowship Saga |
2028170819.34 MiB | 2645 down 3 up |
1724096319Aug 19 2024 | it |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Toys I created a small faction for Neorices Possessed Toy Soldiers: https://forums.wesnoth.org/viewtopic.php?t=44751&start=15 unit-groups/race icons by Renlie_Cocoa sprites by Neorice Fixes and adjustments by Refumee 0.9.1: Feedback from dragonfi 02.01.2026 0.9.0: First upload, balancing would be needed. |
Toys
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Toys |
5798060.55 MiB | 111 down 3 up |
1787948262Aug 28 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Kraken A co-operative multiplayer RPG scenario which pits a team of heroes against a succession of different foes and factions. Use Bob's RPG Era for special features. The giant Kraken, once a protecter of the sea, has awoken from centuries of slumber in a furious rage. Causing rifts in the the ocean floor, the mighty beast has ravaged the land with deadly tsunamis. As great heroes, you've been summoned to save the continent by Lord Everwood of the Eastern Elves. There is only one way to restore peace to the land. Made by Bob_The_Mighty and jb with help from Rhuvaen, zookeeper and Mythological. |
The Kraken
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The Kraken |
442140.04 MiB | 729 down 1 up |
1733776876Dec 09 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The High Seas After their release from Estiban Gaol, six infamous captains at once return to their old ways of piracy and plunder. In this open-ended naval scenario players can buy and sell cargo, upgrade ships and mount raids on the numerous locations such as banks, plantations, distilleries and mines - all the while avoiding the deadly menance of sea monsters, pirates and mighty man-of-wars. A competitive multiplayer seafaring scenario. |
The High Seas
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The High Seas |
894390.09 MiB | 434 down 1 up |
1754335419Aug 04 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan with Bosses Pretty much the same campaign you are used to... Wait, is that a Mechanical Goliath?! Original premise: In the first years of the Northern Alliance, an expedition from Knalga seeks out their kin at Kal Kartha and to learn the fate of the legendary Hammer of Thursagan. The perils of their journey through the wild Northern Lands, though great, pale beside the evil they will face at its end. (Upper-intermediate level, 11 scenarios.) Fight the overpowerered enemies with overpowerered allies, overcome the overwhelming boss battles and expect the nastiest things at the most unexpected moments. Plot and dialogue is mostly unchanged, you can play this campaign if you haven't played the original one, but, naturally, there are obvious deviations from the mainline lore. Translations for the most part of the campaign are used from the mainline. Heavily influenced by the addons “Invasion from the Unknown” and “After the Storm”. Music addons “Invasion from the Unknown Music” and “After the Storm Music” are recommended for a better atmosphere of epicness. Have fun and good luck, you will need it A LOT! ;) Bugreports and feature requests: https://github.com/kabachuha/The_Hammer_of_Thursagan_with_Bosses. If you want to contact me, find me on Wesnoth's Discord server under nickname kabachuha#6934 |
The Hammer of Thursagan with Bosses
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The Hammer of Thursagan with Bosses |
72925726.95 MiB | 1938 down 2 up |
1712779460Apr 10 2024 | ru |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Sun Engineers There was a time, before the plains of Irdya turned into deserts, when the two suns shone together as a testament to human ingenuity. Now Naia has changed its orbit, burning and scarring the lands below. But the blighted people on the surface do not know that this was the price to pay to save them from a much worse fate. Many heroes fight for eternal glory, but this is the tale of those who had to accept oblivion to save others. Of those who had to give up everything, so that they could find themselves. This is the tale of the Sun Engineers. (This is an intermediate-difficulty campaign with a heavy focus on narrative. It is recommended to be familiar with the events from 'Under the Burning Suns' before playing. 12 playable scenarios.) |
The Sun Engineers
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The Sun Engineers |
25626962.44 MiB | 1893 down 5 up |
1712876483Apr 11 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Hammer of Thursagan Revised Revised The Hammer of Thursagan campaign. Closer look on first years of Northern Aliance after events from Northern Rebirth Rewritten. |
The Hammer of Thursagan Revised
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The Hammer of Thursagan Revised |
41824423.99 MiB | 929 down 3 up |
1734021936Dec 12 2024 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Greatest Quest Journey across the land to find a new home after an invading force fouls your water supply collecting powerful artifacts on your way. A 6-scenario WC-like campaign for three players, with short-medium length skirmishes and theme-designed moderately randomised maps. LotI adaptation of The Great Quest from 1.14, with all LotI items, advancements and extra content from Invincibles Conquest available. |
The Greatest Quest
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The Greatest Quest |
1056810.10 MiB | 468 down 1 up |
1768845929Jan 19 2026 | en_GB, es, pl |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Garardine Ascendancy In the 417 YW, ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty. A concise phrase that hides a lot of events, as well as the long and difficult road that the young Garard, born count of Dan'Tonk, had to travel to reach the throne of Wesnoth. If you want to travel that long road, here is its beginning. (Hard Level, 28 scenarios) |
The Garardine Ascendancy
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The Garardine Ascendancy |
1632812215.57 MiB | 4548 down 3 up |
1767804119Jan 07 2026 | it |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Flight of Drakes Legends of the Emerald Forest, chapter I: The Flight of Drakes. Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times. This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'. (Intermediate level, 7 scenarios.) |
The Flight of Drakes
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The Flight of Drakes |
10447681.00 MiB | 1374 down 1 up |
1712508935Apr 07 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Fencer Eternal When death comes for a young man named Elouin Fulminis, he isn't particularly happy about it. Fortunately for him, he manages to cheat death and achieve immortality. Though this campaign is fully playable, it is still under development |
The Fencer Eternal
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The Fencer Eternal |
4747135445.27 MiB | 1254 down 2 up |
1724603826Aug 25 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Fellowship of the Clay ---- revision in progress ---- Have you ever wondered why the capital is, where the capital is? Wonder no more! Hailing from 13 years ago, set right after 'Rise of Wesnoth', during 'Legend of Wesmere', and right before 'Sceptre of Fire', this adventure tells the story of Haldric II's first capital on the great continent and the handful of heroes that try to avert its doom. Features dismountable heroes, unique teleportation, a detailed story with dialogue options and diverse mission objectives, and a few other interesting elements. (Hard level: 18 Scenarios, 2 Story Only) Was complete in English and German, Russian and Polish in progress, Brazilean Portugese started. Though I suspect the translations will be fuzzy due to dialogue revisions. For bug reports, suggestions, comments and changelogs, please visit the forum. |
The Fellowship of the Clay
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The Fellowship of the Clay |
51901714.95 MiB | 288 down 11 up |
1788386340Sep 02 2026 | de, po, pt_BR, ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fall Of Trent A co-operative multiplayer RPG scenario for five players. Use Bob's RPG Era for special features. The five generals of Trent flee their home after orcish raiders breach the walls of the city. Seeking the safety of Castle Falcon in the south, they soon find themselves embarking on an epic quest to restore their honour and avenge the people of Trent. |
The Fall Of Trent
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The Fall Of Trent |
340840.03 MiB | 444 down 1 up |
1733766828Dec 09 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Thelien Attack It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves. (Hard level, 6 scenarios.) |
The Thelien Attack
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The Thelien Attack |
1200337711.45 MiB | 1537 down 4 up |
1770851351Feb 11 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Desert Prince A small campaign for the Era of Ilthan with 7 levels. Help the lizards to defend their villages against attacking wood pirates and undead. |
The Desert Prince
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The Desert Prince |
319870.03 MiB | 798 down 3 up |
1731859117Nov 17 2024 | |
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Other Other
Add-ons which do not fit any other category. |
WarOfTheGodsPart2 War Of The Gods Part 2 - The rest of the images of units. |
WarOfTheGodsPart2
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WarOfTheGodsPart2 |
114222231108.93 MiB | 5285 down 60 up |
1790540561Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Images Resources I Images files for The Dark Master campaigns (full pack' version) |
The Dark Master Project: Images Resources I
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The Dark Master Project: Images Resources I |
6228018459.40 MiB | 3540 down 2 up |
1711350411Mar 25 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Hordes Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes. Seventeen playable scenarios and an epilogue. Originally made by Circon, edited by Bruno and pjr a long time ago, maintained by AI0867, and currently developed by KameRamen. Reconstructed as codename Rebirth. This is an indirect prequel to Invasion from the Unknown and After the Storm. It includes references to future history and spoilers for several characters. NOTE: Version 0.12.0 (codename Rebirth RC 4) is the greatest update to date and features a major rewrite of the prose along with an improved plot and a new character. Save files will still work after this version, but I recommend restarting from the beginning if possible to focus on the storyline. “A necromancer cold as lead, The battle fought by Erzen’s Stone; He raised the corpses of the dead And made his eldritch power known. He through the darkness called to those, The shades who heard from nether shore Who came to him, who dead arose; They took his life and left no more.” (Intermediate level, 17 scenarios.) |
The Dark Hordes
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The Dark Hordes |
2539859724.22 MiB | 1760 down 15 up |
1769194116Jan 23 2026 | ja |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Curse of Altakar King Ruadrigh of the human lands and King Iolaire of the elven realm have maintained their peaceful alliance, inherited from their forefathers. The nearly half a millenium pact is now threatened by a plague of undeath that sickens both their lands. Honoring their alliance, they join forces to destroy this evil. |
The Curse of Altakar
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The Curse of Altakar |
2402510.23 MiB | 956 down 5 up |
1751970327Jul 08 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Cost of Living: New Dawn Not refraining from killing those who stand in his way, nor from stealing from those whose possessions would enrich his own, a young outlaw by the name of Cavil seeks only one thing: to secure his living once and for all by making the perfect heist. Follow Cavil and his companion Briel in their lives outside of the law, and find out what this life is going to cost them... (Intermediate level, 6/7 scenarios.) This is an improved version of The Cost of Living campaign created by blob from The Battle for Wesnoth 1.8 Add-ons server and refined by GreenScarab for version 1.18 with the code name New Dawn. |
The Cost of Living: New Dawn
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The Cost of Living: New Dawn |
4379010.42 MiB | 1026 down 5 up |
1784701277Jul 22 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Draconian Era Alternate gameplay era with extended damage types, resistances based on terrain, non standard movement costs, original time of day schedule with original graphics and custom effects, many special weapon vs target interactions, minimal level up gains, etc. Fully equipped with semi-custom sound effects I've developed. Originally it was completely silent. The graphics are a mix of some original art and placeholders plus other placeholders I've put in. The two optional factions had been disabled but I've recreated them and added them as choices in an extended era. Due to the unique nature of the combat/move/etc mechanics I don't believe any of these factions will work well with the default era and can't recommend its use in any scenarios with default mainline units (such as survivals). However just in case I've modified it to handle the new damage types. Includes a couple of 2 player symmetrical maps: Gloom River and Rockhold. Ported to 1.16/14. 1.12 version updated. == siddh's original description (edited) == Multiplayer ERA with 8 factions. Some graphics. (Optional) Bagorian Horde (Barbarian Faction) (Optional) Chadzin Creed (Indian, Roman, Military, Pirate themed Faction) Cabal (Vampire Faction I) Styx (Vampire Faction II) Ranger's Cove (Nature Faction) Emberforge (Dwarf Faction) Sublime Cabinet (Mage faction of tricks) Inoueclan (Samurai Faction) |
Draconian Era
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Draconian Era |
13806991.32 MiB | 718 down 1 up |
1709253201Mar 01 2024 | de |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Harvest optional scenario Unmodified Wesnoth we all love and enjoy incorporated into a new campaign. This is an individual scenario, in which I have tailor-scripted the AI to play the scenario well, in a similar way it was done in Myth:TFL. The enemy is slightly outnumbered by you, but he will put up quite a fight without cheating. Both sides field mostly 0 level units. You get Peasants, Woodsmen & Ruffians. The enemy gets various Walking Corpses. Time limit is your friend - survive until turns run out. All fun and no chore. Let me know how the scenario worked out for you in the forum, or send me an email: https://forums.wesnoth.org/viewtopic.php?t=56629 mbajczyk@proton.me |
The Harvest optional scenario
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The Harvest optional scenario |
66869886.38 MiB | 342 down 3 up |
1756722102Sep 01 2025 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Altaz Mariners A non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story: trading goods, boarding ships, solving puzzles and completing subquests. Combat ranges from RPG-style fights and squad skirmishes to full-scale battles. It can either be played as a multiplayer or a single player campaign. 35 islands to investigate, conquer and loot - many consisting of several mini scenarios or alternate endings 34 inventory items to find and use to solve puzzles and unlock subquests 30 subquests to complete, all of which are recorded in your ship's log along with clues and reminders 27 random encounters to discover as you sail the seas, including ghost ships, boarding parties and rare easter eggs 12 custom portraits made by Bear/bera especially for this campaign 10 special attacks for your leaders which improve the more you use them 9 figureheads to collect which offer a range of upgrades for your recruits 8 cutscenes with unique story art and audio narration courtesy of jb 8 followers with distinctive dialogue which can be recalled for free 8 trainers which allow your leaders and followers to acquire extra abilities 6 ship types for naval battles, from longboats and frigates to galleons with incendiary mortars 2 brothers seeking revenge for a ruthless family betrayal 1 long year spent on the prison island of Altaz |
The Altaz Mariners
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The Altaz Mariners |
3040495429.00 MiB | 1192 down 1 up |
1750802177Jun 24 2025 | fr |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Werewolf Era Werewolves that morph at night. Complete with separate exp/level(e.g. Peasant/L3 Werewolf), percentage-based linked health, and crappy sprites. Was created more or less from the Steelhive Era, but included contributions from the XP Era and Era of Myths. (set-upwise) A gigantic thank you goes to Zookeeper, who showed me the error of my ways and the wonders of WML. Ported from Wesnoth 1.8 to 1.14/16/18 by Atreides. NEW & IMPROVED! (What is this? Laundry detergent? Maybe the werewolves got a nice shampooing.) :) The crappy werewolf sprites have been replaced. (and shampooed) The night is shorter. (dawn is no longer were-time although it might be Miller-time if you survived the night) I've worked on this some and the newly added 'Default Werewolf Era' might be balanced. They only get level 0 humans as recruits and a level 1 leader. Costs have been adjusted. Now they are very weak in the day and still monsters at night. The old era is still there for those with a need to ruthlessly savage some victims, hehehe. Well the victims are now from AoH so they might resist a few seconds longer. <wide grin> |
Werewolf Era
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Werewolf Era |
686420.07 MiB | 2737 down 3 up |
1718206743Jun 12 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Legman's MP Campaign & Scenarios Custom scenarios and 4p campaign for you and your friends to enjoy! Follow along in The Legman Campaign as one unusual suspect ignites the fire of freedom from oppression. Or deny your enemies glory in these quick custom battlegrounds scenarios 3-4p! 1.1.6 Bug Fix Campaign Scenario The Shadow of the Forest: Objectives reflect the corect number of turns Victory when both enemy leaders have died Campaign Scenario Vatican City: Campfire escape triggers victory now Campaign Scenario Gaining Discipline: Side 9 becomes Side 8 1.1.5 Bug Fix Campaign Scenario The Shadow of the Forest: Fixed missing leader IDs on Side 5 and side 6 Reduced the number of turns from 30 to 25 1.1.4 Bug Fix Leader's were getting over written - Fixed; added ID to side settings 1.1.3 Added Achievements to reflect Secrets on levels 1.1.2 Campaign Scenario: Dwarven King New Map New Campaign scenario Secrets added Scenario: Return to the Country Side New Map New Campaign scenario Secrets added Scenario: Outter Walls New Map New Campaign Scenario Secrets added Scenario: Inner Walls New Map New Campaign Scenario Secrets added Campaign Completed. Updated Secrets logic for all scenarios; Now non-leader units can find secrets, but only leaders can get them applied. 1.1.1 HotFix! Missing map reference 1.1.0 Campaign Scenario: Market Map Updated Secret added Scenario: Recruitment Map Updated Side 6 will now move out after turn 11 to check up on the outpost Side 6 increased gold, and aggression Secret added Scenario: City Gates Side 5 increased gold Side 5 can recruit level 2 units now Secret added Scenario: Woodland Removed Side 8 (reduce total xp from the level) Side 1-4 gain a trait Side5-7 increased damage Secret added Scenario: Ambush Side 6 increased gold, increased wave difficulty Secret added 1.0.9 Campaign Storyline intergrated images to help portray the vigour of the arc New Chapters scenario: Gaining Discipline New Map scenario: Forged Allies New Map 1.0.8 Campaign scenario: The Shadow of the Forest -Changed side 6 leader from White Mage to Swordsman Updated recruitment list -Players: Added Thug, Footpad, & Thief; Removed: Heavy Infantryman -ai: Added Fencer & Horseman New Chapter scenario: Vatican City Map Updated Victory Scenario determined Code cleanup for readability 1.0.7 Scenario 3 Removed unnecessary Narrator Dialog Increase enemy starting gold Updated dialog to come from leaders of the sides Created part 1 of a MP Campaign The campaign follow the storyline of The Legman and his raise to fame. Part 1 - Three scenario's, from defining our main character to building the foundation of your following. Bug Fixes Moved descriptions from campaign scenarios to stories to be read between chapters 1.0.6 Map Update Scenario 3 - Survival Map Updated terrain to accommodate more factions and choke points Updated scenario to increase the difficultly of AI Enemy increases income every 5 turns Enemy can recruit level 2 units at turn 12 and level 3 units at turn 18 Enemy can gets extra gold at turn 13, to increase the number of waves to survive 1.0.5 New Maps Added New Scenarios in preparation for a new Multiplayer Campaign mode coming soon. New Beginnings - a scenario to define your hero Country Side - a scenario to fund your cause The Movement Begins - a scenario to recruit members to your cause 1.0.4 Map - Waterworld Ambush Additional terrain was added to balance random faction encounter 1.0.3 - New map! Scenario 3, survival map. Bug Fix for Scenario 2 referencing no map. |
The Legman's MP Campaign & Scenarios
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The Legman's MP Campaign & Scenarios |
56809135.42 MiB | 164 down 17 up |
1787665689Aug 25 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Temples of the Nagas (stock 1.8) Warning: The official 'Temples of the Nagas' add-on is not available for BFW-1.16. This add-on was not uploaded by its author. This is for testing only. Temples of the Nagas Lured by the promise of untold treasures, 4 nations unite in an uneasy alliance to lay siege to the temples of the nagas. This is a 4 player team multiplayer scenario that includes several waves of enemy spawns controled by the AI. Each wave will have a Boss unit that will drop a helpful item when slain. Victory is achieved by killing every unit on the map after the final spawn. Each temple contains gold that may be plundered. Each temple may only be plundered once. Recomended settings : 80%XP, 2 GPV ; 4 players with side 1 being AI. (Original version: 1.2.1 final; last updated on Mar 10 2010) NB: to load this add-on, you have to load the core 'Macabre' and activate the modification 'The wayback WML machine (1.8)' available after the core is loaded. You'll be ready to select your 'Temples of the Nagas' scenario. The needed 'core' can be selected following these steps: - Start wesnoth and go to -> 'Preferences' -> 'Hotkeys' - In 'Search' box, enter 'core' - Press 'Add Hotkey' then press CTRL+SHIFT+k, and close dialog. - In main 'Title Screen', press CTRL+SHIFT+k to open 'core' selection dialog. - Select item 'Macabre (Wesnoth 1.8 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press CTRL+SHIFT+k and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Temples of the Nagas'. |
Temples of the Nagas (stock 1.8)
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Temples of the Nagas (stock 1.8) |
2054070.20 MiB | 49 down 1 up |
1771697451Feb 21 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Template Era A template to creat your own era. |
Template Era
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Template Era |
7870640.75 MiB | 143 down 4 up |
1747682707May 19 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
TeleportingMasters This mode gives recruited units ability to teleport. There is many possible abilities that can teleport unit but only one will be added to recruited unit. Leaders will get teleport ability too. |
TeleportingMasters
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TeleportingMasters |
169010.02 MiB | 119 down 4 up |
1790542331Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Rising Story of vicious dark sorcerer Syrus and his rise to power in far north. Intermediate level, 13 scenarios. (Completed, and somewhat balanced). |
The Dark Rising
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The Dark Rising |
70070476.68 MiB | 1501 down 3 up |
1728147875Oct 05 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tears of Knalga Many years ago, the Northlands was a prosperous land. Now it is merely a wasteland plagued by the brutish Wytfell orcs. You, Tallin, must break free and lead your people to greatness, reclaiming the northland. Little do you know, a much worse shadow looms over you... |
Tears of Knalga
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Tears of Knalga |
1135579910.83 MiB | 767 down 7 up |
1753983013Jul 31 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Talentless Mage After being scolded by his master, a mage is sent out on a dangerous mission - to seek out the 'The Ultimate Rod of Super-Powers'. Yet there is one problem... Gyrzan only knows one spell. A Humourous and silly campaign, about what it takes to be one of the worst mages ever. |
The Talentless Mage
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The Talentless Mage |
25070762.39 MiB | 1618 down 3 up |
1717935434Jun 09 2024 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
18885931.80 MiB | 1719 down 1 up |
1711285010Mar 24 2024 | en_GB, ja |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tactics Puzzles A collection of Wesnoth tactics puzzles, inspired by the ones in chess. In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without losing any of your own units. In order to do that you'll have to make optimal use of hexes, leadership or illuminates, etc. Has 7 puzzles so far, will add more later! |
Tactics Puzzles
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Tactics Puzzles |
3373110.32 MiB | 505 down 1 up |
1761345042Oct 24 2025 | it, ja |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Tiny Maps and FTA Some old map-packs ported togeather a friend of mine was missing. (Tiny_Maps_1_6_1_10 + Follow_The_Arrow) authors: Tiny Maps by Belbog and FTA by RedWind, uploaded by SkyEnd Scenarios included (20): * Follow The Arrow; * Claustrophobia, * Close Relation, * Frozen Smile, * Inside Out, * Melting Pot, * Monty, * No Passaran, * Ratrace, * Sextet, * Smallwood, * Thief of Baghdad, * Three Man's Fall, * Triangle, * Trolls, * Tropics, * Walk the Line, * Hupo, * Chinese Checkers, * Chess, |
Tiny Maps and FTA
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Tiny Maps and FTA |
142230.01 MiB | 53 down 1 up |
1771159469Feb 15 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Fellowship of the Clay Music Music Resource |
The Fellowship of the Clay Music
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The Fellowship of the Clay Music |
4427330742.22 MiB | 192 down 1 up |
1788165337Aug 31 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. |
Switch Leader
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Switch Leader |
87090.01 MiB | 3333 down 2 up |
1768043427Jan 10 2026 | es |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SwingMasters This mode gives to melee weapons one of the swing weapon specials. This weapon special increase damage depends of free hexes around unit with this weapon special. Ginormous swing (+25% damage for each free hex around unit) Gigantic swing (+22% damage for each free hex around unit) Enormous swing (+19% damage for each free hex around unit) Giant swing (+16% damage for each free hex around unit) Huge swing (+13% damage for each free hex around unit) Large swing (+10% damage for each free hex around unit) Big swing (+7% damage for each free hex around unit) |
SwingMasters
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SwingMasters |
165710.02 MiB | 44 down 2 up |
1790542324Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamplings (stock 1.12) Warning: The official 'Swamplings' add-on is not available for BFW-1.18. This add-on was not uploaded by its author. Swamplings Banished by orcs, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Situated before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider. 14 scenarios. Complete. Contains French, German and (partial) Russian translations. (Original version: 1.2.0d; last updated on Sep 26 2016) Only the 'default' difficulty level is available for selection. NB: to play this campaign, you have to load the emulator 'Chào mừng' available after the dependency add-on is installed. You'll be ready to select the 'Swamplings' scenario through the 'Campaign' menu and activate the modification 'The wayback WML machine (1.12)'. The needed emulator can be loaded following these steps: - In main 'Title Screen', press 'k' (or possibly CTRL+SHIFT+k) to open the 'core' selection dialog. - Select item 'Chào mừng (Wesnoth 1.12 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' (or CTRL+SHIFT+k) and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Swamplings'. |
Swamplings (stock 1.12)
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Swamplings (stock 1.12) |
2039420019.45 MiB | 1250 down 1 up |
1751299178Jun 30 2025 | de, fr, ru, en_US |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamp Witch Curse Creator - Velesk. Maintainer - Holypaladin A Faerie Tale from the World of Four Moons. In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowery. |
Swamp Witch Curse
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Swamp Witch Curse |
453910.04 MiB | 1086 down 5 up |
1740174470Feb 21 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survivors Area This scenario need other addon WOTG to works well(its using units from War Of The Gods v2.7.6.4.8). |
Survivors Area
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Survivors Area |
7777420.74 MiB | 351 down 89 up |
1790541007Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survivals (War of Legends) Contains War of Legends Era variants for the current survival scenarios in mainline. Requires War of Legends as a dependency. Requires Wesnoth 1.17.5 or later for some scenarios. For feedback, you are requested to head to the forum topic provided or leave the feedback in the #modding channel of the official BfW discord server with preferably pinging the add-on author, knyghtmare#8753. |
Survivals (War of Legends)
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Survivals (War of Legends) |
2078880.20 MiB | 1229 down 3 up |
1759419411Oct 02 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 01 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 01
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UMC Music Book 01 |
3688523235.18 MiB | 1403 down 1 up |
1708879277Feb 25 2024 | |
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Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
Support 1.4-1.6 emulators The emulators to replay old savegames: - emulator 'Morituri IV' (1.4) will be used to replay old saves from games on the ladder - emulator 'Morituri VI' (1.6) will be used to replay old saves from games on the ladder These emulators are not required to play the campaigns from BFW versions 1.8-1.16. These emulators are not able to support playing the campaigns from BFW versions 1.4-1.6 The emulator will be selected automatically by the backward compatibility engine for replay. This requires code change (patch) and binary compilation. See website link in add-on details. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the core 'Wesnoth (Default)'. |
Support 1.4-1.6 emulators
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Support 1.4-1.6 emulators |
52203634.98 MiB | 220 down 2 up |
1764170509Nov 26 2025 | ca, cs, de, et, fr, gl, hu, id, it, ja, pl, pt, ru, sk, sr, vi, zh_CN |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Portraits for 1.16 emulator Portraits from BFW 1.16 removed in BFW 1.18. This resources contain the png portraits that have been removed in version 1.18. This add-on is an optional dependency to the emulator. |
Portraits for 1.16 emulator
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Portraits for 1.16 emulator |
4915826946.88 MiB | 2856 down 2 up |
1717315809Jun 02 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Resources for 1.6-1.14 emulators Images from BFW 1.6/1.8/1.10/1.12/1.14 removed in BFW 1.18. If resources are not installed, some images used in stock campaigns may be missing. While not mandatory at this time, the cores will use these resources if installed. |
Resources for 1.6-1.14 emulators
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Resources for 1.6-1.14 emulators |
5046166748.12 MiB | 1196 down 3 up |
1749644986Jun 11 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Sucky Sevens Based off of old Lucky Sevens. 1-4p team survival. |
Sucky Sevens
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Sucky Sevens |
106610.01 MiB | 45 down 1 up |
1785691259Aug 02 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath destruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home (Intermediate level, 6 scenarios.) |
Xalzar Quest
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Xalzar Quest |
41699103.98 MiB | 1817 down 2 up |
1722889100Aug 05 2024 | it, fr |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Struggle for Freedom Follow the Eastern Elves in the time of Asheviere (506 YW). Will they succeed in their struggle for freedom, or will a betrayal at their heart strike them at the brink of victory? (Intermediate Level, 9 scenarios) |
Struggle for Freedom
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Struggle for Freedom |
38232193.65 MiB | 2969 down 3 up |
1772308701Feb 28 2026 | ja |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Venomous Sands Life had been harsh for the Nagas since the Great Fall, but they could not imagine what they faced when forces far more powerful than marauding bands turned their gaze upon them. You'll face the elves of Quenoth and the cultists of Uria, traverse the desert, fight mighty bosses, collect artefacts and more! The world after the Fall is cruel and dangerous, will you be strong enough to survive in it? (Venomous level of difficulty, 4 scenarios.) You can choose the type of your leader on the initial screen! 1.2.4a patch: - Increased difficulty of the final scenario, more unit types in enemy recruits - The altar in the final scenario can be activated by stepping on it 1.2.3 patch: - A new boss, bosses always get spawned - Leadership changed to chieftain - Small mudcrawler costs 7 1.2.2 patch: - Compressed sound FX and so reduced the campaign's download size - Fixed AI in 'Across the Venomous Sands' - Increased enemy spawns and enemy gold in 'Across the Venomous Sands' on higher difficulties - Corrected the time schedule in swamp villages in 'Awakening' 1.2.1 patch: - Fixed artifacts not working in 'Across the Venomous Sands' - Fixed the error about missing macros when starting an MP game - Fixed Russian translation 1.2.0 patch: - Naga Chief now has leadership ability - Added Russian translation - Nagas after the Fall era works in any mp scenario now 1.1.0 patch: - Some fixes and quality of life features |
Venomous Sands
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Venomous Sands |
1144454210.91 MiB | 2367 down 8 up |
1736117411Jan 05 2025 | ru |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Strategieschlacht7 Beta für die Strategieschlacht |
Strategieschlacht7
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Strategieschlacht7 |
96300.01 MiB | 93 down 5 up |
1769198165Jan 23 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy Light - RPG Strange Legacy Light: <i>This is the light version of Strange Legacy, with a smaller size, but no portraits, story images and sounds. For a better experience with portraits and included sounds, you can download the full version.</i> The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.16.23.1 23/04/01: light version of Strange Legacy with a way smaller size 1.16.23.2 smaller fixes 1.16.24 new fishing and skill mechanics, graphic improvement, fishmarket 1.16.24.1 smaller fixes 1.16.24.2 minor changes, dishes added 1.16.24.3 bugfixes, companions upgrade 1.16.24.4 bugfixes concerning rpg mode, animal decorations 1.16.25 bugfixes, animal pet options, better stamina abilities 1.16.26.1 bugfixes, overworked building mechanics 1.16.28.1 tavern mini-game, museum, upgraded encounters and additional quests 1.16.35.3 tavern upgrades and a variety of additional options |
Strange Legacy Light - RPG
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Strange Legacy Light - RPG |
1745441016.65 MiB | 1278 down 3 up |
1778356280May 09 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story of the Wose The trees are not always what they seem. |
Story of the Wose
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Story of the Wose |
9717240.93 MiB | 1994 down 1 up |
1711138273Mar 22 2024 | cs, fr, ja |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Story of Golgathanen not fin |
Story of Golgathanen
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Story of Golgathanen |
285830.03 MiB | 881 down 3 up |
1733352174Dec 04 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Steel and Fire A short and linear Drakes' campaign, where the Bilheld's Drakes have to face an unspected invasion. 4 battle scenarios, 1 dialogue scenario and 1 epilogue, of intermediate difficult. For every issue write an email to argesilao2019@yahoo.com or send a PM to Argesilao2 in the Wesnoth's Forum v 1.0.1: correct the type of the second melee's attack of Seawolf and Boatswain v.2.0.0 Added new seamen units and changed the existing ones allow Drake Fighter to level up like Sword Drake changed the drakes' halo when uses Gullveig's potion added some short dialogue added gold reward in scenario 03 when an enemy leader is forced to flee minor balancement v.2.1.0 Changed the ranged attack in Harpooner's unit line, with one less attack and more damage added the attack's icon for the grappling hook in Boarder's unit line added the italian translation V.2.1.1 Female pirates now have female voices when hit v.2.1.2 Increased Expert Harpooner cost to 26 gp and Boatswain cost to 50 gp Decreased of 1 both Boatswain attacks |
Steel and Fire
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Steel and Fire |
71367566.81 MiB | 1385 down 4 up |
1749627293Jun 11 2025 | it |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StealingAbilities Units can steal enemy abilities when kill it. Chance for ability stealing is higher when killed unit had higher lvl than the one who killed it. Chance for each lvls difference: -1 lvls (and less) - 20%, 0 lvls - 30%, 1 lvl - 40%, 2 lvls - 50%, 3 lvls - 60%, 4 lvls - 70%, 5 lvls - 80%, 6 lvls (and more) - 90%. It works for all abilities from mainline era. It's playable with abilities from mod Recruit Bonuses v0.2.1, Chaos Maps v0.4.1 and War Of The Gods. Go get it now! |
StealingAbilities
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StealingAbilities |
743830.07 MiB | 2447 down 15 up |
1790542309Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
StatsBonus This mod allows to set stats bonus for all units on the map and every other unit that will be recruited. You can increase units hit points (+5,+10,+15...+250), resistaces (+5%,+10%,+15%), terrain defense (+5%,+10%,+15%), damage number (+1,+2,+3...+20), strikes number (+1,+2,+3,+4,+5), movement points (+1, +2, +3, +4, +5). |
StatsBonus
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StatsBonus |
95950.01 MiB | 359 down 7 up |
1790542301Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Stable Corpse Mod This mod allows dying units to leave their corpse on the battlefield, while not breaking the game. It is still in development and more features will be added in the future, while taking care of still not breaking the game. |
Stable Corpse Mod
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Stable Corpse Mod |
11772641.12 MiB | 249 down 10 up |
1770139883Feb 03 2026 | es, fr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Squad-Scale Units Modpack A pack of five simple multiplayer modifications, which can be turned on or off individually: 1. Squads mod reduces weapon accuracy according to the percentage of hitpoints a unit has. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units, or to concentrate fire power to fewer hexes. 2. No Heal on Advance Mod removes full healing for advancing units. 3. Defined Army Mod disables recruitment after first turn, but allows units to leave castle hexes directly after being recruited. Effectively, an army must be recruited in first turn, and sticked with afterwards. 4. Better Castles Mod increases defense on castles and keeps by 10% for all units. 5. Killing XP-Tweaks mod either splits killing experience among nearby units or sets killing experience to 1 (as if the units had merely fought). 6. Old Squads Mod is a legacy version of Squads mod that works substantially different: It adds swarm special to all attacks, doubles HP, but also attack number. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units. The mod comes with a few balancing tweaks to counter these changes. This version of squads mod will probably be replaced by the new default version in one of the next versions of this modpack, since Ruvaak's Advanced Wesnoth Wars mod pretty much does what this mod does, but better. If you prefer this version, just let me know in the forum and I'll provide it in the future as well. Killing XP-Tweaks mod is now compatible with Eagle11's Advance on Kill mod. The mods are meant to be used in conjunction with the Advance on Kill-mod by Eagle 11 and my own Proper Flying-mod, but also work completely on their own. Also, they should be compatible with several non-default eras. Feel free to leave feedback in the forums, I am especially curious about which of these mods are actually played, since I consider splitting the pack. |
Squad-Scale Units Modpack
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Squad-Scale Units Modpack |
136950.01 MiB | 295 down 1 up |
1730632355Nov 03 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Speak Mod+ An improved version version of Speak Mod, originally made by Nikitaw99 on 1.12. This mod allows you to make units speak like in campaigns, via a rightclick menu. Useful when you want to roleplay a bit during matches. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.2.0 - added russian translation 1.1.0 - ported to 1.15/1.16 |
Speak Mod+
Forum topic
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Speak Mod+ |
96300.01 MiB | 1406 down 1 up |
1709043939Feb 27 2024 | ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Tower Defense Classical tower defense scenario for Wesnoth. Place your towers, kill enemies with them, earn gold, try to survive until the end. |
Tower Defense
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Tower Defense |
395120.04 MiB | 230 down 6 up |
1769460795Jan 26 2026 | es, fr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SpawnDoomRangedWOTG This mode will give ranged weapons weapon special that can spawn monster after enemy death (not always, there is a chance for it). Below list of this weapon specials: 2 lvl from WOTG spawning with 11% chance, 3 lvl from WOTG spawning with 7% chance, 4 lvl from WOTG spawning with 5% chance, 5 lvl from WOTG spawning with 3% chance. This mode use units from WOTG v2.7.6.4.8. |
SpawnDoomRangedWOTG
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SpawnDoomRangedWOTG |
783850.07 MiB | 90 down 14 up |
1790540998Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SpawnDoomRangedCUCDE This mode will give ranged weapons weapon special that can spawn monster after enemy death (not always, there is a chance for it). Below list of this weapon specials: 2 lvl from CUCDE spawning with 11% chance, 3 lvl from CUCDE spawning with 7% chance, 4 lvl from CUCDE spawning with 5% chance, 5 lvl from CUCDE spawning with 3% chance, 6 lvl from CUCDE spawning with 1% chance. This mode use units from Count Units Cost Default Era. |
SpawnDoomRangedCUCDE
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SpawnDoomRangedCUCDE |
132660.01 MiB | 175 down 6 up |
1790541954Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SpawnDoomMeleeWOTG This mode will give melee weapons weapon special that can spawn monster after enemy death (not always, there is a chance for it). Below list of this weapon specials: 2 lvl from WOTG spawning with 11% chance, 3 lvl from WOTG spawning with 7% chance, 4 lvl from WOTG spawning with 5% chance, 5 lvl from WOTG spawning with 3% chance. This mode use units from WOTG v2.7.6.4.8. |
SpawnDoomMeleeWOTG
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SpawnDoomMeleeWOTG |
783870.07 MiB | 75 down 14 up |
1790540989Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 18 scenarios, 2 talking only, unfinished. I recommend the latest stable version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2562128124.43 MiB | 1024 down 1 up |
1755234554Aug 15 2025 | ja |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SpawnDoomMeleeCUCDE This mode will give melee weapons weapon special that can spawn monster after enemy death (not always, there is a chance for it). Below list of this weapon specials: 2 lvl from CUCDE spawning with 11% chance, 3 lvl from CUCDE spawning with 7% chance, 4 lvl from CUCDE spawning with 5% chance, 5 lvl from CUCDE spawning with 3% chance, 6 lvl from CUCDE spawning with 1% chance. This mode use units from Count Units Cost Default Era. |
SpawnDoomMeleeCUCDE
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SpawnDoomMeleeCUCDE |
132680.01 MiB | 42 down 6 up |
1790541946Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
SpawnDoomMelee This mode will give melee weapons weapon special that can spawn monster after enemy death (not always, there is a chance for it). Below list of this weapon specials: Swamp lizard arrive: Swamp Lizard will rise up from dead enemy body (11%) Jinn's incantation: Jinn will rise up from dead enemy body (11%) Summon bear: Cave Bear will rise up from dead enemy body (11%) Wyvern call: Wild Wyvern will rise up from dead enemy body (7%) Lolth shadow blessing: Shadow Jumping Spider will rise up from dead enemy body (7%) Lolth blessing: Giant Spider will rise up from dead enemy body (7%) Snow rampage: Yeti will rise up from dead enemy body (5%) Flameful hell: Fire Dragon will rise up from dead enemy body (3%) |
SpawnDoomMelee
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SpawnDoomMelee |
112650.01 MiB | 47 down 4 up |
1790542279Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tamanegi Jukebox A simple jukebox for SP campaign. For the mod version for SP/MP games, please check Tamanegi_Jukebox_Mod. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-13 - West's Chronicle I - West's Chronicle II |
Tamanegi Jukebox
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Tamanegi Jukebox |
303180.03 MiB | 11755 down 2 up |
1708941018Feb 26 2024 | ja |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SpamOfVictimsWOTG There is 5 scenarios with spam of victims (0 level units) which in each wave become stronger. Available scenarios/maps: - 2 players scenario WOTG (FFA) - 3 players scenario WOTG (FFA) - 4 players scenario WOTG (FFA) - 6 players scenario WOTG (FFA) - 8 players scenario WOTG (FFA) This addon use units from War Of The Gods v2.7.6.4.8. Each 5 turns enemies will be spawned on map. Also each 5 turns you will get 50 gold. At start you will have to choose wave increase power (25-75%). Also at start you will have to choose amount of waves which you will have to survive (5-50). Later each wave will get this percent wave power multiplied by wave number bonus to damage and hit points. After this set by you max of waves if survive more than one side then you have to fight with other survivors. Remember to right click your leader at first turn to choose bonuses for your all units. If you won't do this it will be chosen automaticly! You can use other my addons to make game more interesting like a: - Castle Bonuses - Critical Strike - Drain Souls - Extra Weapons Mode - Gold Per Kill - Masochists - Non Stop Killing - Popout Units WOTG - Portals Mode - Recruit Your Heroes - Stealing Weapons - Ultimate Weapons - Unnatural Skins There is many possibilities how to play it and with which another addon. Good luck and have fun! |
SpamOfVictimsWOTG
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SpamOfVictimsWOTG |
1818850.17 MiB | 54 down 23 up |
1790540974Sep 27 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SpamOfVictims There is 5 scenarios with spam of victims (0 level units) which in each wave become stronger. Available scenarios/maps: - 2 players scenario (FFA) - 3 players scenario (FFA) - 4 players scenario (FFA) - 6 players scenario (FFA) - 8 players scenario (FFA) Each 5 turns enemies will be spawned on map. Also each 5 turns you will get 50 gold. At start you will have to choose wave increase power (25-75%). Also at start you will have to choose amount of waves which you will have to survive (5-50). Later each wave will get this percent wave power multiplied by wave number bonus to damage and hit points. After this set by you max of waves if survive more than one side then you have to fight with other survivors. Remember to right click your leader at first turn to choose bonuses for your all units. If you won't do this it will be chosen automaticly! You can use other my addons to make game more interesting like a: - Castle Bonuses - Critical Strike - Drain Souls - Extra Weapons Mode - Gold Per Kill - Masochists - Non Stop Killing - Popout Units - Portals Mode - Recruit Your Heroes - Stealing Weapons - Ultimate Weapons - Unnatural Skins There is many possibilities how to play it and with which another addon. Good luck and have fun! |
SpamOfVictims
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SpamOfVictims |
1000000.10 MiB | 51 down 14 up |
1790542271Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Son of the Black-Eye Easy Edition Son of the Black Eye was originally designed as an expert-level campaign. In that state, it was too hard for me. While I respect the designers' decisions to make it hard, I also think players deserve an easier campaign of mainline quality where they get to play as orcs. This is my attempt to make it easy enough for even beginners to be able to handle. Note that my edits are primarily designed only to make the main objectives easier; optional objectives (such as killing enemy leaders in survival missions) still ought to be difficult. (18 scenarios.) While the maintainer now has an account on the forums, his preference is still that feedback should be directed to the add-on's source repository on GitHub: https://github.com/cooljeanius/Son_Of_The_Black_Eye_Easy_Edition The maintainer may also be contacted as egallager on Discord. |
Son of the Black-Eye Easy Edition
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Son of the Black-Eye Easy Edition |
1524224414.54 MiB | 1544 down 1 up |
1733175804Dec 02 2024 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Soldier Of Wesnoth 697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert... (SP campaign, 31 scenarios, Intermediate Level) |
Soldier Of Wesnoth
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Soldier Of Wesnoth |
2174690020.74 MiB | 3686 down 2 up |
1765920097Dec 16 2025 | ru |
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Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
Support 1.8-1.16 emulators The emulators to run the campaigns from past versions:
- emulator 'Macabre (1.8)' to support running 'Axis of Evil' or 'Temples of the Nagas' stock add-ons 1.8
- emulator 'Selamat (1.10)' to support running 'Selamat Datang di Wesnoth!' add-on
- emulator 'Chào mừng (1.12)' to support running 'Chào mừng đến với Wesnoth!' add-on
- emulator 'Chào mừng (1.12)' to support running 'Swamplings' stock add-on 1.12
- emulator 'Bienvenue (1.14)' to support running 'Bienvenue à Wesnoth !' add-on
- emulator 'Bienvenue (1.14)' to support running '(Good old) World Conquest II' add-on
- emulator 'Bienvenue (1.14)' to support running 'Half Civ', 'Pax Romana' or 'Napoleonic Wars' stock add-ons 1.14
- emulator 'Benvingut (1.16)' to support running 'Benvingut a Wesnoth!' add-on
- emulator 'Benvingut (1.16)' to replay saves from 'Default Era' and 'Ladder Era' from BfW 1.16.
- emulator 'Benvingut (1.16)' to play 'any' UMC campaign from version 1.16 (see below).
The emulator can be selected following these steps:
- In main 'Title Screen', press 'k' to open 'core' selection dialog.
- Select core 'Wesnoth 1.8' for playing *and observing* 'Axis of Evil' or 'Temples of the Nagas' in multiplayer.
- Select core 'Wesnoth 1.10', 'Wesnoth 1.12', 'Wesnoth 1.14' or 'Wesnoth 1.16' based on the campaigns you're interested in.
- Select core 'Wesnoth 1.14' for playing *and observing* 'Half Civ (stock 1.14)' in multiplayer.
- Select core 'Wesnoth 1.14' for playing *and observing* '(Good old) World Conquest II' in multiplayer.
- Select core 'Wesnoth 1.16' for replaying BfW 1.16 savegames (default and ladder eras only).
With this add-on, you are able to run campaigns from 1.16 in BFW 1.18 by loading it on the emulator 'Benvingut (1.16)'.
If your favorite 1.16 add-on is missing on the current add-on server, you can play it locally by following these straightful steps:
- download the campaign of your choice from BFW 1.16 add-on server (with the 1.16 client or the web browser to https://addons.wesnoth.org/1.16)
- move the directory to the user directory for the version 1.18 of wesnoth
- edit the _info.cfg file to add the following line inside the [info] section: core=core_1_16
- That's all! No script, no further edit.
The next time you start Battle for Wesnoth, it will start with the last active core.
To go back to 1.18: you have to press 'k' and select the core 'Wesnoth (Default)'. |
Support 1.8-1.16 emulators
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Support 1.8-1.16 emulators |
4711191744.93 MiB | 8283 down 13 up |
1781341776Jun 13 2026 | cs, es, it, ja, zh_TW, de, fr, pt_BR, ru, tr, zh_CN, ca, pl, pt, nl, et, gl, hu, id, sk, vi, fi, sr |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Small Islands Maps Small islands maps by ChaosRider. There is 6 small islands maps with sizes 49x49 and amount of villages: Small Islands Map 01, 146 Small Islands Map 02, 170 Small Islands Map 03, 156 Small Islands Map 04, 162 Small Islands Map 05, 164 Small Islands Map 06, 174 At the game start you will have to choose how high percent chance you want for changing village hexes in to castle. At beginning of the scenario you will have to choose to spawn water units (with which you will have to fight) or not. If yes then on the water hexes at the game start will appear water units which are enemies too! Creating lands/terrain types can take some time at the game start so please be patient :). |
Small Islands Maps
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Small Islands Maps |
262520.03 MiB | 114 down 7 up |
1790542264Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Small Chaos Maps Maps by ChaosRider with ai in center. Right now 10 awesome small maps (51 hexes size) ;]. Free for all, survival, brace your self because good game is coming. Also you get new heroes under your command and you can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. There is 10 scenario difficulty levels. First human player will have to decide which difficulty level is best for him and his friends game and their skills. 10 FFA small maps. |
Small Chaos Maps
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Small Chaos Maps |
1254310.12 MiB | 529 down 21 up |
1790542255Sep 27 2026 | |
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Other Other
Add-ons which do not fit any other category. |
All MP campaigns 1.18 (and some scenarios) All MP campaigns of the add-on server for 1.18 being listed as depencies. Campaigns that can be played both as SP/MP are also included. Some big scenarios with interesting mechanics / story are included. Install only if you want to download all campaigns at once. MP campaigns included as depencies are: A_March_of_Justice, A Tale of Three Brothers, Betrayal of Thaeylan, Den of Thieves (stock 1.14), Gobowars_Plus, Hordes_of_the_Other_World, Horrors of Kal Kartha, In_Hearth_of_Durn_Turum, Into The Underworld, Invincibles_Conquest_II, Labyrinth Of Champions, Lair_of_Thugs, ModifiedWorldConquest, Ogre_Crusaders, Ominous, Ooze_Mini_Campaign, Order of Oerbrae, OutlawRightfulNation, Random_Campaign, RandomConquest, Return_from_Captivity, RiotAgainstGods, Sea_Fire, Secrets of the Ancients MP, Story_of_Golgathanen, The Altaz Mariners, The Greatest Quest, The High Seas, The Kraken, The Legman's MP Campaign & Scenarios, The Lottery of Ashes, The_Rise_Of_Wesnoth_Wesfolk_Edition, The South Guard MP, Trial_by_Fire, Triumvirate_of_Malevolence, Under_the_Burning_Suns_Classic, Valley_of_the_Ancients, Venomous_Sands, Where The Waters Fell, '(Good old)' World Conquest II, |
All MP campaigns 1.18 (and some scenarios)
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All MP campaigns 1.18 (and some scenarios) |
79140.01 MiB | 502 down 11 up |
1791023041Oct 03 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Lords Level 4 Leaders, Level 1 recruits. |
Age of Lords
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Age of Lords |
99300059.47 MiB | 2105 down 6 up |
1742674703Mar 22 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Not considered balanced. |
Era of Legends
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Era of Legends |
307930.03 MiB | 3969 down 3 up |
1741735848Mar 11 2025 | pl, ru |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
RandomConquest 6 scenarios with randomly generated maps and ai opponents. All scenarios should be played by 3 human players/sides. Also in each scenario you can choose recruit bonuses. In each scenario you will find on the ground 10 items which can be picked by unit. If it's not enough for you you can choose also addon called Bonus Spam by ChaosRider. |
RandomConquest
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RandomConquest |
1284980.12 MiB | 697 down 22 up |
1790542196Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ice Age Fun Follow young Jobath and his friends on an ice age journey that takes them through the Second Shadow War, and beyond the world's ending. (around 30 scenarios, relatively easy) |
Ice Age Fun
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Ice Age Fun |
2623531925.02 MiB | 532 down 36 up |
1791747645Oct 11 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fate of a Princess This is a two-part campaign with 26-29 scenarios depending on the path chosen. Some scenarios are dialogue-only. The game is playable all scenarios. This upload is part of vghetto port project. |
Fate of a Princess
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Fate of a Princess |
1717802116.38 MiB | 6128 down 1 up |
1713197023Apr 15 2024 | de, fr, hu, it, ja, ru |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Era of Empires This map is designed for 6 Player Multiplayer or Singleplayer against AI. 6 Castles for all 6 Races in Wesnoth, additionally the 7th and 8th Player are Beasts located in the very middle of the Map. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Era of Empires
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Era of Empires |
177500.02 MiB | 906 down 1 up |
1710432719Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Lady Sara There are 08 scenarios based on the fight of the famous Lady Sara who supported Elethiel in a previous campain. She is in trouble when queen Asheviere wanted to size up the elvish kingdom. This is part 2 of the previous campaign Elethiel. |
Lady Sara
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Lady Sara |
1825678617.41 MiB | 818 down 2 up |
1758571471Sep 22 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18334281.75 MiB | 2744 down 1 up |
1708558953Feb 21 2024 | de |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Era of Chaos A multiplayer era containing 10 post-fall factions, known from campaigns such as ‘Under the Burning Suns’, ‘Invasion from the Unknown’ and ‘After the Storm’. Ported & improved from 1.12 to 1.16/18 (skipped 1.14 due to many id conflicts with other eras but 1.16+ solves that problem). |
The Era of Chaos
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The Era of Chaos |
55115015.26 MiB | 4803 down 6 up |
1776658047Apr 20 2026 | es |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Silent Grave This map is designed for 6 Player Multiplayer co-op and pvp or Singleplayer vs AI. It is recommended not to change any settings regarding gold and +gold. Map size: 43x18 Players: 6 Uh, what's that? Did you hear that? They are crawling out of their graves... After downloading this Addon open Multiplayer, then start a Local-Game or connect to a Server. You will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2022 |
Silent Grave
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Silent Grave |
107940.01 MiB | 581 down 1 up |
1710432670Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52846375.04 MiB | 1661 down 1 up |
1711149197Mar 22 2024 | de |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic + Reign of Lord Era of Magic + Reign of Lord reunited in an era source code at https://github.com/EmileXVIII/wml-EoMa_x_RotL |
Era of Magic + Reign of Lord
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Era of Magic + Reign of Lord |
232130.02 MiB | 436 down 1 up |
1745435580Apr 23 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Era of Myths – Mappack Maps designed for the Era of Myths, but they work fine with default, too. Contains the Maps: 2p — Devils Plate 2p — Emperors Garden 2p — Shrine of the Moon 4p — Broken Legacy (a teamgame) 4p — Lunatics Fringe (free for all) |
Era of Myths – Mappack
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Era of Myths – Mappack |
152610.01 MiB | 811 down 1 up |
1710992495Mar 21 2024 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The breath of fate Leral, a promissing white mage and successful leader of the Orc wars, is pursued by his jealous rivals. But when their trap springs, the situation takes an unexpected turn, and he becomes what he once sought to destroy. (Intermediate level, 23 scenarios out of which one is dialogue only) (This is my first campain, finished 4-5 years ago but never put on the server. Now this has changed :) . My original campaign was in German. This English version has been translated using chtgpt. Feedback is welcome (thebreath.offate@gmail.com).) |
The breath of fate
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The breath of fate |
100124349.55 MiB | 1224 down 1 up |
1724430941Aug 23 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Portraits for 1.16 campaigns Portraits from BFW 1.16 campaigns removed in BFW 1.18. This resources contain the png portraits that have been removed in version 1.18. This add-on is an optional dependency to the 1.16 campaigns. |
Portraits for 1.16 campaigns
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Portraits for 1.16 campaigns |
4503006542.94 MiB | 2764 down 1 up |
1717315469Jun 02 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bonus Spam Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. |
Bonus Spam
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Bonus Spam |
1086230.10 MiB | 1753 down 1 up |
1712511429Apr 07 2024 | zh_HK, zh_CN |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Steppeifier This singleplayer modification allows you to recruit units from factions from Great Steppe Era in any singleplayer campaign. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, Great Steppe Era creators, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. If you get stuck on a scenario, just use debug. Changelog: 1.1.0 Release You can now select multiple factions at once if you enable it in the mod options 1.0.0 Release the initial release |
Campaign Steppeifier
Forum topic
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Campaign Steppeifier |
159690.02 MiB | 762 down 3 up |
1728108592Oct 05 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (VERSION 9.2.20) - Patching an issue with dune advancements. (VERSION 9.2.19) - Stat rebalancing for 3rd level units that have been adjusted in 1.18. Bug fix for items.cfg. (VERSION 9.2.18) - Bug fixes for Legend of Wesmere. If you have any suggestions or ideas please post any comments on the wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1975604118.84 MiB | 6864 down 5 up |
1724986879Aug 30 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Enable Extra Advancements A pack of small modifications for enabling extra advancements. Each one is enabled by a separated mod, so you have flexibility about which advances you want. The following advancements included: Dune Paragon; Armageddon Drake; Dwarvish Arcanister; Dwarvish Runesmith; Wolf advancements; Troll Shaman; Ancient Lich; Death Squire; Death Knight; Wose Shaman; Saurian Spearthrower. |
Enable Extra Advancements
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Enable Extra Advancements |
75120.01 MiB | 550 down 1 up |
1750680618Jun 23 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Song of the Winds Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed. (Prequel to the Dragon Trilogy; SP campaign, 43 scenarios, including some dialogue-only) Requires War of Legends add-on Please send Feedback to the Wesnoth Modders Guild Discord server's #content-feedback channel directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
A Song of the Winds
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A Song of the Winds |
2932703127.97 MiB | 4334 down 12 up |
1783845690Jul 12 2026 | es |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Empire The Empire faction can be played with Default and Dunefolk. Note, this era have been renamed from Default Magical Noob and no longer have the other factions and units on previous version available on an older version of Wesnoth. Unit mechanics have also been greatly reduced and streamlined. Artwork have been reworked to further highlight the uniformity amongst units based on their equipment manufacturing, structured military hierarchy and their industrial prowess. Empire units does not have advancements in the traditional sense but grows stronger as they level up. |
The Empire
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The Empire |
746180.07 MiB | 101 down 4 up |
1776743800Apr 21 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Epic music Epic Music: Contains several epic soundtracks, that could be found in the so called Open Bundle. Unforunately the open bundle is no longer available and if you open the old links you are transfered to some strange websites -,-. However the idea was amazing and you can look up this up here: https://www.youtube.com/watch?v=4Cv2SCVoY4g The composer of this soundtracks is HalcyonicFalconX aka Phyrnna. https://music.phyrnna.com/ Twitter: @Phyrnna 1.1 patch for Wesnoth version 1.16. This HQ version has increased quality, but result in a way higher size of the tracks. Thousand kisses :p Your Heindal Twitter: @ur_heindal |
Epic music
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Epic music |
7223854368.89 MiB | 698 down 1 up |
1711198251Mar 23 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
17th Century Eastern Europe at War (EEaW) This massive add-on takes you back to the XVII century, where 8 European states clash for supremacy in a battle for wealth, territory, and survival. With over 239 units to choose from - ranging from peasants and foot soldiers to powerful cannons and magnificent ships - this add-on offers endless hours of engrossing fun. Plus, there are 30+ new abilities and weapon specials to master, as well as engaging naval battles. And with 3 multiplayer maps and numerous customization options, you can tailor your experience to suit your preferences. Features: - 8 states from the past each with their own tactics and unique playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia, Habsburg Monarchy (Austria), Brandenburg-Prussia. - 239 units - 30+ new abilities and weapon specials - naval combat - 3 multiplayer maps - numerous customization options |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
8738800.83 MiB | 6595 down 3 up |
1722090836Jul 27 2024 | pl |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dreams of Urduk It is a time before men arrived on the continent later to be known as Evrosia. There, only the orcs possess language, though it is primitive at best. There is no history, for there are none to keep it. But soon, all of that may change. Creator - Turin. Past Maintainer - UnwiseOwl. Current Maintainer - Holypaladin |
Dreams of Urduk
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Dreams of Urduk |
285770.03 MiB | 1202 down 2 up |
1732382548Nov 23 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Crits! Mod Attacks will always hit, whilst the hit chance is now used as a crit chance for devastating crits! The AI will take this (mostly) into consideration. START OPTIONS: Health, Crit Damage and Damage multipliers are adjustable. (poison, healing, village etc is increased alongside health) |
Crits! Mod
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Crits! Mod |
125490.01 MiB | 743 down 6 up |
1730842577Nov 05 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
ProWesnothStart(PWS) pro start,you can dl ProWesnothStart-modf(now not have). |
ProWesnothStart(PWS)
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ProWesnothStart(PWS) |
158500.02 MiB | 211 down 2 up |
1746276102May 03 2025 | zh_CN, en |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Drake Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drake Rescue
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Drake Rescue |
177740.02 MiB | 573 down 1 up |
1723293181Aug 10 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ardunynn An era with factions from Ardunnyn, the land where the campaigns Betrayal of Thaeylan and Order of Oerbrae are set. Includes the Pycts, the Mirefolk, and the Thaeylan kingdom. |
Ardunynn
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Ardunynn |
211450.02 MiB | 172 down 1 up |
1790026233Sep 21 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Great Steppe Era Roleplay Maps Great Steppe Era Roleplay Maps |
Great Steppe Era Roleplay Maps
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Great Steppe Era Roleplay Maps |
20216101.93 MiB | 122 down 1 up |
1761692556Oct 28 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Defense of the Goblin Defense of the Goblin (DotG II): defend the town against endless goblin hordes with up to 6 heroes per match, plus two AI creep sides. Original 1.4-era map by Baufo, modernized for Wesnoth 1.18. |
Defense of the Goblin
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Defense of the Goblin |
336240.03 MiB | 54 down 2 up |
1787686017Aug 25 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Imperial Era The Imperial Era, one of Wesnoth's oldest and most beloved eras - Featuring the Lavinian Legion, Marauders, Sidhe Elves, Gladiator Orcs, Frost Elves, Cavernei Dwarves and Arendians. |
Imperial Era
Forum topic
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Imperial Era |
39375183.76 MiB | 2781 down 2 up |
1711975855Apr 01 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dominus Map Pack This is a package containing several simple Scenarios taking place in very large maps. Games on this map will take at least some hours to finish. Ported to 1.16/18. A few problems fixed, especially with Dominus 12. Many other small enhancements made to the rest based on years of playing these maps. |
Dominus Map Pack
Forum topic
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Dominus Map Pack |
1022460.10 MiB | 357 down 1 up |
1735178662Dec 26 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack version 1.18.3 including 66 multiplayer maps.
See full list of maps below. Check out the latest maps added to the map pack:
✪ Evil Factory ✪ Muddy Water ✪ Dead Marshes ✪ One against Two ✪
After years of development, started with Battle for Wesnoth 1.14, the latest version of the map pack presents different types of multiplayer maps, new maps are still added, map fixes can be expected.
Most of these are plain Wesnoth maps, others have a gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default Era.
Some of the addon's maps were inspired by other people's work who deserve credit for the genuine concept. In such cases, acknowledgement is included in map description.
Diamond Map Pack includes maps with different status of advancement. Some of them are under development, probably requiring a lot of changes and testing for a good result, other maps are complete. Several experimental maps and drafts are also included which cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps.
Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Write your comments as you play, replays will be reviewed and suggested changes will be considered.
Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below.
Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack.
♦ ♦ ♦
~ Map List ~
Alternative game play Maps
2p — Looting 45x35 70xp 26⌂ v3 1v1
3p — Siege of Coldstone C. 41x25 70xp 16⌂ v1 2v1
6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1
6p — Battle of Ironhill 38x28 70xp 24⌂ v1 3v3 2v2 1v1
Experimental Maps
3p — One against Two 41x25 70xp 14⌂ v1 2v1
3p — Two against One 31x23 70xp 22⌂ v1 2v1
4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2
Fungame Maps
2p — Crossing the Frozen R. 33x23 70xp 18⌂ v4 1v1
2p — Evil Factory 37x16 70xp 18⌂ v1 1v1 2v1
2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era
2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era
3p — Dead Marshes 33x20 70xp 14⌂ v1 1v2 only compatible with Default era
4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era
4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA
4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA
2p — Unreal Arena 27x18 70xp 8⌂ v1 2v1 only compatible with Default era
4p — Wose Grove 29x26 70xp 18⌂ v1 2v2
4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era
Standard Maps
2p — Black Forest 38x26 70xp 18⌂ v1 1v1
2p — Border Fortress 34x24 70xp 18⌂ v1 1v1
2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1
2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta
2p — Desert Island 31x18 70xp 14⌂ v3 1v1
2p — Desert Patch 24x17 70xp 12⌂ v1 1v1
2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets
2p — Greenland 33x19 70xp 14⌂ v2 1v1
2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1
2p — Headwaters 22x15 70xp 12⌂ v1 1v1
2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle
2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands
2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk
2p — Inselberg 22x15 70xp 10⌂ v2 1v1
2p — King of the Hill 26x19 70xp 14⌂ v5 1v1
2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1
2p — Mind the Gryphon 19x12 70xp 10⌂ v2 1v1
2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1
2p — Muddy Water 28x18 70xp 12⌂ v1 1v1
2p — North Shore 41x19 70xp 19⌂ v1 1v1
2p — Over the Hills 24x20 70xp 16⌂ v1 1v1
2p — Random Swamp 38x26 70xp 20⌂ v1 1v1
2p — River Floodplain 38x19 70xp 14⌂ v2 1v1
2p — River Island 38x26 70xp 18⌂ v1 1v1
2p — Slough Routes 30x22 70xp 16⌂ v2 1v1
2p — Shortcut 24x17 70xp 12⌂ v1 1v1
2p — Snowcone 20x20 70xp 12⌂ v1 1v1
2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1
2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1
2p — Upperpondians 27x22 70xp 14⌂ v1 1v1
2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1
2p — Watercourse 46x32 70xp 22⌂ v1 1v1
2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1
4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v5 2v2 based on Cynsaun Battlefield
4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province
4p — Creeks 26x19 70xp 14⌂ v1 2v2
4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2
4p — Diamond Island 21x19 70xp 20⌂ v7 2v2
4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2
4p — Lakeland 30x24 70xp 14⌂ v1 2v2
4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2
4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2
4p — Oasis 28x22 70xp 18⌂ v3 1v1 2v2
4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2
4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2
4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin
4p — Villeinage 27x27 70xp 26⌂ v1 2v2
4p — War and Peace 23x19 70xp 18⌂ v1 2v2
~ Change log ~
1.18.3
2p — Fire and Ice — fixed village location
2p — Mudcrawlers — fixed village location
2p — Vasty Mountain Range — added obstacles to slow down cavalry @ flying units
1.18.2
2p — Black Forest — applied improvements recommended by players
2p — Desert Patch — applied improvements recommended by players
2p — Shortcut — applied improvements recommended by players
1.18.1
Migrated from 1.17 to 1.18
1.17.6
3p — One against Two — new map
1.17.5
2p — Evil Factory — disabled shuffle
2p — Fire and Ice — disabled shuffle
2p — Looting — disabled shuffle
2p — Mudcrawlers — disabled shuffle
3p — Dead Marshes — disabled shuffle
3p — Siege of Coldstone C. — disabled shuffle
4p — Battle of the Titans — disabled shuffle
4p — Death Valley — disabled shuffle
4p — Outlanders — disabled shuffle
4p — Mushroom Minefiled — disabled shuffle
6p — Battle of Ironhill — disabled shuffle
6p — March Battalion — disabled shuffle
1.17.4
3p — Two against One — new map
1.17.3
Added leader_goal to scenarios to improve ai game control
3p — Dead Marshes — map balancing
2p — King of the Hill — map balancing
1.17.2
3p — Dead Marshes — new map
1.17.1
Migrated from 1.16 to 1.17
1.16.21
Fixed random_start_time typo for all scenarios
3p — Siege of Coldstone C. — fixed reinforcement malfunction in case of unhandled faction
4p — Almost like Cynsaun B. — added castles to middle of the map
4p — Lakeland — fixed team numbers
4p — Oxbow Lakes — map balancing
1.16.20
4p — Oxbow Lakes — map balancing
1.16.19
4p — Oxbow Lakes — map balancing
1.16.18
2p — Inselberg — map balancing
4p — Oxbow Lakes — decreased map size and optimized terrain patches
1.16.17
2p — Muddy Water — changed map structure to block cavalry a bit more
3p — Siege of Coldstone C. — added some instructions to guide new players
4p — Oasis — fixed obsolete terrains
1.16.16
Changed addon's version numbering system
2p — Muddy Water — new map
2p — Evil Factory — gameplay balancing
2p — Mind the Gryphon — changed map structure
3p — Siege of Coldstone C. — ai tuning
4p — Outlanders — added shroud
1.16.15
2p — Evil Factory — new map
1.16.14
6p — Battle of Ironhill — changed map structure to ease central unit movement
1.16.13
6p — Battle of Ironhill — new map
1.16.12
2p — Fire and Ice — updated wml to match latest standard
2p — North Shore — player two owns one village at game start
1.16.11
2p — Snowcone — new map
1.16.10
2p — Crossing the Frozen R. — fixed wml
3p — Siege of Coldstone C. — changes in map structure
4p — Diamond Island — changes in map structure
1.16.9
3p — Siege of Coldstone Castle — new map
1.16.8
4p — War and Peace — new map
1.16.7
2p — Cape Pearls — changes in map structure
2p — Greenland — fixed faulty WML
2p — Over the Hills — changes in map structure
2p — The Impassable Jungle — increased start gold to 125
1.16.6
4p — Death Valley — fixed victory conditions malfunction
2p — Headwaters — increased vertical map size
2p — Slough Routes — changes in map structure
2p — Tangled Thicket — changes in map structure
2p — Upperpondians — changes in map structure
1.16.5
2p — Slough Routes — changes in map structure
2p — Tangled Thicket — changes in map structure
1.16.4
2p — Mind the Gryphon — new map
1.16.3
4p — Outlanders — fixed unit color overlay
1.16.2
2p — Shortcut — fixed scenario wml
2p — Tangled Thicket — removed some patches of forest
1.16.1
Migrated from 1.14 to 1.16
Compatibility testing in progress
1.14.18
2p — Shortcut — new map
2p — Random Swamp — new map
1.14.17
2p — Black Forest — new map
2p — Caveless Delta — new map
1.14.16
Including 8 additional maps:
2p — Desert Patch
2p — Dorfchen
2p — Tangled Thicket
2p — Watercourse
2p — White Pine Passage
4p — Outlanders
4p — The Unknown Map
6p — March Battalion
1.14.15
Including 4 additional maps:
2p — Inselberg
2p — River Island
2p — Upperpondians
4p — Mushroom Minefiled
1.14.14
4p — Almost like Cynsaun Battlefield — general changes in map structure and castle placement
4p — Death Valley — changed monster's attack modes for better game balance
1.14.13
2p — Landslide Lakes — new map
2p — Vasty Mountain Range — new map
1.14.12
2p — Highlands — new map
4p — Death Valley — new map
1.14.11
2p — River Floodplain — general changes in map structure
4p — Headwaters Experimental — experimental 4p alternative of Headwaters added
1.14.10
Including 4 additional maps:
2p — Border Fortress
2p — Cape Pearls
2p — Herophilos Isle
2p — Over the Hills
1.14.9
2p — Greenland — village and castle placement changed
2p — Grey Canyon — village placement changed
2p — Slough Routes — castle placement changed
1.14.8
Including 4 additional maps:
2p — Greenland
2p — Hollow of the Basinet
2p — Slough Routes
4p — Oasis
1.14.7
Including 4 additional maps:
2p — Headwaters
2p — Mountain Clash
2p — North Shore
4p — Battle of the Titans
1.14.6
Including 4 additional maps:
2p — Grey Canyon
2p — Mudcrawlers
4p — Creeks
4p — Lakeland
1.14.5
2p — Looting — new map
2p — River Floodplain — new map
1.14.4
2p — King of the Hill — central village placement changed
1.14.3
2p — Fire and Ice — new map
2p — Desert Island — new map
1.14.2
Including 4 additional maps:
2p — King of the Hill
4p — Cool Water Province
4p — Mountain Cross
4p — Villeinage
1.14.1
Initial version including 10 multiplayer maps:
2p — Crossing the Frozen River
2p — The Impassable Jungle
4p — Almost like Cynsaun Battlefield
4p — Crossing Bridges
4p — Diamond Island
4p — Green Valley
4p — Mountain Pass
4p — Oxbow Lakes
4p — Spring Lake
4p — Wose Grove
|
Diamond Map Pack
Download
Diamond Map Pack |
2353110.22 MiB | 1634 down 3 up |
1760787899Oct 18 2025 | |
|
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Messenger Mod Allows leaders to appoint adjacent units as messengers or gold carriers via right-click-menu. Another player can read the message or collect the gold by using the right-click-menu if the messenger is adjacent to their leader. It is also possible to forge alliances through messeges. If a unit kills a messenger, that unit becomes a messenger in it's stead and can deliver the message or gold as the original messenger. Intended for big free for all games in which communication via team-chat is not viable. Compatible with Expendable Leaders 2, though generals cannot compose or receive messages. |
Messenger Mod
Download
Messenger Mod |
95180.01 MiB | 520 down 2 up |
1741547257Mar 09 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion of Eliador Second of Genosuke Trilogy |
Invasion of Eliador
Download
Invasion of Eliador |
21077882.01 MiB | 881 down 1 up |
1750279336Jun 18 2025 | de, pt |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Project_Ironriders The Ironriders are a specialized cavalry-based faction within the Kingdom of Wesnoth. As such, they are mounted, mobile and deadly. There's also some special units for the Loyalists. |
Project_Ironriders
Download
Project_Ironriders |
771200.07 MiB | 512 down 3 up |
1748092338May 24 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Tower Of Darkness There is a tower that is dark from 81. Find the the keys and defeat the tower that is dark. Currently in scenario balancing. |
Tower Of Darkness
Download
Tower Of Darkness |
57894515.52 MiB | 54 down 14 up |
1790313734Sep 25 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
DesireForPower This mode after enemy death has 40% to give 1 more strike on one of weapons of the unit that killed other unit. This bonus is added to weapon depends of the weapon range, type and name. If after unit level up weapon name will change then bonus can dissapear. |
DesireForPower
Download
DesireForPower |
151900.01 MiB | 65 down 2 up |
1790541749Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Siddh's Multiplayer Maps 4 maps by Siddh. Two are new and two are similar to the ones included with the Draconian Era. |
Siddh's Multiplayer Maps
Download
Siddh's Multiplayer Maps |
144410.01 MiB | 327 down 1 up |
1709314191Mar 01 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Electrifyre: An Aragwaith Story An ancient relic from the First Elemental War being guarded by an aragwaith village has been stolen. It is up to the local militia to bring it back. (Intermediate Level, 9 scenarios) This campaign features the Aragwaithi. The tutorial difficulty of this campaign is aimed at first time players. Requires War of Legends to be installed. Please give feedback in either the Wesnoth UMC Discord server or the Forum Thread. |
Electrifyre: An Aragwaith Story
Forum topic
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Electrifyre: An Aragwaith Story |
13098291.25 MiB | 2340 down 9 up |
1724081021Aug 19 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Civil Warfare In a world fraught with danger, the Blunn house must rally against a dual threat: relentless Duke and an emerging orcish horde. Their journey leads them through treacherous lands, compelling them to forge alliances and confront dark forces. - Complete: 08 scenerios. |
Civil Warfare
Forum topic
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Civil Warfare |
10797511.03 MiB | 1199 down 1 up |
1730939110Nov 07 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dwarf Dwarfson Dwarvenminer Play as a dwarven miner and mine ore and gold. Upgrade your equipment in a city and mine even more ore in procedual generated levels. This add-on is part of the WML Code Advent Calendar II and every part of the development is documented so other user can use parts and piece of code this campaign. Playable Beta. 0.7 merged to 1.18, aggression fix, tavern, statistic, hire living miners 0.61 smaller changes, additional amla pathes, ai is more aggressive, greater variabilty in berserker dungeons 0.6 new biomes, 2 new dungeontypes, new enemies, bombs, traps, improved upgrading, storage of ore, bugfixes 0.5 biomes and dungeontypes, storyline, scaling upgrades, new infinite upgrades such as fireball improvement 0.4 digging walls, random levels, unique encounters, improved stores, tutorial, general improvements and fixes 0.3 headquarter and processing ore, infinite gameplay, spells 0.2 city npcs, dialogues, store 0.1 base version |
Dwarf Dwarfson Dwarvenminer
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Dwarf Dwarfson Dwarvenminer |
60313595.75 MiB | 1710 down 1 up |
1711197800Mar 23 2024 | de |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
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Archaic Sounds |
2818476326.88 MiB | 5861 down 1 up |
1708920290Feb 26 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Leafsea Burning The first orcs from the far west were far more powerful than later generations. So why did they not conquer all of the Great Continent? And how did they lose or forget so much heritage and lore? Set in the early years of Wesnoth, you command the few denizens of the far north who faced the overwhelming might of the horde. Why is this story not known? Did the defenders win? And if so, how? This is their story. Intermediate difficulty classic skirmish style campaign with enhanced recruitment options plus a few surprises. 16 scenarios, 14 playable of which 13 will actually be played depending on choices made. Complete, playable, only tested on normal difficulty. Comments/feedback greatly appreciated. 1.0.2 - Fixed error with unit experience in scenario Treestumped. Thanks to Dreadbleidd for bug report. 1.0.1 - Various bugfixes and dialogue tweaks (gameplay changes are minor). Added context menu item to display combat training progress. Thanks to Konrad2. 1.0.0 - Added suggestions, tweaks and bug fixes. Thanks to white_haired_uncle and Sandsculpture. - Scenario 13 redesigned, otherwise gameplay largely unchanged. |
Leafsea Burning
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Leafsea Burning |
2588742324.69 MiB | 3170 down 2 up |
1755170936Aug 14 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Map Pack This map-pack gives you standard multi-player maps in a southern desert style. |
Desert Map Pack
Download
Desert Map Pack |
18632021.78 MiB | 6396 down 1 up |
1714573538May 01 2024 | de |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Woodlanders Woodlander faction added to mainline. |
Default + Woodlanders
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Default + Woodlanders |
8680110.83 MiB | 850 down 5 up |
1760446704Oct 14 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
TOP GUN EARTH (EUROPEN UNION EMPIRE) VS FIRST GALAXY EMPIRE Fight the first galactic empire by being the empire of the European Union and defend Earth. Or, being the first galactic empire, conquer Earths. The raise is done by air, so the units are space fighters, fighters, cruiser parts, ships and military bases. examples of units are: f-35,f-22a,j-20 shendugu,j-31 shenjang and su-57 tie figther, tie advanced, tie defender, tie phantom, tie stricker Warning: AI dedication long time for selection unit recruit.(repaired) Addon have modification which add Fuel and radar mechanics to plains 0.3.0 some pixel art reskin |
TOP GUN
Forum topic
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TOP GUN |
11732861.12 MiB | 449 down 2 up |
1760895369Oct 19 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumOneWinner Almost the same colosseum expect one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumOneWinner
Download
ColosseumOneWinner |
1397240.13 MiB | 367 down 15 up |
1790541694Sep 27 2026 | |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Halflings Halfling faction added to mainline. |
Default + Halflings
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Default + Halflings |
1554730.15 MiB | 1027 down 8 up |
1760446725Oct 14 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Dynasty RPG You are the new ruler of an elvish kingdom! Can you lead your people to glory? This story-based campaign is highly randomized, so it will be different every time you play! (Intermediate level, 10 scenarios.) Current maintainer: SpenceLack |
Elvish Dynasty RPG
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Elvish Dynasty RPG |
3889224837.09 MiB | 2831 down 13 up |
1782167684Jun 22 2026 | ja, pl, zh_CN |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Sea Fire Training Training promotions in SeaFire Era. |
Sea Fire Training
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Sea Fire Training |
27931022.66 MiB | 42 down 3 up |
1783102627Jul 03 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dead Whispers This is a Singleplayer map. You are on your own against 4 hostile kings, will you survive? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dead Whispers
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Dead Whispers |
133190.01 MiB | 617 down 1 up |
1710432715Mar 14 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
mini its very tiny |
mini
Download
mini |
71440.01 MiB | 138 down 1 up |
1758733464Sep 24 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Around the World 3-player world domination on a map of planet Earth. Special features: - Going around the world - Seasonal changes in environment - Boats Note: This map is not suitable for AI due to the special features. 2020-08-08 v1.1.0: Units that can go in/over deep water can now also disembark there. Swapped around building styles of the continents. Pirate ships named Pirate now. |
Around the World
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Around the World |
163120.02 MiB | 71 down 1 up |
1781947867Jun 20 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Blood-in-Water Corpse Mod Enables the blood-in-water-option in corpse mod |
Blood-in-Water Corpse Mod
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Blood-in-Water Corpse Mod |
70310.01 MiB | 1447 down 1 up |
1711199131Mar 23 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dusk of Dawn - MAINLINE CANDIDATE Deep underground in the Heart Mountains, a new tribe of trolls is born. Help them grow and fulfill Ougl Firstborn biggest dream. These are the author's thoughts collected from the Book of Crelanu. (Novice level, 4 scenarios) |
Dusk of Dawn - MAINLINE CANDIDATE
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Dusk of Dawn - MAINLINE CANDIDATE |
24029012.29 MiB | 1454 down 36 up |
1757179586Sep 06 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reflections Adds reflections to Wesnoth. |
Reflections
Forum topic
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Reflections |
55324865.28 MiB | 1417 down 3 up |
1772874971Mar 07 2026 | de, sv |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Corpse Mod Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally, blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. In addition to that, the host is able to turn on an option to make decayed corpses to be bury in a grave, so that the player can inspect them. Please install Corpse Mod Blood-In-Water to make blood in water work, however use it at your own risk. |
Corpse Mod
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Corpse Mod |
19049911.82 MiB | 3446 down 2 up |
1720858277Jul 13 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. This version merges the changes from Less Random Fork by Constantine Menshenin back upstream. Note to Constantine Menshenin: I'd be happy to collaborate instead of forking and then merging silently through the add-ons server. Please feel free to reach out on github or discord. https://github.com/vgaming/less_random/ |
Less Random
Download
Less Random |
111360.01 MiB | 833 down 5 up |
1777144691Apr 25 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 05 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 05
Download
UMC Music Book 05 |
4329543841.29 MiB | 687 down 1 up |
1708879528Feb 25 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Defense of the Goblin II CC Defense of the Goblin II CC A competitive based on Baufo's Defense of the Goblin 2.2c. MCP implemented some balance and additional changes, specicifically bringing back the creeps, thus the CC in the title. Bugtested by Malkor, ported and bugfixed by Pentarctagon. |
Defense of the Goblin II CC
Download
Defense of the Goblin II CC |
2354770.22 MiB | 196 down 2 up |
1731437952Nov 12 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Four Kingdoms Four identical kingdoms have grown distinctly apart the centuries due to natural barriers. Peaceful relations where solely held intact by the riverkings iron will and control of the lands trade. With his recent assasination the four lords now rush to claim kingdomship, and lead their people into a golden age. Player 1 starts in the NW, The Mudpits / Player 2 starts NE, The Wastes / Player 3 starts SE, The Wetlands / Player 4 starts SE, The Glaciers |
Four Kingdoms
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Four Kingdoms |
71480.01 MiB | 215 down 1 up |
1733208924Dec 03 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Stolen Sword The merfolk's flaming sword is stolen by a dark sorcerer. A young drake is given the mission to bring it back. But before stepping on the dangerous the Northern Lands, he has to pass a crucial test.A tutorial for playing drakes against other factions. Beginner to intermediate level, with 9 battles. |
The Stolen Sword
Forum topic
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The Stolen Sword |
24889302.37 MiB | 728 down 8 up |
1790106448Sep 22 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Dark Siege Take the castle or defend it! A 2 vs 2 team battle for a moated castle over 15 turns. The Warlords (Northerners and Undead) have only 15 turns to capture the castle from the Barons (the other 4 factions) before their supplies run out. Both sides have custom recruit lists as well as receiving free reinforcements at specified intervals. There are gatehouses with lowerable drawbridges. It has been carefully balanced for multiplayer and should provide a close fight. It can also be played as a survival vs the AI which has been tuned to both attack and defend the castle for each side. To play as a survival choose the Barons and change the gold for the Warlords to 100 and the income for the Barons to 0. These should of course be set to whatever suits your skill level. Ported from 1.4 to 1.14/16. |
Dark Siege
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Dark Siege |
149890.01 MiB | 957 down 1 up |
1708717681Feb 23 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
RandomRacingWOTG It's a three maps for 2 players in. You have to reach with your leaders point on north or wait for death of other human side. Amount of heroes at start for each human side depends of picked difficulty level at game start. For each ai leader death the one who killed it will get 100 gold. Spawned units are from addon War Of The Gods v2.7.6.4.8. |
RandomRacingWOTG
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RandomRacingWOTG |
2452120.23 MiB | 184 down 52 up |
1790540938Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1912919418.24 MiB | 2482 down 1 up |
1721737836Jul 23 2024 | ja, ru |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Liberty Classic Classic Liberty with enchantments. |
Liberty Classic
Forum topic
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Liberty Classic |
47052404.49 MiB | 84 down 1 up |
1790792288Sep 30 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
KreDes Test desert map |
KreDes
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KreDes |
71150.01 MiB | 243 down 1 up |
1727885365Oct 02 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Gwledig's adapted version of Conquest, also see his other 'Conquest Original Gameplay' and Conquest+ Space versions. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as new races and builder units to create structures such as fortifications. This pack includes classic Conquest maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+
Forum topic
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Conquest+ |
3061085629.19 MiB | 478 down 14 up |
1730466156Nov 01 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Fully updated for 1.16 using new terrain graphics. Version 3 upgrades the three maps that had teleport points with tunnels instead. German Translation by Atreides. |
Red MP Maps
Forum topic
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Red MP Maps |
354340.03 MiB | 608 down 2 up |
1710606183Mar 16 2024 | de |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Trarashy, Marashy, Elyser(Elves), Vixen Amazones, Darkelves, Regis, Chevalier, Dardo, Luz, Mountaintribes, Forestfolk, Dwarves, Gnomes and Necromancers Extra Assassin(Darkelf) faction for AoH. List of changes: 1.7.k: lowered fear value Huge thanks to IPS for helping me balance this. It's been so many add-ons over the years that I lost track of all my ressources and their authors, but I still want to thank the countless artists and coders from other add-ons for giving me a base to work with. |
Rashy Era
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Rashy Era |
16379251.56 MiB | 917 down 10 up |
1783606187Jul 09 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ascension The orcish homeland is gripped in a spiral of blood feuds and revenge raiding. Can a mysterious stranger's offer of new lands to conquer allow the orc Brurbar to bring renewed glory and power to the ragged orcish clans? |
Ascension
Download
Ascension |
1774667616.92 MiB | 2052 down 1 up |
1712719069Apr 10 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
MfaW - The Season of the Mist A multiple character RPG campaign. Version 1.0.4 ------------------------------- Memories from another world The Season of the Mist The currents of time flow slowly in the younger lands. However, as the world ages, both those currents and the cycles that follow them begin to accelerate, forcing all the living beings to adapt into a less placed pace. In the eyes of the elven citizens, such rapid changes pose a threat to their lifestyle, and those born in the lower castes are sent into the outside world in hopes of completely avoid unexpected changes or delay them as much as possible. |
MfaW - The Season of the Mist
Forum topic
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MfaW - The Season of the Mist |
66958226.39 MiB | 1589 down 14 up |
1747166597May 13 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum SK Edits Random enemies and player units for the Colosseum map. Note that the enemies are randomized so that each section will have different spawns. Leaders chosen during the pregame will be overridden by a random level 1 unit from the loaded era. 0.2: Added an option to disallow spawning with units from the default era, removed most of the broken units/animal units from the player spawn pool |
Colosseum SK Edits
Download
Colosseum SK Edits |
157240.01 MiB | 66 down 4 up |
1772976437Mar 08 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomClonesBattle It is a random colosseum clones battle. All enemy waves are your units clones, as long you survive as long new enemies waves show up. |
ColosseumRandomClonesBattle
Download
ColosseumRandomClonesBattle |
1709900.16 MiB | 286 down 12 up |
1790541710Sep 27 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Ominous WIP build of Ominous |
Ominous
Download
Ominous |
125800.01 MiB | 1133 down 3 up |
1719719901Jun 30 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomWOTG Changed a bit standart colosseum (with units from War Of The Gods v2.7.6.4.8). |
ColosseumRandomWOTG
Download
ColosseumRandomWOTG |
4105960.39 MiB | 379 down 97 up |
1790540851Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Sudden Death Add a sudden death to the game! You can choose on which turn it will occur. Sudden death: Every villages or oasis will disappear. Extreme sudden death: Optional, activated by default. Each turn, all units will be harmed by an increasing amount of damage that may provoke death. |
Sudden Death
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Sudden Death |
20960.00 MiB | 162 down 1 up |
1740220534Feb 22 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Adventure of the Soul Keeper It was a story of Malhulyor, which occured some time before the Fall. He would be embarking on an interesing, if not so epical, journey. - Complete: 07 scenerios. |
Adventure of the Soul Keeper
Forum topic
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Adventure of the Soul Keeper |
19228011.83 MiB | 1565 down 2 up |
1730112478Oct 28 2024 | |
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Other Other
Add-ons which do not fit any other category. |
fire none |
fire
Download
fire |
73920.01 MiB | 124 down 1 up |
1744255217Apr 10 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
UnnaturalSkins This mode allows units to gain one of 5 types of skin which let them be more healthy during opponents turn. Bronze skin: +40% hp Silver skin: +55% hp Gold skin: +70% hp Steel skin: +85% hp Diamond skin: +100% hp |
UnnaturalSkins
Download
UnnaturalSkins |
162550.02 MiB | 94 down 3 up |
1790542384Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Undead of Light This is a story of a necromancer who became good. Made by LezzerLord. 12 scenarios. |
The Undead of Light
Download
The Undead of Light |
2404320.23 MiB | 1058 down 1 up |
1750413429Jun 20 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default with Every Subset This is the same as the Default era but with random options for every non-empty subset of factions. If you wished to play 'Any faction but X' or 'X or Y or Z randomly', this will save you from restarting games if a wrong faction rolls. |
Default with Every Subset
Forum topic
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Default with Every Subset |
175620.02 MiB | 195 down 1 up |
1730995673Nov 07 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Strategieschlacht 1. Testversion |
Strategieschlacht
Download
Strategieschlacht |
769790.07 MiB | 267 down 1 up |
1726860541Sep 20 2024 | de |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sapient's MP Mappack 6 MP maps and an RPG scenario. This was the #1 download for Wesnoth 1.2 so I figured 1.10 should not be its last. Ported from 1.10 to 1.14/1.16/1.18. Contains: Tomb of Kings is a very interesting map with many choke points and routes to take Mega War is a map in the shape of a robot with warp gates allowing one to choose the destination (AI CAN'T play this map) Traitors Isle is a 2 vs 2 where the allied leaders have to share a tiny keep; play with humans for extra fun as you bicker :- ) Rumble in Lava Village is a quick leader slugfest (there is a current standalone version out there - it is slightly different) Northern RPG is a hard (may need more than 1 try) but fun adventure as a bunch of Northerners Twisted Outpost is a 2 vs 2 where the sides start very close Morituri 4 player version is a free for all where defeated sides may either suicide or retreat Upgraded to be compatible with the Civil War and Revolution mod for those scenarios that work well with it. |
Sapient's MP Mappack
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Sapient's MP Mappack |
506890.05 MiB | 766 down 2 up |
1708885279Feb 25 2024 | cs, da, es, fr, it, nl, ru, de |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Skele Survivals Survivals pack. * Prison Break (2p and 4p versions) * Isar's Blasphemy * Kill the Virgins Made by Skele. Modified by Jason. |
Skele Survivals
Download
Skele Survivals |
290790.03 MiB | 630 down 3 up |
1713475260Apr 18 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomCUCDE Changed a bit standart colosseum (with units from Count Units Cost Default Era). |
ColosseumRandomCUCDE
Download
ColosseumRandomCUCDE |
2034790.19 MiB | 165 down 7 up |
1790541718Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dotman_SX_Maps Addiotional Map pack for SXCollection. This game require original SXcollection. |
Dotman_SX_Maps
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Dotman_SX_Maps |
7781850.74 MiB | 169 down 22 up |
1782341679Jun 24 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
1.20 Core Eras and Units 1.20 is comming closer and not yet much testing was done. All feedback is welcome with replays too. (=^-_-^=) Here are the balance changes to units and eras for the 20-core version of The Battle for Wesnoth, developed by the Balance Team. In response to some concerns regarding the 1.18 unit balance adjustments, this update uses the 1.16 stats for level 0-2 default-era units as a foundation. We highly value your input as we work on this updated version. Please share your feedback on the following aspects: - Single-player and multiplayer modes (no split, meaning units will remain consistent across modes) - Competitive balance for 1v1, 2v2, etc. (aiming for overall faction balance) - Enjoyable gameplay with more freedom in leader choices compared to Ladder Era (understanding this may slightly reduce balance in 1v1) - Compatibility with UMC (User-Made Content) to avoid breaking mods - Respect for lore and unit identity |
1.20 Core Eras and Units
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1.20 Core Eras and Units |
6789680.65 MiB | 3137 down 16 up |
1758807327Sep 25 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Changer The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. I would appreciate feedback about what other colors to add. |
Color Changer
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Color Changer |
100060.01 MiB | 4687 down 3 up |
1768043420Jan 10 2026 | es |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reproduction and Pregnancy A multiplayer modification for Wesnoth 1.18. Adds configurable mating, pregnancy, childbirth, bilingual messages, inheritance, birth risks, and era-aware mutation pools. |
Reproduction and Pregnancy
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Reproduction and Pregnancy |
222490.02 MiB | 27 down 1 up |
1790606270Sep 28 2026 | |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default Rats Rajovites are rat-like creatures that have extreme regenerative abilities. The Rajovites infect other beings with their own blood. The healing agents in it see the new hosts foreign anatomy as wrong or injured. It dismantles and rebuilds the new hosts flesh, bone, and organs into a newborn Rajovite. The consciousness and personality of the being is preserved, as the bacteria cannot reanimate dead flesh. However all Rajovites are forced to serve their overlords by pheromones, unable to fight it, a prisoner inside its own body... feedback wanted, help me balance the new faction! |
Default Rats
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Default Rats |
7450850.71 MiB | 879 down 1 up |
1726082643Sep 11 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Dov's Maps 'n Mods A variety of multiplayer scenarios, including survival scenarios such as the original Orocia and Deep Shrine, and MP mods such as the XP era (buy stats for XP), Shops era (buy enhancements at keeps) and Settlers era. Ported from 1.11 to 1.14/16. Other maps are: 2p Despair - Two team mates must hold off two bigger computer sides coming from all sides 2p Elf Chess - Elves as Chess pieces only 2 moves per turn 3p Cut Throat - Three competitors must survive computer enemies while also fighting (or temporarily co-operating with) the others 3p Erdynok - Under construction (but kinda playable), it was supposed to be a survival where a gold filled cart must be escorted through the mines but currently the cart doesn't exist yet 6p Rumble 3D - A vicious brawl on a small map with 3 levels and extra computer attackers thrown in There is also a Drops mod era which causes killed enemies to drop a weapon. Has been incorporated into both the Lonely Era and A Neverending Era and can be used with all factions in either of them. |
Dov's Maps 'n Mods
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Dov's Maps 'n Mods |
488920.05 MiB | 3388 down 2 up |
1709409863Mar 02 2024 | de |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
default_plus_infernal test of a demon faction on top of the core factions |
default_plus_infernal
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default_plus_infernal |
98750.01 MiB | 585 down 1 up |
1725644438Sep 06 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
World_Conquest_Item_Pack Love World Conquest? Looking for more? This mod includes a growing list of 20+ World Conquest artifacts and trainings. New artifacts and trainings are accessible through the Wocopedia in game! Battle For Wesnoth Version 1.19 allows you to manually 'invest' in new trainings! |
World_Conquest_Item_Pack
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World_Conquest_Item_Pack |
272960.03 MiB | 1487 down 10 up |
1764297478Nov 28 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Vendraxis Prophecy Join a saurian adventure of Zanza and her tribe. She will leave the swamps and travel into the mountains. Here she will meet new enemies and friends. All that just to fullfill an old prophecy. Intermediate difficulty level, 9 scenarios. Version 1.7.0: Many fixes with the help of Konrad 2. Version 1.6.2: Spanish translation, all thanks to Sebas! He also fixed many textdomains in my files. |
Vendraxis Prophecy
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Vendraxis Prophecy |
33820183.23 MiB | 2125 down 80 up |
1789846955Sep 19 2026 | es |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Earth Scenario 6 player map of Planet Earth with a team for each continent. It can be played with a variety of set-ups - FFA, 2v2v2, 3v3, it's designed to work and be quite balanced in all those cases. Shallow water terrain connects the continents, all units pay only 0.5 mp cost to enter a shallow water hex. This makes the map play quite quickly and emphasises land battles over sea battles more on a map which already has a great deal of water. Units can cross from the Eastern Hemisphere to the Western and vice versa by moving onto the appropriate edge hexes. City names and label colours will change dynamically depending on who controls them. Thanks to Freeciv, who I'd acquired the base map from and thanks to NoneSensei aka enclave and others for the feedback and suggestions. |
Earth Scenario
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Earth Scenario |
160430.02 MiB | 53 down 2 up |
1780860189Jun 07 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RandomRecruits Make recruits fully random! |
RandomRecruits
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RandomRecruits |
116450.01 MiB | 3759 down 2 up |
1777133771Apr 25 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chyrospitals Sixty years after a natural cataclysm put an end to the Wesnoth Kingdom, small human settlements face an unprecedented threath: a horrific army composed of various artificially created monsters starts raiding the land in search of flesh for the enigmatic Chyrospital. Lead Aegir, a lone dwarf who is appointed chief of the villagers as he attempts to resist the clutches of the Chyrospital. Travel through the remains of the Wesnoth Kingdom, seek help from unexcepted allies, experience hope, deceit and revenge as you face some of the strongest antagonists in the history of Wesnoth. (Intermediate level, 17 scenarios) Note: This campaign is designed for those who are tired of fighting orcish warchiefs or ancient liches. Instead you will mostly fight a well balanced completely new faction. Soft difficulty should fit novicer players, while challenging is really meant for players who have played Wesnoth a lot. |
Chyrospitals
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Chyrospitals |
2484795423.70 MiB | 2502 down 4 up |
1788194376Aug 31 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elethiel There are 11 scenarios based on the journey of a company of elves who fight ennemies attacking their southpart settlements. They try to reach their main city in the Lantanir forest . During the trip, Captain Elethiel will meet various companions that he will include in his troop. The difficulty is rather intermediate. |
Elethiel
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Elethiel |
2379097522.69 MiB | 1147 down 1 up |
1755265894Aug 15 2025 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Where The Waters Fell The waters are vanishing, leaving merfolk villages and once-green lands to wither. With no other choice, merfolk and elves join forces to seek the cause before it is too late. Play solo or cooperatively with 2 players. (Intermediate level, 4 scenarios. Normal and Hard difficulties.) |
Where The Waters Fell
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Where The Waters Fell |
324290.03 MiB | 68 down 11 up |
1791189534Oct 05 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
Forum topic
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Legend of the Invincibles (beta) |
2201252620.99 MiB | 766 down 26 up |
1787617769Aug 25 2026 | es, ru, fr, de |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumEdit Changed a bit standart colosseum. For this addon is needed another one addon, War Of The Gods v2.7.6.4.8. |
ColosseumEdit
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ColosseumEdit |
6879500.66 MiB | 550 down 96 up |
1790540808Sep 27 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ultimate Recruits Ultimate Recruits is an era inspired by Horus's PYRA. Instead of having factions, you can customize your own team before each game from the recruit list. The era currently offers standard mode with 49 units, advanced mode with 82 units, extended mode with 96 units and ultimate mode with additional selection of original and add-on units to choose from, depending on the game mode. Also includes, our own versions of pick, pick from random (draft), random recruits and highlander mods together with their variations. |
Ultimate Recruits
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Ultimate Recruits |
44692874.26 MiB | 1114 down 9 up |
1720539736Jul 09 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreUnitsForms This addons allows new recruits and for some units new advace ways: Lich --> Ancient Lich Drake Inferno --> Drake Armageddon Drake Flameheart --> Fire Dragon Dwarvish Fighter --> Dwarvish Steelclad & Dwarvish Runesmith --> Dwarvish Runemster --> Dwarvish Arcanister Elvish Fighter --> Elvish Captain & Elvish Hero & Elvish Lord --> Elvish High Lord Elvish Archer --> Elvish Marksman & Elvish Ranger & Elvish Lord --> Elvish High Lord Great Mage --> Elder Mage Wolf --> Great Wolf --> Dire Wolf Skeleton --> Chocobone & Revenant & Death Squire Revenant --> Death Knight & Draug Draug --> Skeletal Dragon Troll Whelp --> Troll & Troll Shaman & Troll Rocklobber & Troll Hero --> Great Troll Gryphon Rider --> Gryphon Master & Gryphon Swordsman --> Royal Warrior & Royal Guard Pikeman --> Royal Warrior & Halberdier Tentacle of the Deep --> Cuttlefish & Water Serpent Water Serpent --> Sea Serpent Cuttle Fish --> Kraken Walking Corpse --> Souless & Ghoul Goblin Spearman --> Goblin Impaler & Goblin Rouser & Wolf Rider Young Ogre --> Ogre --> Yeti Dune Blademaster --> Dune Paragon Firebane Ant --> Fire Ant Queen Soldier Ant --> Giant Ant Queen Icemonax --> Great Icemonax Dune Wayfarer --> Wyvern Rider Elder Falcon --> Roc. |
MoreUnitsForms
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MoreUnitsForms |
165620.02 MiB | 2033 down 16 up |
1790542149Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Highlights A compilation of my ten personal highlights from the UMC Music Books, including the following excellent tracks: In the Land of Madness Ambuscade Climatic Contemplation Enchanted Forest The High King’s March Dark Passage Flight of the Drakes City of Dwarves The Gathering Storm Everlasting Night |
UMC Music Highlights
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UMC Music Highlights |
4178944539.85 MiB | 589 down 1 up |
1729011804Oct 15 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Goblin's Glory In his dreams, the goblin Shlag is called to glory! But who is this figure in his visions, and what does this glory entail? This is a campaign designed to give players experience with the entire Northerners faction. It includes two bonus scenarios: an opening dream sequence where you play as an Armageddon Imp, and a later survival game scenario where six small teams face off in an arena with magical weapons. 9 playable scenarios. |
Goblin's Glory
Forum topic
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Goblin's Glory |
1387750.13 MiB | 1763 down 3 up |
1709511989Mar 04 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
RGMMWC Randomly Generated Maps MWC its survival maps with randomly selected enemies, which are from Modified World Conquest v1.6.7.7. After survive enemy waves you have to deal with other players who survive to the end also dont forget that after waves at the middle of map ai castle show up with his leader inside. |
RGMMWC
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RGMMWC |
658290.06 MiB | 289 down 9 up |
1790542211Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
God Game Magic Mod Resources 1 This is a resource pack for 'God Game Magic Mod'. |
God Game Magic Mod Resources 1
Download
God Game Magic Mod Resources 1 |
3750371035.77 MiB | 1383 down 1 up |
1711022154Mar 21 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CastleBonuses Below you have all possible bonuses that you can get with unit that stay in castle: a) +1 strike b) +1 damage c) +10% hp max & hp d) +10% random resistance (max 80%) e) +10% random terrain defense (max 80%) f) +1 movement point g) -10% max xp i) +5 xp j) +5 gold k) random new weapon l) random new weapon special m) random new recruit n) random new ability o) -1 movement cost on random terrain. |
CastleBonuses
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CastleBonuses |
218230.02 MiB | 981 down 5 up |
1790541655Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ruins of the Ancients Play ball! Wesbowl is a special scenario that resembles the Superbowl. Each side tries to carry or pass its ball (each side has its own that only it can pick up) to reach the opposing endzone and score. The units you get are determined by which leader you choose. Tackles can get pretty brutal. Death is not final however as players get patched up and sent back onto the field. But not at 100%. The units have been revised and updated for 1.16. Scenario was originally created by the founder of Wesnoth. A collection of maps that were either removed from mainline since 1.0 or changed basically. This version includes: -Charge (2p) -Blitz (2p) -Across the River (2p) -Wesbowl (2p) -An Island (4p) -King of the Hill (4p) -Forest of Fear (5p) |
Ruins of the Ancients
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Ruins of the Ancients |
185950.02 MiB | 417 down 1 up |
1709314205Mar 01 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Magic Conquest Combine EoMA factions to fit into the recruit-swap mechanism of WCII. The original eight factions in EoMA are converted to four WCII-style factions. |
Magic Conquest
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Magic Conquest |
87090.01 MiB | 652 down 2 up |
1714947395May 05 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Library of Kratemaqht An ancient story from the old continent. |
Library of Kratemaqht
Forum topic
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Library of Kratemaqht |
5275425650.31 MiB | 1267 down 7 up |
1739890970Feb 18 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Commander Command Squads as a commander and control the battlefield |
Commander
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Commander |
128210.01 MiB | 381 down 1 up |
1714085113Apr 25 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Nothern Destruction This is my first campaign about the rise of Khazg Black Tusk. I once read someone not liking SotBE because it feels weird to play orcs as the good guys, and then i thought... why not play a campaign as the bad guys? So here we are. Take part is the rise of the great orcish horde that laid seige to Dwarven Doors and broke the mighty nation of Knalga, leaving only small (but still quite dangerous) clans of dwarves. Follow Khazg from his first time leading troops in battle, to his removal of humans, undead, drakes, and dwarves from the northlands the orcs claim as their own. Currently 6 scenarios, no effort has been put into balancing yet. |
Nothern Destruction
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Nothern Destruction |
7731570.74 MiB | 1096 down 5 up |
1722976881Aug 06 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Armies of Amberan Fight for supremacy on the continent of Amberan ! Take control of a late middle-age/renaissance army (for the moment, most are european style, but more exotic factions will come in the future) *Upload to 1.18.0* The factions consist of : - Farengarian kingdoms - Nobles leading mighty knights, wizards and well rounded infantry (mostly lawful) - Finn's Empire - Very profesional and disciplined army who destroy their ennemies with the power of steel and gunpowder (lawful) - Mauve Islands Federation - Union of the brave clans warriors (lawful) and the powerful wizards of the cities (neutral) - Norse Jarldoms - An army consisting of competant but expensive soldiers (neutral) and cheap raiders units (chaotic) - Kingdoms of Rovahr - lead holy warriors and their men at arms to victory on their crusade against evil (lawful) - Galianos Imperium - Defend the empire with their well rounded cavalry, infantry and specialists (lawful and neutral) - Farengarian dwarve's Counties - Dwarves living alongside the mens of farengar. Use their solid infantry and artillery to achieve victory (mostly neutral) - Dwarven Kingdoms of Morkenost and Darfenlend - Alliance of the dwarves of Morkenost, the militarist kigndom keeping the dwarven realms, and the dwarves of Darfenlend, snow-dwelling griffin riders and sorcerers (neutral) - Mountain Goblins - An unending horde of little green raiders from the mountains swarming their ennemies (chaotic) - Rovahrian Elves - Elves from the grand forest of Rovahr. A mobile force taking advantage of the forest (neutral) Plus some default factions (used as placeholders for future factions) : dunefolk and undeads Future factions will be added and replace default factions (work in progress) |
Armies of Amberan
Forum topic
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Armies of Amberan |
54174285.17 MiB | 1834 down 1 up |
1711129557Mar 22 2024 | fr (Français), armies_of_amberan, fr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Saurianifier This singleplayer modification allows you to recruit units from factions from Refumee Saurian Pack (made by Refumee) in any singleplayer campaign. WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, saurian pack creator, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. If you get stuck on a scenario, just use debug. Changelog: 1.0.0 Release the initial release |
Campaign Saurianifier
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Campaign Saurianifier |
365760.03 MiB | 401 down 3 up |
1728119568Oct 05 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
PortalsMode This mode creates on map portals which can teleport unit to other destination. At start you choose how many portals will appear on map. Also you can choose after how many turns portals destination will change to new x,y location. |
PortalsMode
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PortalsMode |
172470.02 MiB | 417 down 7 up |
1791230049Oct 05 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dark Waters This map is designed for 2 Player Multiplayer or Singleplayer against AI. Wild Beasts have invaded your Territory, will you allow them to take over you land and feed on your Corpse? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dark Waters
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Dark Waters |
152190.01 MiB | 705 down 1 up |
1710433366Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Alariel's Journey Alariel, last of the ellyllon, must obtain the light of a fallen star from the Land of Eternal night to save the Enchanted Forest. Part Princess Bride, part Stardust, and all Wesnoth. You don't gotta like it, you just gotta play it! (14 scenarios: Beginner - Intermediate) |
Alariel's Journey
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Alariel's Journey |
2125547020.27 MiB | 2118 down 7 up |
1756561274Aug 30 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Born to Live 417YW, at a time later called the Dark Age of Wesnoth, when Garard I ascended the throne ending the rule of self lords. Witness a story hitherto unknown to any prince or sage of Alduin, a story of great significance but forgotten: about the loss of loved ones, fear and desperation moving forward. Lend your ears to hear of daredevils born to live during this sad time, chosen to move the wheels of their fate. (Expert level, 4 scenarios.) |
Born to Live
Forum topic
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Born to Live |
42834114.08 MiB | 1245 down 5 up |
1789068573Sep 10 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Clash of Heroes A 4p Last Man Standing PvP scenario where four parties composed of four heroes each fight to death for an ancient treasure. By PapaSmurfReloaded. |
Clash of Heroes
Forum topic
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Clash of Heroes |
178040.02 MiB | 612 down 15 up |
1738452969Feb 01 2025 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Hordes of the Other World This is a remake of a multiplayer scenario designed to be a multiplayer version of the Legend of the Invincibles campaign. After closing the portal into the world of the dead and defeating the uprising of dragons, a new thread has arisen. While the barrier between the worlds was still faint, a spirit of unimaginable power, known only as Shadowlord, opened a portal from the world of the dead into Irdya, and started threatening every living soul with his immense power. As the darkness spread into the known world, five heroes (well known from chapter 3) and their brave soldiers came to stop this danger. Difficulty is adjustable, for 5 players. Uses regular units (side 1 is always Efraim and undead, side 2 Lethalia and elves, side 3 Argan and humans, side 4 Stormrider and other humans and side 5 is always Delly and outlaws). (5 scenarios) |
Hordes of the Other World
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Hordes of the Other World |
93936708.96 MiB | 1598 down 1 up |
1720303204Jul 06 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandom Changed a lot standart colosseum with one additional last fight between human players & - another one wave full of human players units clones - weapons in shop - more abilities (masochist - gives unit xp when enemies hit it, murderous effort - during fight you have 25% less hp but 50% more damage, ready for death - with hp less than 40% your weapons damages and strikes will be increased, true warrior - improve melee weapons, makes weaker ranged weapons, to activate it, you need to have ranged weapon with atleast 4-2, true archer - improve ranged weapons, makes weaker melee weapons, to activate it, you need to have melee weapon with atleast 4-2, gold collector - gives you gold at every turn start, prismatic discharge - swap both units resistances while fight, barbarian rage - at battle start 40% to have 40% more hp and 20% more dmg, ancient endurance - at battle start 60% to have 15% more of hp for each enemy around, the hearth of giant - 50% to recover from slow or poison after each turn and battle, lord of siege - +2 to damage for each enemy near you while fight, master of dodging - 3% less chance to hit for enemy for every enemy near you, unyielding defense - 5% less damage for enemy for every enemy near you, shieldbreaker - decrease enemies resistances, dark aura - decrease enemy damage, freezing aura - slows enemies at turn start and sometimes before fight, lucky - sometimes allows to fight again when your enemy survived battle, thorns/wind/water/flames/ice/sacred auras - deals enemies damages when they hit your unit, war rage - increase your unit damages, adept of death - transform in to undead units after own death, shapeshifter - can change in to enemies after fighting with them, resurrection - allows you to resurrect unit after own death once for 10 turns, diplomacy - when 2 units start fighting the one with this ability can change other one side (if you're lucky), each new unit gives some money) - available buying weapon special in shop - useless in fight abilities (like ambush, teleport, concealment, submerge) are changed for money - units with max 0/1 lvl gets bonuses - artifacts in shop (over 70) - you can play gamble in shop (it's risky!) - creating own weapons - by ChaosRider. If you have any idea for new weapon in shop, or new ability or other stuff to this addon go find the topic on wesnoth forum at http://forums.wesnoth.org/ |
ColosseumRandom
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ColosseumRandom |
1781050.17 MiB | 440 down 18 up |
1790541702Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Fiery Birth A scholar of the great academy travels to the land of the drakes to discover their secret origin. This is a campaign designed to give players experience in the Drake/Saurian faction. The first level is a bonus level with a fire dragon. 9 scenarios. |
A Fiery Birth
Forum topic
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A Fiery Birth |
55440465.29 MiB | 7029 down 6 up |
1780596511Jun 04 2026 | ja |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Just An Addon A short campaign |
Just An Addon
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Just An Addon |
2084170.20 MiB | 883 down 1 up |
1733090528Dec 01 2024 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
(Good old) World Conquest II Warning: The official World conquest is now added to the game as a mainline campaign. This is an attempt to port the BFW1.14 version of World Conquest to 1.18 as originally designed. This is brought to you with no warranty. The campaigns are released as part of an emulator, they can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select 'Wesnoth (1.14)' core. - The 1.14 World Conquest II is now available in the 'Random Maps' of the multiplayer 'Create Game' dialog. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback threads for mainline campaigns. In this version, the following elements were brought back from 1.14 version: - map one can be generated and previewed before starting the game; - the number of bonus on the map is equal to number of players; - restore original 1.14 Dune Herbalist as hero and recruit for The Cult; - AI sides are not playing dunefolks; - restore pick advance available by default. |
(Good old) World Conquest II
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(Good old) World Conquest II |
11977731.14 MiB | 3716 down 4 up |
1773784020Mar 17 2026 | cs, fr, it, ja, ru, tr |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Independence War Fight against the world to save your people. This is a sequel to A Group in a War campaign. Intermediate to Expert level (containing very strange features). The game system is completely different from the standard of BfW. Main units in this campaign are troops which consist of multiple units. Tamanegi Jukebox addon is required. UMC Music Books (1-12) and West's Chronicles (I and II) are not required but recommended to install. |
An Independence War
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An Independence War |
4392070.42 MiB | 4132 down 5 up |
1743079426Mar 27 2025 | ja, pt_BR |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Group in a War You are the leader of a small troop. Lead your troop to finish the war. A simple RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose Hard level. UMC Music Books (especially 1 and 8-11) are not required but recommended. |
A Group in a War
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A Group in a War |
3925590.37 MiB | 11813 down 5 up |
1743075159Mar 27 2025 | ja, pt_BR, zh_CN |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Incursion Defend the forests of the elves against the first orcs to reach the Great Continent, learning valuable tactics as you do so. (Novice level, 7 scenarios) |
An Orcish Incursion
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An Orcish Incursion |
77256767.37 MiB | 8673 down 3 up |
1722252130Jul 29 2024 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, vi, zh_CN, zh_TW, uk |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unit Color Changer - Lua Version I created a small modification for players who want to discover a new look for their units. There are three options: - change colors of all sides Supported Units: - Saurian Scales - Drake Scales and Clasher Armour - Loyalist Blue Armour - Troll Skin - Merfolk Scales, Hair and Armour - Orc Armour/Skin - Orcish Assassin Cloth/Skin - Goblin Armour - Wolf Fur (counts for Wolf Rider too) - Orcish Shaman Cloth/Skin (SotBE, TDG) - Wose - Naga - Skeleton Bones - Bats - Gryphons (counts for Gryphon Rider too) - Dwarves (without Thunderer) - Mages (Rogue Mage, Dark Adept, Loyalist Mage) - Ogres - Ghosts - Quenoth - Monster (Tauroch, Dustbok, Mudcrawler, Fire Guardian) - Ghoul Supported addons - Unit Color Variation - Afterlife Era |
Unit Color Changer - Lua Version
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Unit Color Changer - Lua Version |
1296560.12 MiB | 102 down 14 up |
1789243409Sep 12 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Connect6 Connect 6 is a tic-tac-toe-like tabletop game where each player puts 2 units per turn on the board (the first turn of the first player is placing just one unit) and tries to get 6 or more units placed in a row. |
Connect6
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Connect6 |
90610.01 MiB | 375 down 1 up |
1708903613Feb 25 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Four Moons Era of Four Moons. Creator - Velesk. Maintainer - Holypaladin. |
Era of Four Moons
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Era of Four Moons |
23093022.20 MiB | 1689 down 4 up |
1757685865Sep 12 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Count Kromire A vampire campaign! |
Count Kromire
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Count Kromire |
2491950.24 MiB | 2438 down 1 up |
1717693264Jun 06 2024 | de, ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumRandomMWC Its a Colosseum Random MWC. In this addon you will find randomly picked enemies, many weapons available in shop, if you dont know which you would like to buy you can allways get randomly created weapon or even create one by your self (in this option you can set how much add dmg, strikes or even weapon specials). So gl & hf, in great addon created ofcourse by me ChaosRider. This addon have enemies from Modified World Conquest v1.6.7.7, so its require this addon to play it. |
ColosseumRandomMWC
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ColosseumRandomMWC |
1794450.17 MiB | 308 down 13 up |
1790542103Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SacrificeSurvival 6p competitive survival with sacrifices. Sacrifice units in order to attack your enemies. They will be reborn stronger with each next turn! Blood decrease from turn 1 to 10 is equal 3, later it's equal 6. From turn 10 you can sacrifice 2 units each turn. With blood below 0 you'll gain punishment! Any era, 70% XP, Gold: 125 +3/turn +5/village, no fog. Leaders has increased hp by 50. Each 5 turns monsters will appear to fight with everyone! This version by ChaosRider. |
SacrificeSurvival
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SacrificeSurvival |
217320.02 MiB | 219 down 10 up |
1790542247Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Allegiance Changer Allows giving control of units to another player. |
Allegiance Changer
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Allegiance Changer |
74810.01 MiB | 1403 down 1 up |
1711368980Mar 25 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Altera Altera (formerly ''Altered era/ruleset'') aims to redesign and expand multiplayer mode (especially with AI opponents) on random maps for variety, reduced influence of blind luck and sustained challenge from both AI and human opponents. It may be release-ready but more testing and bug-fixing is in order before calling it 'v1.0'. Includes: - ''Altera'' era with single-race factions and custom rules many of which can be disabled via era options (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - quality-of-life extras as part of ''Altera'' era (warnings about villages lost since last turn, trait icons near units' health bars, extra info in tooltips of some UI elements etc) - ''Altera'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''Altera'' UI themes: one with 1.5x enlarged fonts and another with regular-sized fonts Tested mostly on included ''Altera Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income and village support of 1 gold per turn each, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 it also contains downloads of all older versions of this add-on (attached to posts with release notes of each version) add-ons server for wesnoth 1.18.x also contains all older versions of Altera, many slightly edited to make them compatible with wesnoth 1.18.x Supports Wesnoth 1.10.7, 1.12.6, 1.14.16/1.14.17, 1.16.11 and 1.18.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports these versions of Wesnoth - download it from Wesnoth 1.14 or 1.16 or 1.18 add-ons server and manually copy it to ''add-ons'' folder of older Wesnoth, see included compatibility.txt file for details |
Altera
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Altera |
4542380043.32 MiB | 1087 down 60 up |
1772719016Mar 05 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Biased RNG in MP Since 1.16 the Biased RNG has been available in SP. It makes the outcomes of battles follow the expected value much more closely drastically reducing the variance. Choosing a different RNG is not supported in Multiplayer, so this mod tries to emulate the Biased RNG behaviour.
It's almost certainly incompatible with Advanced Wesnoth Wars and it's very possible more addons incompatible with this. Make sure to leave bugreports on the forums or on https://github.com/Discontinuum/Biased_RNG_in_MP !
Summary how it works: it calculates the expected value, which is EV = strikes * chance to hit. If it's an integer, the unit hits exactly EV times. If it has a fractional part, then the unit hits floor(EV) times and may make one extra hit with probability fractional_part(EV). The order of hits and misses is still random. For example: Mage has 3 attacks with 70% to hit. EV = 3 * 0.7 = 2.1. So Mage will hit two times surely and with probability 10% one more time.
Version 1.1.0: Statistics windows fixed |
Biased RNG in MP
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Biased RNG in MP |
264050.03 MiB | 321 down 2 up |
1758147539Sep 17 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rod of Justice A young mage, an embittered lich who once served as part of Wesnoth's High Council of Archmagi, and a mysterious faerie embark on a search for the only artifact that can save their home from a fearsome Demon Lord. Takes place after the Fall of Wesnoth, around the year 120 DE. 26 playable scenarios, 5 of which are story-only. |
The Rod of Justice
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The Rod of Justice |
99914109.53 MiB | 1393 down 20 up |
1785393966Jul 30 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
SXC Backside Survive until the turns run out or defeat all enemy leaders to win. There are shops where you can enhance your unit for gold. For any unit you kill you get gold and gain 4 MP back, what allows you to attack as long as possible. There will also appear some exceptionally strong bosses later, and the enemy will become stronger over time. Good Luck! |
SXC Backside
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SXC Backside |
71430.01 MiB | 395 down 1 up |
1718133406Jun 11 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chasing the Light Peaceful life of the Green Isle's inhabitants turned into a nightmare in an instant when legions of living dead invaded their land from the far West. Play as Haralin, a young peasant from a small village near Blackmore, who one day began to hear a mysterious voice calling itself messenger of the Light. Can you discover previously unknown powers, turn the tide of war and save your homeland from the hideous Wesfolk? 2 Chapters out of 4 finished. (Hard level, 10 scenarios.) |
Chasing the Light
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Chasing the Light |
4194299940.00 MiB | 853 down 27 up |
1772281746Feb 28 2026 | uk |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
FocusMasters This mode will make ranged units more effective during offense. It gives to ranged weapons one of the focus weapon specials. Focus weapon special increase damage during offense. Below list of focus weapon specials: Greater focus: +75% to damage during offense Focus: +50% to damage during offense Weaker focus: +25% to damage during offense |
FocusMasters
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FocusMasters |
152930.01 MiB | 52 down 2 up |
1790541792Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Girl unDead A girl living in the land of the frontier was involved in a wicked conspiracy and became undead. But that was only the beginning of her trials. (Expert level, 13 scenarios including cutscenes.) |
Girl unDead
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Girl unDead |
21574652.06 MiB | 1614 down 2 up |
1748629694May 30 2025 | cs, ja, ru |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
AfterLife 1v1v1 Afterlife for three players (FFA). Each player faces copies of two opponents. |
AfterLife 1v1v1
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AfterLife 1v1v1 |
121090.01 MiB | 1290 down 1 up |
1712525533Apr 07 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SSLM's MP Suite Includes several modifications to enhance multiplayer: > Grim XP: XP is simply earned by attacking. Relies less on random chance to level up, eliminates fuss about the killing blow. Level 2s are more common in MP! > Boreal Day: Lighting follows a sine curve, and each side gets a chance to take advantage of each new hour. > Triage: Starting player balanced by giving starting gold over the course of the first round. > Single Elimination: More fun multiplayer team games. > Doorstep: The leader can always step back to the home keep. Maps: Millirandom generates hex of terrain by throwing a couple 1000-sided die for a fresh, diverse, and balanced multiplayer experience. Changelog:: 1.8 Added 3p survival: Hive 1.7 Added Doorstep mod Added 5p battlestar map: Pantokratic Pentagraeme Added 2p duel map: Weave 1.6 Removed millirandom clumping. Map tweaks. |
SSLM's MP Suite
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SSLM's MP Suite |
1199840.11 MiB | 299 down 9 up |
1732564977Nov 25 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
After the Storm Music This add-on is a resource package providing music for the After the Storm campaign. It is NOT intended for installation without the After the Storm campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
After the Storm Music
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After the Storm Music |
3841177536.63 MiB | 1420 down 1 up |
1774756768Mar 29 2026 | es, ru |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Love for Shadows In the forsaken future where Prince Konrad hath fallen, the shadow of tyranny and corruption cast by the Kingdom of Wesnoth groweth ever darker with each passing day. Huclya, a young sorceresss, doth pledge her destiny to the powers of death, that she might restore tranquility to the people mired in sorrow... (Intermediate level, two episodes planned, 3 scenarios currently completed.) This is my first campaign! |
Love for Shadows
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Love for Shadows |
65895246.28 MiB | 1169 down 2 up |
1719204309Jun 24 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Merry Christmas Christmas-Themed Mini-Campaign Santa's elves have run out of Christmas trees during decorating and must travel to the Lintanir Forest for more. The guardians of the woods are not well pleased with this and will seek to oppose you. Can you gather enough trees to save Christmas in time? Three difficulty levels based on a time limit. Unlike most campaigns the time limit is for the whole campaign not a single scenario. If you waste too much time on one scenario you may be doomed no matter how quickly you do the others. Features a unique modify terrain ability. Alter the landscape to favour your side. |
Merry Christmas
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Merry Christmas |
58657475.59 MiB | 1201 down 2 up |
1718211408Jun 12 2024 | de |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
CircleSurvivalWOTG 3 maps with size 33x33, 25x25, 17x17 for 3 players. Spawned units are from addon War Of The Gods v2.7.6.4.8. Each 4 turns enemies waves are coming to you and your units. If you survive them enemies leader will die. Also landscape will change randomly each 8 turns. For each 4 turns you will gain 50 gold. There is 20 (for map 33x33, for map 25x25 only 14 and for map 17x17 only 8) locations where units will spawn, each with 75% chance to spawn enemy. First wave is full of 0 lvls and last full of 5 and 6 lvl units. You will gain also heroes from lvl 0 to lvl 4. Remember to right click your leader at first turn to choose bonuses for your all units. If you won't do this it will be chosen automaticly! Good luck and have fun! |
CircleSurvivalWOTG
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CircleSurvivalWOTG |
2401210.23 MiB | 373 down 56 up |
1790540791Sep 27 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Eclectic Era A multiplayer era which includes 11 factions intended to add variety to multiplayer without changing the feel of the game too much. Included factions: - Drakes (added to) - Celestials (from Era of Myths) - Dunefolk (default) - Elementals (from Era of Myths, slightly modified) - Infernals (assembled from cherry-picked units) - Knalgan Alliance (default) - Loyalists (default) - Northerners (added to) - Quenoth Elves (from Under the Burning Suns) - Sylvans (modifed Rebels faction) - Undead (default) This era is soley an eclectic compilation of ideas and units from other modders and from special campaign units within the original game. Although some tweaks were made, no original art or coding was used in the creation of this era. This mod would not exist without the extensive contributions made by the community. |
Eclectic Era
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Eclectic Era |
87068138.30 MiB | 396 down 2 up |
1727097141Sep 23 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Blitz Blitz is a high-speed, Free-for-All (FFA) or Team Deathmatch (TD) multiplayer mod designed for fans of intense, short sessions. It compresses the strategy of traditional gameplay into a fast-paced experience, with each match capped between 10 and 25 turns. The mod allows recruitment only at the start of the 3rd turn, encouraging players to make tactical choices with their early units and plan wisely as the game progresses. Victory in Blitz comes from either being the last player standing or achieving the highest rank on a unique leaderboard, tailored to highlight skill and performance. Key Features: – Adjustable Turn Limit – Set the maximum turns to control game length. – Extra Movement – Boost movement for faster, more dynamic gameplay. – Experience Modifier – Change experience gain for quicker leveling. – Bloodlust Mode – A special rule set for more aggressive gameplay. – Evaluation Modifiers – Customizable parameters to influence rankings and score evaluation. Blitz delivers high-energy battles and an exciting ranking system that rewards tactical skill and quick thinking, offering a new twist on the Wesnoth multiplayer experience. Patch 0.6.0 changes: – Team play support added – Bug fixes |
Blitz
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Blitz |
118850.01 MiB | 374 down 11 up |
1730563845Nov 02 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). Arabic, French and Italian translation by hermestrismi. Spanish translation by Sebas38760. (Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
463390.04 MiB | 2641 down 5 up |
1761413597Oct 25 2025 | ar, de, es, fr, it |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
ExtraWeaponsMode This mode creates for each new unit new melee and ranged weapons. Weapons deal one of 6 default damage types: blade, pierce, impact, cold, fire, arcane. |
ExtraWeaponsMode
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ExtraWeaponsMode |
290810.03 MiB | 378 down 7 up |
1790541771Sep 27 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Lair of Thugs In dark times, a band of outlaws decided to move to the south and live a new life, so a new point appeared on the map of Kerlat province - the Lair of Thugs. Pass through a series of simple challenges and find out the fate of this place in our beginner's campaign! (Novice level, 4 scenarios.) Introduces the Outlaw Wagon unit line (art by Mechanical). |
Lair of Thugs
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Lair of Thugs |
3238020330.88 MiB | 1355 down 3 up |
1783789734Jul 11 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Counter Strike 4 vs 4. Terrorists must place a bomb in one of two locations inside a mine. Counter-terror units must stop the terrorists. Find your way through the mine shafts, take ladders to upper and lower levels, the enemies may appear anywhere... |
Counter Strike
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Counter Strike |
137550.01 MiB | 34 down 1 up |
1781947713Jun 20 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Katzenspiele Just some funny, mostly mini maps for 2 and 3 players including terrain change, teleportation and a survival type game. It also features UMC terrain for a cool design. Changelog 1.0.5 -added a custom ai color to prevent color duplicates with player choice 1.0.4 -added a beta test for Nomades, a FFA map with random starting location |
Katzenspiele
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Katzenspiele |
1010640.10 MiB | 364 down 6 up |
1730931997Nov 06 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Magic Mod Allows the leader of each player side to use a wide variety of spells, with a simple mana system that controls the cooldown. Usable both in MP and singleplayer campaigns Ported to 1.16/1.18 by ForestDragon as part of the Wesnoth Modders Guild project. link to our discord server: https://discord.gg/K9N56hqGTm Changes from the original 1.14 version: v1.2.2 (update made by ForestDragon) -rebalanced some spell costs: -curse of hydra: 16 to 20 -holy water: 6 to 4 (arcane is less valuable in 1.18 than in 1.16 and older versions due to hejnewar's rebalance) -fixed the holy amulet item capping resistances at 50% when not supposed to (like when Absolute Ward is used) -made Arrows of the Wind spell description a bit clearer -Instant Fortress now can no longer place castles on impassable terrain with overlays v1.2.1 (update made by ForestDragon) -ported to 1.18 -cuttlefish summon now costs 12 mana instead of 14 -updated Book of Necromancy text to match how it actually works now -fixed Blessing of Wolf spell not working v1.2.0 (update made by ForestDragon) -added new mod option: if enabled, mana regen depends on leader level instead of always being 2 -new utility spell: Wind Sprint (+2 MP and [skirmisher] to caster for one turn, costs 1 mana) -new healing spell: Focused Heal: restore 50% HP of one unit in a 3-tile radius, costs 6 mana -new curse spell: Curse of Spirits: Pick a damage type and give enemy units in your vision -20 resistance to it till the end of the scenario. (basically Blessing of Spirits but reversed) -new summon spell: Summon Wose Shaman (costs 12 mana) -new astrological spells: -Astral Curse: change alignment of enemies in a 7-tile radius (costs 10 mana) -Radiance: Tiles in a 5-tile radius from the caster now have 33% lawful ToD bonus regardless of global ToD. (costs 20 mana) -Tenebris: Tiles in a 5-tile radius from the caster now have 33% chaotic ToD bonus regardless of global ToD. (costs 20 mana) -Equilibrium: Tiles in a 9-tile radius from the caster now have 0% ToD bonus regardless of global ToD. (costs 20 mana) -Healing Rune rework: instead of being an instant heal when stepped on, the rune now heals 8 HP per turn, which stacks with village/ability healing -to compensate, it now costs 10 mana instead of 6 -Astrological Spell category rework: -all whisper/chant spells have been merged into 'Astral Whisper' and 'Astral Chant', alignment is now chosen in a submenu -Curing Hand rework: Curing Hand spells have been merged into one spell that costs 8 mana -if the caster is lvl2 or below, the spell gives heal +8 and unpoison. if the caster is lvl3 or above it gives heal +12 and unpoison -Landwalk rework: most of the different landwalk spells were merged into one Landwalk spell, but it now costs 10 mana to compensate -'Landwalk - water' has been renamed to Waterwalk, and now also gives 1 movecost on reef terrain too -Alchemy rework: -Alchemy 1/2 have been merged into one Alchemy spell, costing 12 mana like Alchemy 2 used to cost -the random gold amount is now between 30 and 80 instead of 17 and 83, to make the spell more consistent -Stimulate Mind spell rework: -Stimulate Mind 2 has been removed -Stimulate Mind damage now gains 50% damage bonus per unit level (7 at lvl0, 11 at lvl1) -to compensate, Stimulate Mind now costs 8 mana instead of 5 (it is still more cost-efficient than the old Stimulate Mind 2 in most cases) -casting stimulating mind on the same units no longer gives duplicate mind attack attacks -enchanted weapon adjustments: -runeblade/arcane missiles price increased from 6 to 8 since it's a pretty powerful permanent buff, also to make it same as sniping bow -runeblade gains 3 strikes earlier, damage progression is adjusted accordingly -vision 1/2 have been removed, vision 3 has been renamed to vision -rebalanced some summon spell costs: -vampire bat: 6 to 5 -young ogre: 8 to 7 -ice skeletons: 9 to 8 -augur: 10 to 8 -dwarvish scout: 11 to 9 -ghost: 12 to 9 -swamp lizard: 16 to 14 -summon spell tweaks: -summoned merman fighter now has firststrike to make him more unique -random summons now includes Naga Guard -mass illuminate/mass darkness cost reduced from 5 to 4 mana, to better compete with Radiance/Tenebris -improved some text (such as the Arrows of Wind/Fire Beam descriptions which is now clearer) v1.1.6b (update made by ForestDragon) -fixed the annoying 'xmm_reborn' unstore bug filling up the chat whenever any unit dies with this mod enabled v1.1.6 (update made by ForestDragon) -new summon spells: summon swamp lizard, summon sea serpent, summon death knight -new curse spell: curse of hydra (blessing of hydra but reversed) -buffed Book of Necromancy - now it turns the unit into an undead 1 level higher than the taker (lvl0 becomes skeleton, lvl1 becomes revenant, lvl2 becomes lich, lvl3 and above becomes Ancient Lich), as previously it wasn't worth the 20 mana cost v1.1.5c (update made by ForestDragon) -fixed damage spells not triggering death events v1.1.5 (update made by ForestDragon) -ported to 1.16 -new crafting spell: Explosive Rune: creates a rune that deals fire damage to the first enemy that steps on it. scales with caster level -new crafting spell: Healing Rune: creates a rune that heals the first enemy that steps on it. scales with caster level -new crafting spell: Holy Water: creates a bottle of holy water which gives arcane on melee attacks until the end of the scenario -new utility spell: Instant Fortress: creates a castle with a keep around the caster -new curse spell: Curse of the Serpent: each turn, all living enemies have a 15% chance to be poisoned -new curse spell: Curse of Yechnagoth: Enemy units currently in your vision gain -1 MP,-1 damage, and -6 HP till the end of this scenario (basically Blessing of Eloh but reversed) -added mod options to Leader Magic Mod: -players can choose starting mana, ranging from 0 to 20 -Book of Necromancy now turns lvl4 and above units into Ancient Liches, and lvl2 units into Revenants -Bless of spells have been renamed to Blessing of -Bless to the Selected Ones has been renamed to Blessing to the Chosen Ones -added animations to fire beam and ice beam -improved lightning bolt's animation, now it is properly positioned -fixed ice beam/fire beam not using cold/fire damage -fixed random summon using outdated unit ids -fixed damaging spells being able to target petrified units |
Leader Magic Mod
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Leader Magic Mod |
419510.04 MiB | 1647 down 4 up |
1726734824Sep 19 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Bearer of Waters When change is wrought upon the land Fiery heavens crush the small and the great Wider grow the seas of sand And oases no longer the thirst sate But in the past may salvation be sought In the depths of myth and memory When forefathers the desert fought And emerged through veils of victory Fly, then, on the wings of the bold With the Dunes' sons and daughters Into the mists of eras untold To return as the Bearer of Waters... SP campaign, 26-29 scenarios (3 dialogue-only included), Intermediate/Challenging Level. Aquarius Music Pack is not mandatory, but strongly recommended. |
The Bearer of Waters
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The Bearer of Waters |
99537929.49 MiB | 915 down 3 up |
1785774374Aug 03 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Custom Campaign This mp modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
318500.03 MiB | 1717 down 3 up |
1744834682Apr 16 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
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Akladian Music |
5061043648.27 MiB | 8146 down 1 up |
1730001603Oct 27 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Aria of the Dragonslayer Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer... (Part III of the Dragon Trilogy, SP Campaign with 51 scenarios, including 3 dialogue-only.) Requires War of Legends add-on Please send Feedback to the Wesnoth Modders Guild Discord server's #content-feedback channel directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
Aria of the Dragonslayer
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Aria of the Dragonslayer |
3966774337.83 MiB | 3334 down 7 up |
1788542450Sep 04 2026 | es |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flames of Hope Strange and terryfing news coming from cities and coutrysides disturbs Wesnothian people. Can you find out what happened? |
Flames of Hope
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Flames of Hope |
23576672.25 MiB | 1295 down 4 up |
1748986984Jun 03 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Multiplayerifier Makes campaigns multiplayer by giving the abilty to give unit to other player. Units return to original player at the end of the scenario For now only campaigns with one human side are supported For now only one side can be added. For now only works in local After giving the 1st unit you should save and reload to asign a controller to the new side. source code at https://github.com/EmileXVIII/wml-Campaign_Multiplayerifier |
Campaign Multiplayerifier
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Campaign Multiplayerifier |
188430.02 MiB | 372 down 4 up |
1715977187May 17 2024 | |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Quenoth Elves MP Faction The Quenoth Elves faction is added as playable multiplayer faction in the era 'Quenoth Elves + default'. This faction contains all four of the recruitable Quenoth units from the 'Under the Burning Suns' campaign in Wesnoth version 1.18.1, the Dust Devil from the same campaign, renamed Desert Hunters from the same campaign in Wesnoth version 1.12, and Merman Hunters. |
Quenoth Elves MP Faction
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Quenoth Elves MP Faction |
45278054.32 MiB | 633 down 2 up |
1727097097Sep 23 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44360664.23 MiB | 434 down 2 up |
1711193772Mar 23 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Black Magic This map is designed for 6 Player Multiplayer coop/vs, or Singleplayer against AI. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2023 |
Black Magic
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Black Magic |
97060.01 MiB | 1060 down 1 up |
1710432704Mar 14 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Adventure Map Pack This is my first add-on! A W.I.P. Map pack with many short adventure packs. Features two maps yet. • The Hunt of the Basilisk Follow two brothers trying to hunt the famous and mythical Basilisk. • The Raven Cross This time, get in the scenario of two lieutenants defending their kingdom from the dunefolks! (This map isn't 100% tested, I'd say it's around 95% tested. If you find a bug, please tell me. My contact is at the end.) --- CHANGELOG --- • 0.0.1 17/10/2025 Released the add-on with the first map (hunt of the basilisk) • 0.0.2 17/10/2025 Some quick hotfixes. • 0.0.2b 17/10/2025 Added spanish translation. • 0.0.3 18/10/2025 New map! The Raven Cross, made in the same day it was released, with translation to both spanish and english. • 0.0.3b 18/10/2025 Some quick hotfixes on translation. Also forgot to mention the 0.0.3 also had some fixes regarding the Basilisk health. • 0.0.4 25/10/2025 Balance fixes in The Raven Cross, fixed translations again. • 0.0.4b 27/10/2025 (More) balance fixes in The Raven Cross, buffed thornugar. Contact (Discord): Vastrael_KRWW |
Adventure Map Pack
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Adventure Map Pack |
200850.02 MiB | 230 down 7 up |
1761598231Oct 27 2025 | es, wesnoth-Adventure_Map_pack |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
TWLP_Music Non-mainline music for the SP campaign 'The Wolves' last path', by skeptical_troll |
TWLP_Music
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TWLP_Music |
2255306721.51 MiB | 1762 down 2 up |
1712173571Apr 03 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest* Conquest is a game mode for multiplayer matches (unrelated to World Conquest).
It uses simplified combat and shifts the focus more on the big picture: conquering regions.
RPG elements are removed, instead new strategy elements are added:
* Recruiting units happens in the villages, not with leaders or keeps.
* Controlling all villages in a region gives bonus gold.
* Naval combat exists!
* Diplomacy with other players is important…
Maps can be played versus AI and with up to 6 players – leave slots empty to play with less.
When opening the game, check the »Custom Options« for the map. Difficulty, map variation and more can be set there.
Community-Chat: https://discord.gg/jekZpTub3X
Development: https://github.com/sevu/conquest
This add-on is compatible with »Alliances Mod«!
Please also see the additional maps in the »Random Maps« section.
Players can join your game without downloading the add-on. But one needs to download it for the translation.
The Changelog:
(13-06-2026 v2.7.6)
- Option to spawn no neutral units.
- Optimizations to capitol mode.
- Capitol distance is kept secret.
- Restore requires 1 move left.
(29-05-2026 v2.7.5)
- Pasarganta: mapchange near Atlassa
- Realm mode for 2-5p: available realms depend on number of players.
This is like in Conquest on 1.10 for maps Crusades and Wesnoth.
E.g. in 2p Wesnoth, Orcs and Eastmark are available.
(29-05-2026 v2.7.4)
- Crusades: Islands can be taken as 7th realm and option to play with 7 sides.
- Archipelago: added region table (if one uses region names as label style in options).
- Fix case of ai unboarding without boat.
- Fix bug in teleport distance calculation.
(17-05-2026 v2.7.3)
- Restoring hitpoints buffed and enabled on oasis.
- In capitol mode, avoid testing same position twice.
(04-05-2026 v2.7.2)
- On Pasarganta, fix distance calculation for right north-south teleport.
- Dunefolk infantry has 60% on hills (previously 55%)
(11-02-2026 v2.7.1)
- Restore Menu to heal units added.
- Flying units can’t board ships.
- Dunefolk cavalry defence increased on sand and hills.
(20-01-2026 v2.6.1)
- Fix of alignment of 3g ship on 1.18
(24-12-2025 v2.6.0)
- Lobby gold can be set in 5g steps instead of 25g.
- AI change reverted.
- AI can unboard units.
- AI can be added to Conquest+. For that, add into the scenario:
[load_resource]
id=Conquest_AI
[/load_resource]
- Recruits are now animated.
- Change 6g Drake damage to 13-6.
- Neutral growth, spawns theme and AI boni are listed in [objectives].
- Switched to full music playlist.
- Droid Menu removed.
(08-12-2025 v2.5.1)
- Fix 15g ship on 1.18
(05-12-2025 v2.5.0)
- You can now easily add Realm mode to maps. End of Pasarganta file has an example for Torath.
- New is the WML tag [capture_region] and a macro with which one can define realms with 1 line.
- Realm mode added for Torath 2-5p (part of Pasarganta).
- AI is now a lot faster, at the price of removing a part of it.
- AI keeps workers on villages.
- With XP Mod all units have now 100xp and the AMLA bonus is similar to XP Mod bonus.
- Wales map can be played with 8 players.
- Simplified sides.cfg, easy to add 2 more sides when you are more than 6 players.
- Variable CE_SYSTEM.number_of_attempts can be set in scenario code to a value >2.
- [region] tag is now always enabled.
- Fix for 1.19.15 (changes to ships).
(03-07-2025 v2.4.0)
- New map: Archipelago (The New World).
- Nicer labels in Poland map.
- Region table on some maps.
- French translation for all game strings.
- Game ends as soon as killing the last non-leader unit and capturing last village.
- Option to play World map without boats (as in original release).
- 1.19 compatibility (leader_lock=no in sides.cfg)
- 1.19.12 uses the new ships.
(14-03-2025 v2.3.0)
- Ported Dative maps.
- AI is enabled on every map. Will recruit humans on any village.
- It is now possible to adjust the Gold per Village setting.
- AI location is no longer revealed by scrolling to it.
- Colors are now reassigned if two players have the same.
- Support for XP Modification add-on.
- Show vision of own units already before you start your 1st turn.
- Pasarganta tunnels+teleports directly onto rune is for free.
- Pasarganta maps without tunnels had a bug in capitol mode.
- Updated map descriptions.
- Updated documentation.txt in the add-on files.
(13-02-2025 v2.2.2)
- Fix hp of 10g Drake.
(13-02-2025 v2.2.1)
- French translation (requires download).
- 20g ship for 1.18.
(11-01-2025)
- Experimental support tunnels in capitol mode.
(29-12-2024 v2.1.2)
- Compatible with Wesnoth 1.19
- Worker ability is displayed.
- Increased maximum distance by 1 in Surdmark.
(12-10-2024 v2.1.1)
- Roman map is colored.
- Removed number of tries option.
(08-08-2024 v2.1.0)
- Renamed Conquest* to just Conquest and changed scenario IDs.
- Explain difficulties in mouseover in detail.
- Others do not need to install the add-on.
- Colored Europe map; changed gold: Italy 4, Germany 8.
- Surdmark uses by default different mapvariant.
- Different flag, to better see village ownership when zoomed out.
- If you are ever more than 6 players, you only need to edit sides.cfg.
- One can choose between different implementations for tunnels in Pasarganta.
(15-07-2024 v2.0.4)
- Colored Poland / Palandir, Jel’Wan, Lotrando maps.
- Wesnoth map can be played without boats to introduce the game to new players.
- On Wesnoth winter map your initial units have 3 moves.
- New difficulty option surprise / auto-select. Renamed difficulties.
(28-06-2024 v2.0.3)
- Colored regions for Pasarganta.
- You can give new players more gold or income.
- AI receives 2 village_gold, AI boni are visible via alt+s.
- Fix worker not working.
- Default hotkey »g« for recruiting.
(21-06-2024 v2.0.2)
- 11/14 and 11/13/15 starting gold for 1vs1 and 1vs1vs1.
- Dunefolk riders can’t pass mountains; 8g Drake removed.
- Torath, Samrock, Liquergue fit better into Pasarganta.
(16-06-2024 v2.0.1)
- Bugfix/tweaks for difficulties and Alliances Mod support.
- Re-enabled building of boats in Merfolk villages.
- Pasarganta map version 2.4 from forums (previously 2.3)
(11-06-2024 v2.0)
- It is now possible to translate this add-on. German translation included. While other players do not need the add-on to play, they need it when they want it translated.
- Added Surdmark map with teleports by Lich_Lord.
- Added Pasarganta and all its variants from Lich_Lord.
- Added Palandir variant and teleports to Poland map.
- Added Roman variant to Europe map.
- Added winter map of Wesnoth.
- Added World map (without regions).
- New recruit menu, one can assign a hotkey to it in the hotkey preferences under Custom WML Commands.
- Units have now levels (equivalent to their gold cost).
- Nicer realm mode and game mode presentation.
- Disabled building of boats in Merfolk villages.
- Rare board ship bug when adjacent to two cities fixed.
- Corner case of first player spawning with 4 villages fixed.
- Menus fit on screen when played with 2x scaling on 1920x1080 (effectively 960x540).
- Games can be started from the command line.
(21-04-2024 v1.9.6)
- Support Alliances Mod by revealing leaders to other players.
- Scroll to new region in realm mode. Realm mode added to Crusaders.
- Fog and shroud can be switched off/on (village_gold remains unchangeable).
- Uses a resource now. Disabled xp gain.
- Changed default options on some maps to showcast them.
- Removed ampersand from random maps region name, causes a bug.
- All village mode works when leaving a side in-between empty.
(22-03-2024 v1.9.5)
- Ported to Wesnoth 1.18.
- Boats are displayed for all players. Dhow is replaced by new Outrigger sprite from main game.
- New objectives screen, updated many descriptions. Objectives are shown for other players at the right time too.
- Finished option to increase neutral unit strength.
- Fixed Realm mode having first_time_only=yes.
(17-11-2019 v1.9.4.1)
- Bug fixed. Boats were unable to be recruited with different type of shallow waters or fords nearby. Now you are able to recruit boats near any water.
(17-11-2019 v1.9.4)
- Added random maps generator with 4 different sizes. You can customize size in Settings where you normally regenerate map and it should work, but I have not tested it.
(10-11-2019 v1.9.3.3)
- AI will recruit ships sometimes too, but yet cannot board them.
(9-11-2019 v1.9.3.2)
- AI can recruit up to 25g human units.
- AI will attack enemies adjacent to new recruits if they are likely killable.
- AI recruits will be animated and focused on.
(5-11-2019 v1.9.3.1)
- Removed turn limit option in start of game. I dont see point, we all use unlimited always.. waste of time to have this option.
- AI recruitments will leave 1 stronger unit inside village.
(3-11-2019 v1.9.3)
- AI recruits appear in normal places, not on stupid water hexes etc.
- Jelwan map fixed for bugs.
- Base income bonus bug fixed. Previously when ships were capturing cities by unboarding units the base income was not updating.
- Added option to adjust AI extra starting gold (Default 0)
- Added option to adjust AI extra per turn income (Default 0)
- Some AI recruitment pattern bugs fixed.
- First turn AI recruits bugs fixed. Previously AI would rarely recruit on turn 1 and error message would also appear.
- AI will spend most or all leftover gold.
(27-10-2019 v1.9.2.2)
- AI a bit smarter to capture enemy empty villages.
(27-10-2019 v1.9.2.1)
- Swapped capitol with all village mode (renamed standard into all village as well) and made capitol a default choice on start of game.
(27-10-2019 v1.9.2)
- Added experimental AI but only for human recruits, therefore only Europe, Crusades and Wales maps. The AI will control enemy’s properly droided sides or computer controlled sides. It does not cheat to the best of my knowledge, but it is bugged in a way that units appear on water around villages etc. The AI is very stupid, but I still had medium-hard time fighting it in Europe FFA with me and 5 AIs. In 1v1 AI does not stand a chance, it can not build ships, etc, but it will be improved in future and bugs fixed and more maps added to support AI.. AI will become more intelligent in later updates, although it wont let you kill itself easily in its current state either.
(26-10-2019 v1.9.1)
- Bug fixed: Changed 15g merman unit attack from pierce to blade. Thanks Spieler.
- All assassins will deal extra damage to all type of 25 gold generals and warships.
(11-08-2019 v1.9)
- Added Crusades, Lotrando, Gagarna and Jelwan maps (last one gives an error related to region names, need to fix & investigate, not sure if affects anything, either bonuses will be broken or most likely just region names cut in half)
- Fixed Miedzyrzec typo on Poland map into Miedzyrzecz as advised by Elder.
(11-08-2019 v1.8)
- Fixed neutrals spawn bug on turn 2.
- Added option for neutrals to get stronger every X turns.
(11-08-2019 v1.7)
- Added options to show village labels in fog or not.
- Fixed fog clearer bug for REALM and STANDARD game modes.
- Added tools to convert c- maps with less effort.
- Added Poland map.
(03-08-2019 v1.6)
- Added droid menu to be able to droid sides properly. You will no longer have to see other sides when their previous owners die or leave game.
To use just right click on your king. But make sure you specify your nickname in host settings or it will not work.
(03-08-2019 v1.5)
- Increased speed of distance to enemy function by removing capture event from it.
- Added visual graphics for sides bonuses when you mouse over on flag in top left corner.
- Modified the code of map bonuses, now we can easier transfer c- maps into c*
- Fixed spearman pierce bug which I accidently created myself before.
- Fixed the scatter fog clearers, now they will for sure occupy every empty village and it is also much faster.
(02-08-2019 v1.4)
- Distance to enemy should work now. It is slow for now, it is ugly, but it seems functional..
(01-08-2019 v1.3)
- Added Wesnoth map.
- Ships image shows units loaded inside which enemies can not see.
- Can load unit inside ship even when ship has no moves left.
(01-08-2019 v1.2)
- Added Dwarfs neutral spawns (2g and 4g) and included into c- theme.
- Added 3 more options of C- easy, C- medium, C- hard neutral spawns themes.
- Moved workers to the end of recruit list.
(31-07-2019 v1.1)
- Modified Europe Map to work based on C* rules.
(30-07-2019 v1.0)
- Modified Wales Map to work based on C* rules.
- Neutrals are white color instead of orange.
- Unboarding and recruiting refreshes the fog.
- Added 4 Options of AI spawns on turn 2:
a) random neutrals like in C- (1g/3g/5g)
b) all 1g like C original
c) 2 of my own modifications (1-15g)
(Can switch theme in hosting settings).
- Fixed magenta color and fog clearer units..
- Other minor unnoticeable bug fixes.
- Removed giant text spam that blocked seeing recruit list for ships and units. |
Conquest*
Forum topic
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Conquest* |
3680540.35 MiB | 1198 down 27 up |
1781356034Jun 13 2026 | de, fr |
|
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story Of A Drake Outcast Far away from Wesnoth, a group of drakes have to fight for survival as they are exiled from their safe caverns. (Easy level is balanced, but Medium and Hard are not.) |
Story Of A Drake Outcast
Forum topic
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Story Of A Drake Outcast |
22301472.13 MiB | 689 down 3 up |
1754659072Aug 08 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An add-on based of the mainline scenario »A New Land, https://github.com/rwallac/ANLEra«. Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions. AI-Enemies get over time new recruits too, and they might destroy your buildings. This add-on is formed around an era, with which this mechanism can be applied to any map. Also included are several custom scenarios, for 2 to 5 players. Contains the maps: 2p A new Island, 4p ANL, 5p ANL The Wall, The Great Wall Dome Isle, Aybabtu Valley End of Days Modified multiplayer maps (created by Hay207): 2p - Silverhead (included) 2p - Freelands (included) 3p - Orocia ANL version in the add-on ANL_3p 3p - Fallenstar Lake in the add-on ANL_3p-fallen More add-ons: 3p - ANL Crossover with Colosseum add-on 4p - Undead Empire add-on 5p - Mega Land (unreleased) Map Feedback https://r.wesnoth.org/t42519 2nd Repo: https://codeberg.org/LibreGaming/ANLEra On other add-on servers: JoyCamp add-on on 1.19 Try it with the development release of Wesnoth. ANL_2p in 1.14 contains 2p - Caves of the Basilisk https://r.wesnoth.org/t50992 You can connect to the 1.14 server by using addons.wesnoth.org:15014 but play it without the era in 1.18. Don’t forget to change back to the normal add-on server. Original idea and implementation was done by Bob_the_Mighty. |
A New Land Era
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A New Land Era |
31925563.04 MiB | 5383 down 11 up |
1767490302Jan 04 2026 | de, es |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Cannibals This mode allows to get hit points after killing units. For 0 levels death you will get 1 hit point and for higher levels its 3 hit points multiplied by unit level. |
Cannibals
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Cannibals |
149190.01 MiB | 94 down 2 up |
1790541650Sep 27 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Trials MP era with six new factions, mostly new units. Fully playable with new abilities, traits and specials all working. Feedback welcome, see the forum thread under Faction and Era Development. Updated to 1.18 by Atreides. All units now have either a semi-custom attack sound based on weapon name or one or more of 12 types of generic sounds based on type and range. Can be combined with the Lonely Era now! Both must be installed of course. Together with the default it comes to 20 factions to play with or against. Up to 54 as part of the Neverending Era if that is installed. |
Age of Trials
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Age of Trials |
6499740.62 MiB | 3301 down 2 up |
1739328354Feb 12 2025 | de |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advanced Wesnoth Wars (second fork) Last Wesnoth version tested: 1.18.5 (Read CHANGELOG.md or the forum link for more details) NOTE: DO NOT INSTALL THIS FORK, FIRST FORK AND ORIGINAL VERSION TOGETHER, UNINSTALL ONE Disclaimer: As of now, the mod is in maintenance mode. It has been tested on game version 1.18.5 and works as expected. Feel free to submit found bugs, but please note that I cannot guarantee a quick fix. DESCRIPTION: A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides including AI (except for special cases). FEATURES LIST : - No Random Combats: attacks never miss, terrain bonus is instead used as damage reducer. You will be able to change the base damage by a percentage to balance if necessary. - Squad Mode (HP-related strikes): Units do proportionally less attack strikes the less HP they have (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Floating Notifications: Floating text on the unit currently leveling-up. - Level-Up : Relative Healing: When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. - Level-Up After Max Level Advancement : Increase Level Number: The unit level will continue growing with the AMLA level-ups. This affect to some abilities as leadership, upkeep cost, and experience the enemies get fighting or killing the unit. You can change the maximum level of leadership and inspire abilities with this feature active. - *Updated* Level-Up After Max Level Advancement : Manual or Random Bonuses: Units already AMLA (purple XP bar) gain an extra ability or increased stat each time they level-up again. To identify them, they will have a new bracelet icon. Possible rewards: Melee damage +3, Melee strikes +1, Ranged damage +2, Ranged strikes +1, Movement points +1, First strike, Poison, Leadership, Distract, Regenerates, Adrenaline, Backstab, Marskman, Loyal, Fearless, Slows or Camouflage. - Level-Up After Max Level Advancement : Promoted Leaders: Standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and will receive a bronze crown icon (keeping the Loyal icon in case). You can set the minimum level to be promoted. Excluded for special Heroes. - Epic Heroes: The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes, and an optional small regeneration ability, making them harder to kill. They also get optionally the distraction ability, that excludes Zone of Control around for allies, but not for themselves. Excluded for Promoted Leaders. - *Updated* Learning from battlefield (Passive XP): Extra XP for all units each turn (except for the ones not recalled). You can choose Passive XP for low level units, for AI and for AI leaders separately. - Learning from healing (Max XP/turn for Healing): Each turn, Healers will earn 1 XP for each adjacent wounded or poisoned ally, but you can limit the max/turn. - Berserk tweak : Fury: Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. You can gain ability 'Bloodthirsty' by killing a certain number of enemies. - *New* Berserk rounds: Change the combat rounds of standard berserk ability, making it less risky. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. A new eye icon indicates if the surprise attack is prepared. To avoid free exploration, undo can be disabled for some actions all the time, or when there is at least one unit alive and in play with the ability to hide. - Ninja Wars! (Stealthy units): Most of units will get melee back-stabs, poison arrows, diversion, skirmisher, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *New* Villages line of sight: Villages can have a line of sight for the owner side, with configurable distance. - *New* Recall cost of units: Choose the cost to recall units with chosen level or lower. Cost of higher level units remains unchanged. You can select free cost, half, recruit cost + 1, percentage of recruit cost, or no changes. - *New* Back to reserve: Allows you to send normal units back to the recall list with right click on keeps. Also set the cost for performing this action. - *New* Desertions: One unit desertion will occur per turn when a human player side has less gold than a value you can specify. - *New* Help menu: Contextual help accesible with right-click anywhere, with detailed explanation of the features, and the status or configured value for each, with options to activate, deactivate, or change values. - *New* Tools : Utility to setup an AI controller for sides, leaders, and individual units, change controller of any side to human or AI, activate Fast AI, change any side color, create labels with custom color, category and tooltip, recolor units randomly to add variety, change poison HP damage, HP recovered by resting, default recall cost, base gold income, village income, village support, experience multiplier and experience gained fighting or killing units. - *New* Import and export units anywhere: Contextual menu accesible with right-click, with capability of import and export units from and to any campaign or scenario. - Guaranteed compatibility with: All mainline campaigns, To Lands Unknown, A New Order, Legends of the Invincibles, Non-Fatal Wounds Extended, and most of the existing campaigns, eras and modifications. - Also includes a PvPvE scenario: '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute! If you experiment a bug, please report it to me on the forum or the discord server (Toranks), and try to modify or disable the feature with the Help Menu. |
Advanced Wesnoth Wars (second fork)
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Advanced Wesnoth Wars (second fork) |
13993521.33 MiB | 1599 down 1 up |
1753529885Jul 26 2025 | es, fr |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Invasion from the Unknown Music This add-on is a resource package providing music for the Invasion from the Unknown campaign. It is NOT intended for installation without the campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
Invasion from the Unknown Music
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Invasion from the Unknown Music |
3727695535.55 MiB | 1851 down 1 up |
1774756784Mar 29 2026 | es, ru |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XpPerHealing This mode allows to get extra experience after healing units. For 0 levels which you heal you will get amount of experience divided by 2 of chosen amount at start and for higher levels you will choose from 2 to 20 experience multiplied by unit level. For curing poison healer will get 4 experience. |
XpPerHealing
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XpPerHealing |
164560.02 MiB | 229 down 2 up |
1790542398Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
After the Storm This campaign is the immediate sequel to Invasion from the Unknown (IftU). After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey. (Intermediate level, three separate episodes with 13 scenarios each.) Requires Wesnoth 1.18.0 or later, or 1.19.22 or later. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t32091› • Feedback thread: ‹https://r.wesnoth.org/t39495› |
After the Storm
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After the Storm |
1961271818.70 MiB | 1491 down 2 up |
1791679117Oct 11 2026 | es, fr, ru |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Atz' Maps A variety of maps, mostly 1v1 or 2v2. Ported from 1.10 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 2p - Keryn Gorge 2p - Lone Caldera 2p - Long March 2p - River Rapids 3p - Hill Shore - 1 vs 2 4p - Back To Back 4p - Caedd Ridge Alternate 4p - Caedd Ridge 4p - Lake Delta 4p - Lone Caldera 4p - Long March 4p - Spiral Court - 2 vs 2, teams are layered between each other 4p - Triple Threat - 1 vs 3, triangle map, centre vs corners 4p - Upriver - 1 vs 3 6p - Triple Threat - 3 vs 3, triangle map, 3 in centre vs 3 corners |
Atz' Maps
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Atz' Maps |
223830.02 MiB | 942 down 1 up |
1708641999Feb 22 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Drums of War For five years the kingdom of Anduria has been at war. The orc warlord, Sreng, has pushed the realm to its limits. King Ethylin-Mor gathers the heroes of Anduria for one last effort to rid the land of this plague once and for all. If Anduria is to survive, Sreng must die. (6 scenarios: Beginner - Intermediate Level) This upload is part of vghetto port project. |
The Drums of War
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The Drums of War |
2326208922.18 MiB | 1968 down 1 up |
1712746467Apr 10 2024 | ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Valley of Death Big pretty 2p map. Theme: A human country under threat by evil. Mainly for Player against AI, but balanced enough for fun PvP. Epic battle, several routes through nice terrain. Each side has a CITY with 20 villages and some defenses. Only few villages in between. - PvAI: 3 gold per village for massive war - PvP: 1 gold per village for shorter rounds - Always: 1 support per village - For PvAI: Make sure base income of AI is 5-20 higher than your own. |
Valley of Death
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Valley of Death |
106660.01 MiB | 155 down 2 up |
1746008249Apr 30 2025 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Odyssey Symphony Complication of music used in campaigns. |
Odyssey Symphony
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Odyssey Symphony |
3295805431.43 MiB | 2191 down 1 up |
1739891177Feb 18 2025 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Secrets of the Ancients MP It is a 2 players MP port of the second half of the Secrets of the Ancients campaign. You start with some units in your recall lists. Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can’t you? (Hard level, 7 multiplayer battle scenarios.) |
Secrets of the Ancients MP
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Secrets of the Ancients MP |
44087224.20 MiB | 412 down 1 up |
1748460750May 28 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife 1v1v1v1 4 player edit to the afterlife 1v1v1 map pack made by dwarftough. Might not work, no promises :) |
Afterlife 1v1v1v1
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Afterlife 1v1v1v1 |
123130.01 MiB | 743 down 2 up |
1725620657Sep 06 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Great Steppe Music (Optional) This add-on contains music used in some scenarios that come with the Great Steppe Era Changelog: 0.2.0 Release - new tracks, for the Bard unit, as well potentially for later campaigns 0.1.6 Release - new track for the upcoming campaign 0.1.5 Release - new track for the upcoming campaign 0.1.4 Release - new icon 0.1.3 Release - new icon 0.1.2 Release - re-added the Black Vortex track, but credited Kevin Macleod in black_vortex.license this time 0.1.1 Release - removed unused music 0.1.0 Release the initial alpha release |
The Great Steppe Music (Optional)
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The Great Steppe Music (Optional) |
4370517641.68 MiB | 7362 down 3 up |
1759832096Oct 07 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
3rd Army Don't fool with this yet, it is under construction |
3rd Army
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3rd Army |
10250630.98 MiB | 3570 down 1 up |
1714677906May 02 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements 0.62 - color changes, reduced some deprecated macros, repaired some icons missing after the merge to 1.18 0.63 - thanks to ForestDragon, I could find and replace more missing images and fixed the royalarmory message spam |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13891161.32 MiB | 1688 down 4 up |
1711315504Mar 24 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Feudal Era The Fourth Age of Orbivm; the Feudal Age, features the Aragwaithi, Kedari, Ceresians, High Elves, Clockwork Dwarves and Steppe Orcs. Thoroughly debugged 1.12, ported to 1.14/16/18, incorporated into Neverending Era. |
Feudal Era
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Feudal Era |
18377511.75 MiB | 2684 down 2 up |
1730672667Nov 03 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Infection Era Once the world was bright, on the endless ascent of learning and knowledge. We threw off the old ways of magic and sorcery and gave ourselves over to science and technology, throwing back the dark and stealing the power of the everlasting dragons for humanity. The bloodied peace at dawn heralded in a new age of Pax Wesnoth. But our hubris was our undoing. We thought we could improve the human form, to imbue ourselves with the might of the Everlasting Dragon by gene editing and viral vectors , to serve as demigods in our ascendance beyond mortality. But we were wrong. The clouds of viral particles which were to be our salvation only revealed the true darkness latent in the human form. Overnight, what we knew was cast down, and those who survive struggle endlessly over that which remains. But our foes number among the living and the dead. Infection Era contains 6 new custom multiplayer factions, with each faction including 6 full unit trees and combat animations. Future updates will further improve art, unit balance, and potentially include additional units. v0.8.2 includes additional bugfixes and balance patches. Updated for Wesnoth 1.18 |
Infection Era
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Infection Era |
1197166911.42 MiB | 602 down 1 up |
1718077024Jun 11 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Resurgence of the Forgotten Once a powerful mage, Quomydon was buried in a tomb with his old artifacts, among them the Fëra'Khan (also known as the Phoenix Ashes), which contain immense power. After a century of peace, a group of tomb raiders sought glory and treasure but inadvertently resurrected the guardian of the Ashes. Now, he must safeguard Fëra'Khan and transport it to safety, lest it fall into the wrong hands... 07 senerios inspired by campaign 'Moved Graves' from BfW 1.01 |
Resurgence of the Forgotten
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Resurgence of the Forgotten |
24222692.31 MiB | 929 down 2 up |
1731754775Nov 16 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Burning Souls All hope for the island of Bilheld seems to be slipping away from its inhabitants. But an unsuspecting drake is about to lead his people on a journey for peace, and a life without war. However, the journey will be difficult... (Expert level, 15 scenarios.) There's a thread on the forums where you can witness the development of this campaign. This upload is part of vghetto port project. |
Burning Souls
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Burning Souls |
27290072.60 MiB | 801 down 1 up |
1753867851Jul 30 2025 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
4P - King of the Hill (scenario) 4P-2vs2-scenario, with tow maps and a system like King of the Hill. |
4P - King of the Hill (scenario)
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4P - King of the Hill (scenario) |
166000.02 MiB | 861 down 9 up |
1733166921Dec 02 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Extended Armies Era The purpose of this add-on is to extend each faction with units they don't have in the standard eras; for example, dwarves don't have a mage or healer in the standard eras, now they have in these extended eras. Basically, they are the default Wesnoth armies, but with additions, and a very small number of edits, to keep them balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on http://forums.wesnoth.org/viewtopic.php?f=19&t=37358 Ported to 1.12, 1.14, 1.16 and 1.18. The 4 included scenarios all use this era's units in scripted battles. One of them is a fully scripted survival pitting the new and original Monster Horde faction vs 8 AI opponents attacking from all sides. In another you take on the role of 3 Orc (extended armies era faction) commanders besieged by 6 AI attackers. The other two scenarios also pit you vs the AI survival style as you play the Monster Horde. Nine other maps originally included with the era have been split off into their own add-on called BomSite Maps. They work with any era. |
Extended Armies Era
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Extended Armies Era |
34500073.29 MiB | 3365 down 2 up |
1734899193Dec 22 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
End Turn - Menu Item I added a menu item to end the turn via right click. I saw this feature in 1.12, so I re-added it. |
End Turn - Menu Item
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End Turn - Menu Item |
90400.01 MiB | 88 down 1 up |
1767214558Dec 31 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character. You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. |
Bob's RPG Era
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Bob's RPG Era |
78263907.46 MiB | 1198 down 2 up |
1733842788Dec 10 2024 | ru |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Legs and Treads Figth a mobile war with hovercraft, tanks, and mechs across 27 maps. 9 general units (each with one upgrade) and additonal 3 units per every special faction offer variability and fun. Setting: It is the year of 2033. Humanity has progressed further into robotics and lasers than into atomics and information, leading to mechanization in the civilian sectors and of course the military. Due to this however small scale use of nuclear weapons has been common and the devastation brought upon them lead to a 2 year goal for the complete global disarmament of nuclear arsenals! A great victory for the pacifists. Sadly, without anyone knowing, an elite cabal got their hands on a handful of nuclear warheads while they were being transported to be decommissioned. In the year 2032 they detonated them simultaneously at many important sites across the whole planet. City centers wiped out, glaciers vanishing, dams breached. In this new age of uncertainty four great military powers have surfaced. The European Coalition, the Eurasian Joint Task Force, the Oceanic Defense Cadre, and last but not least the United Regions of America. Who will survive? Who will thrive? And who will be ground to dust under LEGS and TREADS? |
Legs and Treads
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Legs and Treads |
4255410.41 MiB | 3 down 1 up |
1791751136Oct 11 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Champions Hi everyone, this is me ChaosRider! In this addon you have to fight vs other players. You don't end your fun after your leader first death. You'll have to take part in three battles on 3 different battlegrounds. Each battle result (won/lost) determines your final place. This scenario is playable with 8 sides. Each side get 50% bonus to leader hp and one random 1 lvl hero. Everytime you kill or your leader get killed leaders and units of the battleground (where it happened) are restored (full hp, no poison, no slow) and will move to new battleground. There is 12 battlegrounds, each with randomly created terrain. Host can set at start do you want ai guardians or not. If yes, then in each of battlegrounds are ai guardians. They can't move, but can attack. Before each new battle you get 100 gold (you can increase it to max 500 gold). Also you get in 2nd battle 2 lvl hero and in third battle 3 lvl hero. Your leader and your recruits (also new) will be petrified until on the battleground show up your opponent. At the right side of map are places for leaders. From the highest for best (3x won) and to the lowest for worst player (3x lost). Before end champions score board will appear. If you ended game on 8th position, then don't worry. Just try it again and play better next time! This addon is called Champions. If you liked it, go download it or visit topic on wesnoth forum and leave feedback. Good luck and have fun! |
Champions
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Champions |
430820.04 MiB | 326 down 22 up |
1790541660Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
All Loyal This addon add loyal to all recruits and recalls (no upkeep) |
All Loyal
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All Loyal |
167450.02 MiB | 630 down 1 up |
1746112571May 01 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance on Kill Mod Since Eagle11 is no longer active, I want to make sure my favourite mod by them continues to be available. Advance on Kill mod makes units that attack in melee take the defender's hex if the defender is killed. This adds another tactical dimension to deciding for melee or ranged attacks. Find me in the forum for feedback! |
Advance on Kill Mod
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Advance on Kill Mod |
76280.01 MiB | 1139 down 1 up |
1730630918Nov 03 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Expert level, finished (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
35862253.42 MiB | 2906 down 7 up |
1719247250Jun 24 2024 | it, ja |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Return To Trent A co-operative RPG scenario for five players. Use Bob's RPG Era for special features. After the sacking of Trent, the city's generals endeavour to rally an army and oust the orcish invaders. But where will they find allies willing to wage such a desperate war? And what secrets lie in wait within the walls of the conquered city? This is a sequel to the classic Wesnoth RPG, The Fall of Trent. It can be played either as a standalone scenario or as part of a two-scenario campaign. |
Return To Trent
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Return To Trent |
683450.07 MiB | 423 down 1 up |
1733766886Dec 09 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Order The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? Discussion thread (development) in the Wesnoth.org forums: https://forums.wesnoth.org/viewtopic.php?t=6486 Report issues to the add-on's GitHub repository: https://github.com/cooljeanius/A_New_Order More information is available in the readme.txt file in the campaign directory. |
A New Order
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A New Order |
3539340833.75 MiB | 8286 down 1 up |
1724573628Aug 25 2024 | ca, cs, da, de, en_GB, es, fr, hu, it, pl, ru, sv, tr |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22933622.19 MiB | 1608 down 1 up |
1717348637Jun 02 2024 | |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
军娘faction 军娘部队faction. 目前有突击兵, 防暴兵, 狙击手, 骑手, 暗杀队员, 技师, 医疗兵, 飞行兵等角色可供使用. Military girl faction. Currently there are commandoes, riotsquads, snipers, riders, assassins, tecnicians, medics, skycommandoes and other roles available. |
军娘faction
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军娘faction |
18297881.75 MiB | 477 down 4 up |
1738514291Feb 02 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Pestilence You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the city, while also reducing the spread of the plague and keeping the populace in line. If you like my work, I highly recommend also checking out Great Steppe Era Changelog: 2.0.0 Release -added difficulty options at the start of the scenario: Easy, Normal, Hard, Apocalypse -if you start the scenario with only one side, now the other side's gold is automatically given to you -new policies: -Rapid Conscription: like Conscription but conscripts 6 peasants at once and gives more discontent. Requires last resort measures policy -Advanced Treatment: even stronger and more expensive version of Improved Treatment -Enchanted Boots: +1 movement to all your current and new units. costs 40 gold -Expand Castle: you now have 6 castle tiles around each keep instead of 3, costs 20 gold -Extreme Taxation: raise Taxes by 0.4 (massively increases discontent, repeatable). Requires last resort measures policy -changed the discontent from some policies: -Last Resort Measures 40 > 60 (it increases max discontent and has a big discontent reduction for dead peasants and alive enemies anyway) -Necromancy: 80 > 100 (very powerful policy, so making it cause more intense riots) -Burn Corpses: 20 > 25 -changed the discontent reduction from some policies: -Lower Taxes: 20 > 25 -Basic Treatment: 10 > 12 -Improved Treatment: 20 > 25 -Improved Masks: 0 > 10 -Punish Dissenters: 16 > 20 -changed the discontent reduction per turn from some policies: -Free Booze: 1 > 2 -Propaganda: 1 > 2 -Brainwashing: 1 > 2 -Unquestioned Authority: 2 > 3 -changed gold cost of some policies: -'Build Iron Fences around the graveyard' 25 > 15 (weakest anti-graveyard policy, so making it cheaper) -Free Booze: 50 > 35 -when allowing peasants to own weapons, now each peasant's chance of leveling up into a lvl1 each turn has been increased from 1/50 to 1/45 -Improved Masks policy no longer needs the Declare Emergency policy -'Order peasants to run away from combat' policy no longer needs the Declare Emergency policy -Necromancy now reduces max discontent by 10 to make it a bit more punishing after you already dealt with the first big riot from it -fixed the 'Several peasants have mysteriously fallen ill...' event not properly working 1.0.2 Release -hopefully fixed a Lua bug with riots sometimes 1.0.1 Release -fixed unrestricted immigration triggering once per turn (now spawns units once per 4 turns) -made sounds a bit less annoyingly loud -typo fix 1.0.0 Release the initial release |
Pestilence
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Pestilence |
301420.03 MiB | 1344 down 2 up |
1731527335Nov 13 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 Various UMC music tracks collected from the forums and other add-ons. Uploaded by Pentarctagon. |
UMC Music Book 12
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UMC Music Book 12 |
4295265840.96 MiB | 704 down 1 up |
1708879666Feb 25 2024 | |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Deep Elves The Deep Elves are a multiplayer faction designed to be played with the default era. They feature high mobility units with a high damage output and a small pool of hitpoints. The faction has lawful, neutral and chaotic units. Features 24 units. |
The Deep Elves
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The Deep Elves |
29959022.86 MiB | 1273 down 2 up |
1738460571Feb 02 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
RecruitBonuses You can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. Available bonus types: New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. Maps (FFA, survival) from addon Chaos maps don't require this mod ;). |
RecruitBonuses
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RecruitBonuses |
862390.08 MiB | 1873 down 19 up |
1790542232Sep 27 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Constipiot Era of Legends Version en cours de développement qui se base sur la version EOL et Reign of the Lords. |
Constipiot Era of Legends
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Constipiot Era of Legends |
1323599712.62 MiB | 20 down 1 up |
1789935516Sep 20 2026 | pl, ru |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Default + Wisps Default Era + A faction with just Fire Wisps. There is also an Age of Heroes version with Fire Guardians. Not balanced is the slightest. 0.0.2: Fixed missing faction image 0.0.3: Fixed indentation and some paths 0.0.4: Fixed a single typo |
Default + Wisps
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Default + Wisps |
193720.02 MiB | 688 down 1 up |
1728832538Oct 13 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
CanBeOnlyOne Unit after killing enemy gains enemy: 20% hp, 15% mp, 20% dmg, 25% strikes, 50% xp. Damage/strikes bonus will be added only from same weapon range & type. If unit hadn't weapon of range & type as killed unit then it'll have added new weapon with 85% of damage & 100% strikes(new weapon won't have weapon specials). I propose to use it in multiplayers maps as isar's cross, world conquest, any other survival maps. |
CanBeOnlyOne
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CanBeOnlyOne |
80540.01 MiB | 776 down 5 up |
1790541645Sep 27 2026 | |
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Other Other
Add-ons which do not fit any other category. |
Wesnoth: Extended Edition A large modpack created for The Battle for Wesnoth. This is an empty mod with over 30 excellent dependencies by various modders which comprise the modpack, selected for an expanded and enhance experience of Wesnoth. Warning: This modpack is very large. There are 36 mods that are over 500 Megabytes in total. It may be slow to download/install. Mod list: A War of Life and Death by Mystical_Warlord AToTB, Sire’s Rework by Sire An Orish Incursion by Josh Parsons, Eric S. Raymonds, Piotr Cychowski, mantained by Lord-Knyghtmare Animated Weather and Scenery by Durzi and ZombieKnightCX Ashen Hearts by Kwandulin and Wesnoth Modders Guild Asheviere’s Dogs by Mechanical Bloody Mod by PapaSmurfReloaded Combat Information Theme by gloccusv and josteph Defending Halostrand by Lord-Knyghtmare Diamond Map-Pack by wasd Electrifyre: An Aragwaith Story by Lord-Knyghtmare Harpies by Asmybelle Horn of Faith by GreenScarab Horn of Faith Dwarves by Refumee and GreenScarab Palms amid Blue Dunes by MoonyDragon, ported by Refumee Realm of the Dark (Survival) by Lord-Knyghtmare Reflections by Pipapopinguin Refumees Saurian Pack by Refumee Reign of The Lords by The Gnat Reign_of_the_Lords-Portraits by The Gnat The Dark Hordes by KameRamen The Deceiver’s Gambit, Revised by Dalas The Rootless by Anekron The South Guard, Re-Revised by by Dalas The Thelien Attack by Gweddeoran Through the Dwarven Roots by Myrian/Ashmyr Trial by Fire by Lord-Knyghtmare UMC Music Highlights by various authors, compiled by Gothyoba UMC Terrain Pack by various Unit Color Changer by Refumee Unit Color Variation by Refumee Vendraxis Prophecy by Refumee Venomous Sands by Mechanical and Dwarftough War of Legends by Lord-Knyghtmare WML Guide by beetlenaut XP Modification by Ravana Zombie Variations by dwarftough |
Wesnoth: Extended Edition
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Wesnoth: Extended Edition |
69380.01 MiB | 548 down 5 up |
1739474592Feb 13 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
WML Guide PORTED BY ZombieKnight This simple campaign can be played, but it is not really intended for that. Instead, it is intended to be studied as an example of Wesnoth Markup Language. Almost every line of code is explained in the code files themselves. To find the code, use the blue [ i ] icon on the bottom left of the Wesnoth main screen to open your add-ons folder, then open WML_Guide. The code is in _main.cfg, and three other .cfg files in the scenarios and units folders. Feel free to use this add-on as the foundation of your own campaign! |
WML Guide
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WML Guide |
6688710.64 MiB | 1000 down 3 up |
1715082912May 07 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ColosseumWOTG Changed a bit standart colosseum (with units from War Of The Gods v2.7.6.4.8). |
ColosseumWOTG
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ColosseumWOTG |
1176610.11 MiB | 181 down 41 up |
1790540867Sep 27 2026 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Opening Dwarven Doors A group of criminals from Wesnoth meet a mysterious stranger out for revenge in the wilds of the north. Can these unlikely comrades survive and build a new life in the lands outside of Knalga 7 Playable scenarios Easy-Intermediate difficulty |
Opening Dwarven Doors
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Opening Dwarven Doors |
46057414.39 MiB | 1126 down 9 up |
1739770194Feb 17 2025 | |
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Other Other
Add-ons which do not fit any other category. |
Goo-Stavians We are the goo from Stavis, and these are our mods. |
Goo-Stavians
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Goo-Stavians |
92482948.82 MiB | 41 down 1 up |
1778710110May 13 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Archives As a Khalifate scholar, you have always been engrossed in history. You have heard of the land of Wesnoth, and you yearn to learn more. From asking around town to searching through the library, you have cobbled together these tales. What could you possibly imagine to find inside? Each tale is a single-player mini campaign, between 1-3 scenarios. You can access these tales from the campaign menu. (Contains 4 Tales) Atreides ported from 1.12 to 1.14/16. Completely debugged. Any bugs you find are only in your head. Kidding of course, please report them to me or on the forum and they will be squashed. |
The Archives
Forum topic
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The Archives |
11689451.11 MiB | 1352 down 1 up |
1708572561Feb 22 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
1v1 Era This is a balanced version of the Default Era based on Ladder Era. Version 2.0.0 differs from 1.16 Ladder Era, please don't use it in Ladder games. |
1v1 Era
Forum topic
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1v1 Era |
65174606.22 MiB | 1205 down 19 up |
1737029378Jan 16 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
HidesSkills This mode allows units to gain hiding skills. Each unit will gain one ability with skill to hide. This ability is chosen randomly. |
HidesSkills
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HidesSkills |
170720.02 MiB | 99 down 3 up |
1790541816Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Random Maps 20 different styles of randomly generated maps for multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Frozen, Island, Jungle, Lava, Marsh, Mountains, Mushrooms, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
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Ultimate Random Maps |
204530.02 MiB | 4042 down 2 up |
1744810312Apr 16 2025 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Great Steppe Era The Great Steppe is a balanced era with good graphics and unique gameplay, set in the far-eastern lands of Irdia. Burned villages, captured prisoners, slave trade, betrayal - the era will demonstrate the brutal steppe wars in all their glory. At the moment there are 6 factions available: the Bull Tumen, the Serpent Kaganate, the Dead Field Coven, the Northern Knyaz Triumvirate, the Ogre Kingdom and the Tartarus Mandate Features of the era: - Unique art drawn by Mechanical. No default sprites or franken-sprites from other eras! - Faction Balance: we worked hard on the era's balance, and now it can offer you a balanced, unique and exciting pvp experience - Sophisticated faction lore: all units and races have descriptions that reveal the world of the Great Steppe. (However, not everything has been translated from Russian into English yet) - Unique playstyle for each faction. The factions in Great Steppe have a very specific playstyle that you wouldn't see in other eras. - Many cool abilities you won't find elsewhere. You can burn villages, enslave enemies, birth kanavars, and build buildings - Custom AI The era is actively being developed, we frequently release updates, add content and improve existing content, fix bugs and pay attention to feedback Write your feedback on the forum thread so we can make it better! Changelog: 1.5.2. Release -removed some unactual options -faction-themed flags now disabled by default -leader pvp nerfs are removed Khaganate changes: -fixed negative hp bug when freeing slaves Mandate Changes -added chukonu portrait (contributed by Kordov) - Worms have no traits anymore Triumvirate changes: - all human units now have 20% cold res instead of arcane - changed stats of militia line (nerfs to main branch, buffs to alt. lvl2s) - changed stats of archer line (some nerfs) - changed stats of horserman stats (lvl1 has impact melee bonus attack, jouster line got heavily rebalanced) 1.5.1 Release: Khaganate changes: -leadership ability now also prevents slaves/disloyal units from switching sides -simplified disloyal ability a bit Triumvirate changes: - updated sprites of militia spear units branch 1.5.0 Release: General changes: -updated credits.txt file to include kordov, catbegemot, hejnewar and igorbat/bolyarich -some translation tweaks Tumen changes: -huge Tumen rework - pillage has been removed, most units are now chaotic, lots of stats got changed -added a new modification - 'Steppe Pillage Mod', which allows to play with the now-removed mechanic (can be set to work only on Tumen, or work on all factions) -added Ogre Grunt portrait Khaganate changes: -reworked slave mechanics - removed the calculator, and now slaves switch sides when they take enough damage -added Nuckelavee portrait (contributed by Kordov) -fixed an awe stacking bug Coven changes: -added Primal Spawn line portrait -added Kanavar portrait (contributed by Kordov) Triumvirate changes: -building rebalance - buildings now have 0% defense but more HP, most have 0% resistances (no longer resistant to most damage types, but also no longer weak to fire), most buildings (except outposts) no longer have ZoC -Bard's music now only changes music for his player, instead of for all players -Bard's music now does not fully replace scenario music (scenario music continues after bard music ends) Mandate changes: -added Jorogumo portrait Kingdom changes: -Giant Beaver now cost 18 instead of 16 -Giant Beaver now has 20% (2 movecost) in deep water and 30% (2 movecost) in cave and fungus -hopefully fixed penetrate armor ability sometimes not working in campaigns after a unit is recalled -fixed a certain secret unit's portrait having the wrong size 1.4.9 Release: General changes: -fixed the 'wealthy' ability still working even if the unit is in the recall list -replaced some deprecated lua code Tumen changes: -fixed error when killing a caged unit Coven changes: -Dead Field Knyaz has normal leadership instead of lesser leadership (lvl2 keeps lesser leadership though) -added custom AMLA to Primal Fury, and reduced its max exp from 150 to 100 -buffed Primal Fury: hp 88 > 90, regen 8 > 10, ram attack +1 damage -primal patriarch hp 96 > 92, primal god hp 120 > 115 -ghouls have 20% arcane resistance again like in 1.16 -Lesser Ghoul's max xp reduced from 16 to 15 -Steppe Ghoul's max xp reduced from 30 to 28 -Fiend's max xp reduced from 55 to 40 -Kanavar Slasher's 'reliable melee' AMLA has been replaced by a +1 ranged strike AMLA, since kanavars can get reliable if they are birthed by a Mistress of Dead Field anyway -fixed carousel special being able to attack the 4th enemy twice in a row -fixed typo in Fiend AMLA russian translation Ogre Kingdom changes: -halfogres and campaign-exclusive serfs have 20% arcane resistance again like in 1.16 Man Mandate changes: -kobold rework: lvl1 kobold AOE damage 20% > 40%, cannoneer AOE damage 25% > 45% price 31 > 33, bombardier AOE damage 30% > 50% (AMLA has been adjusted accordingly) price 48 > 51, chukonu hp 42 > 44, xp 88 > 72, chukonu master hp 53 > 56 -terracotta sergeant xp 82 > 70 -umbral mandarin xp 80 > 70 -in multiplayer, leaders can no longer move though worms -lvl1 worm price 23 > 20 -gu worm price 42 > 38 -jade wyrm price 63 > 60 -hydra price 40 > 38 1.4.8 Release: General changes: -new scenario: Siege Race -updated russian translation -bard music will now play properly in steppe + eoma crossover -fixed a few lua bugs Tumen changes: -a lot of Tumen art has been redrawn Coven changes: -transformed enemies now have 9999 max exp (workaround for the 'leveled up transformed units lose their exp but still revert to same level' problem) Triumvirate changes: -armorbreak ability now removes smith buffs Ogre Kingdom changes: -fixed OOS error with random ogre titles in certain situations by using fake random 1.4.7 Release: Tumen changes: -reduced Minotaur Chosen max xp from 160 to 150 -reduced Tarbynn Terror max xp from 85 to 80 Serpent Khaganate changes: -reduced Great Salamander max xp from 100 to 85 Dead Field Coven changes: -reduced Kanavar Slaher max xp from 70 to 65 -reduced Fiend max xp from 65 to 55 Triumvirate changes: -new unit: Drake Merchant (advances from drake smith), has custom AMLA -architect now has a new AMLA (makes upgrading buildings cost less MP), but no longer has marketplace AMLA (since merchant now builds markets instead) -apprentice can now upgrade allies' buildings too, instead of only buildings from his own side -reduced Braveheart max xp from 70 to 65 -reduced Architect max xp from 70 to 65 -reduced Bard max xp from 70 to 65 -reduced Ushkuynik max xp from 70 to 65 -reduced Sentinel max xp from 70 to 65 -reduced Marksman max xp from 90 to 80 -reduced Ranger max xp from 90 to 80 -reduced Warrior max xp from 85 to 80 -fixed skylarks's holy light aoe ability not working properly in defense Mandate changes: -reduced Kobold Fire Lancer max xp from 65 to 60 1.4.6 Release: Tumen changes: -thunder strike ability no longer damages captured units Serpent Khaganate changes: -fixed Bansheetaur's awe ability not working Triumvirate changes: -new unit: Sentinel (advances from fighter), has custom AMLA -new unit: Bard (advances from apprentice), has custom AMLA -most triumvirate lvl3 units are now able to build lvl1 buildings, instead of just lvl0 ones -ranger instead gets the option to build spike traps for 0 gold at the cost of more moves -improved fighter/apprentice sprites -architect now has a magical tools alt. attack -architect now has damage/repair AMLAs, but no longer has hiding spot/library AMLAs (since bard AMLA has those buildings' abilities now anyway) -outpost/fortress are now upkeepless -blessed beacon/divine radiance are now upkeepless -blessed beacon/divine radiance now have more healing - +8/+12 instead of +6/+8 -ravenblade AI is now slighty smarter (can use raven form to flee) -warrior no longer has firststrike -marksman's guard tower now costs 3 moves to build instead of 4 -units now have move costs mentioned in build description, instead of just gold cost -fixed the 'resolute' ability not working (Temsk Braveheart's AMLA) -fixed lvl2-3 skylark build cost bug Ogre Kingdom changes: -ogre pope now has mentor 4 ability -fixed longrange attacks being usable by caged units 1.4.5 Release: General changes: -AOE attacks have been reworked, so that now they are affected by leadership/other damage-affecting abilities just like longrange attacks, and accuracy is also affected by abilities insteaad of always being a fixed amount per unit -some translation improvements Dead Field Coven changes: -rampage ability now works properly even if first attack is removed (like when using mods that let you unequip weapons) Triumvirate changes: -added portrait to ushkuynik (contributed by Kordov) -increase healing light movement from 2 to 4 -increased messenger of light's hitpoints from 37 to 42, and luminary's hitpoints from 48 to 54 -increased messenger of light/luminary's solar flame damage from 4-4/6-4 to 5-4/7-4 -messenger and luminary now have slightly better healing (+4/+8 instead of the original +3/+6) Ogre Kingdom changes: -new unit: Troll Papal Guard (alt advancement of Troll Stormtrooper) -added portrait to halfogre mercenary/landsknecht (contributed by Kordov) -added ranged attack anim to Ogre Cleric -added melee attack anim to Ogre Cleric -longrange attacks' chance to hit calculation is now more accurate, and is now affected by the same chance to hit abilities/specials as normal attacks Mandate changes: -added portrait to terracotta line (contributed by Kordov) -added portrait to mangus line (contributed by Kordov) -added portrait to kobold line (contributed by Kordov) 1.4.4b Release: -fixed ogre kingdom not being available in Steppe + Default 1.4.4 Release: UI Changes: -new/improved icons for all factions Bull Tumen Changes: -new Tarbynn portrait (contributed by ForestDragon) -ogre butcher's strikes text no longer overlaps with gold text -fixed ogre butcher's strikes text not being translated -fixed burning villages not getting extinguished properly after the first one finishes burning -fixed chariot's trample attack 'bouncing' off impassable mountains Serpent Khaganate Changes: -new unit: Serpent Immortal (alt. advancement of Serpent Tarhan, with a portrait drawn by Kordov) -new unit: Slave Rouser (alt. advancement of both slave spearman and slave archer) -added portrait to Serpent Tarhan line (contributed by Kordov) -serpent tarhan now has a 6-2 fire magical attack (to make him not useless when he can't enslave) -added attack anims to Greyblade day form (contributed by the_kaygan) -improved Serpent Tarhan sprite -improved Slave Spearman sprite -fixed slave spearman translation Dead Field Coven Changes: -new sprite and halo for Wild Witch -buffed wild witch ranged damage by 1 -fixed translation for birther of fiends, and fixed the description showing some outdated info -improved fear shadow sprite Northern Knyaz Triumvirate Changes: -building/upgrading now costs a fixed amount of moves instead of a percentage of max moves -buffed Surveilance Tower's vision radius from 14 to 16, and observe radius from 7 to 8 -translated Apprentice/Skylark descriptions into english Ogre Kingdom Changes: -adjusted healthbar positions on some large units Tartarus Mandate Changes: -removed Umbral Mandarin from the leaderpool -worm now costs 23 gold instead of 21 -fixed tunneler ability breaking after being hit by aoe attacks or being affected by some other abilities during enemy turn Misc Changes: -fixed translation errors in enslave/curse of transformation -replaced some more deprecated code in preparation for 1.18 1.4.3c Release: -fixed Wild Witch's recalled wolves having 1 upkeep instead of 0 1.4.3b Release: -fixed beaver still costing 18g 1.4.3 Release: -fixed zeal/pull/idol ability descriptions Bull Tumen Changes: -fixed trample not giving exp on hit/kill -fixed trample triggering death events twice Tartarus Mandate Changes: -brutal worm nerfs: removed scavenger on main branch (kept it on hydra branch though), reduced lvl1 hp from 40 to 33, lvl1 melee damage from 6-3 to 4-3, increased price to 20, but slightly reduced exp to compensate -improved hydra's drain attack (now has 75% drain instead of 66%), but reduced max hp and tunnel radius to compensate -slightly increased jorogumo hp, and reduced cost from 21 to 20 -reduced mangus cost from 18 to 17 -reduced terracotta cost from 13 to 12 -kobold now costs 15 gold instead of 16, and increased max hp by 1 -reduced jiangshi cost from 19 to 17, but also reduced hp from 29 to 28 Ogre Kingdom Changes: -long-ranged attacks can now finally be buffed by leadership/zeal/any other similar abilities -to compensate for that, cleric now costs 21 gold instead of 18 -buffed Noble Son's max hp from 38 to 40 -increased Feudal's price from 21 to 25 -increased Siege Troll's price from 18 to 19 -reduced giant beaver's price from 18 to 16 -fixed knockback not properly giving combat exp 1.4.2c Release: Dead Field Coven Changes: -fixed several bugs with curse of transformation 1.4.2b Release: Ogre Kingdom Changes: -fixed castlebreaker/storming not working on castle terrain with overlays (such the encampment + bridge terrain in Ogre Crusaders) 1.4.2 Release: Dead Field Coven changes: -new units: Familiar and Imp Ogre Kingdom Changes: -fixed hillstalk not working on forested hills/mountains, as well as hill/mountain villages Misc Changes: -replaced a lot of deprecated lua code 1.4.1 Release: Bull Tumen changes: -fixed the AI attacking prisoners Ogre Kingdom changes: -added custom AMLA to Ogre Magnate, and reduced his max exp from 150 to 100 -improved feudal line attack animations (now has dust, similar to boars in mainline) -feudal line now has double hit/die sounds (one for ogre, one for the boar), similarly to most mounted units in GSE -longrange attacks no longer free slaves -fixed longrange attacks not being able to hit units on 0% defense, or units whose defense was reduced by primal god's attack 1.4.0 Release: Massive Change: - re-added and heavily reworked faction: Ogre Kingdom - The Ogre Kingdom is a powerful feudal power located in the mountains west of the Steppes. Constant feuds and conflicts with neighbors has honed the siege skills of Ogres: at their disposal they have long-range Catapult Trolls, furious Stormtroopers, Fire Pigs, armored Knights and Monstrous Beavers from Bitter Swamps. Ogres’ army is unstoppable in a siege, but vulnerable in a maneuverable field battle. Serpent Khaganate changes: - added new portrait to Naga Overseer line (contributed by Kordov) Dead Field Coven changes: -new unit line: Familiar (can transform enemies into weak lvl0 animals for a turn) -added portrait to the ghoul line (contributed by Kordov) 1.3.1d Release: -fixed some weird interactions between enslave, capture, disloyal and enslaver of souls abilities -whenever you enslave/convert a caged unit the unit becomes free from the cage -whenever a caged and/or enslaved unit is resurrected as a shade by Primal God, the shade will no longer be caged/enslaved -whenever a caged disloyal unit desert to an enemy side, he will be freed from the cage -replaced some deprecated lua code 1.3.1b Release: Crossover Changes: -EoMa's Matriarch of Emptiness can now disable GSE healing abilities Tartarus Mandate changes: -shadow dash and tunneler abilities can no longer teleport through void (border on maps like steppe afterlife) 1.3.1 Release: General Changes: -hopefully fixed a bug that caused the era to show up three times in the unit database Dead Field Coven changes: -barrow warden now requires 68 exp to advance to instead of 80 -barrow tsar now has 1 more max hp -fixed amlas reducing the level of souls spawned by Primal God -changed Primal Patriarch's darkness beam sound -fixed queen of wolves ability having an outdated description Tartarus Mandate changes: -added custom AMLA to Kobold Bombardier, and reduced his max exp from 150 to 100 -added custom AMLA to Kobold Arrowstorm, and reduced his max exp from 150 to 100 -added custom AMLA to Kobold Fire Lancer, and reduced his max exp from 100 to 65 -add lvl3 units now have an AMLA that gives nocturnal regeneration (might give more proper AMLAs to them later) -buffed kobold fire lancer's fire resistance from -20% to -10%, but nerfed cold resistance from 0% to -10% (so it's more constitent with lvl1) -kobolds and manguses can now get the healthy trait -changed vixen huntress' claws icon (now it's metal claws instead of normal claws) 1.3.0 Release: Massive Change: - new faction: Tartarus Mandate - The Tartarus Mandate is an eastern faction of terrifying beasts and monsters, who have risen from the mysterious Tartarus Abyss. Playing as this faction, you will command a motley army of sturdy and heavy-hitting soldiers, which although lack in speed and mobility. Organize smart logistics for the chthonic forces of the underworld to ensure that the creatures of the surface are prostrated before the greatness of your empire! Map changes: -improved the steppe Fortress Survival, with edited waves and improved map Serpent Khaganate changes -fixed Khagan's double attack AMLA removing enslave ability Dead Field Coven changes: -added new portrait to Demon (contributed by Kordov) -improved sprites of Chernava/Rodimitsa Northern Knyaz Triumvirate changes: -improved sprite of Watchman -fixed AI longrange attacks being able to hit adjacent enemies Ogre Kingdom Changes: -faction is temporarily removed from faction selection, since we are starting to rework it (it will be re-added afterwards). Northern Crusade of Shrogg Stoneface might not work properly until it is updated 1.2.4 Release: Dead Field Coven changes: -primal god's ability no longer turns lvl0 units into lvl-1 ones (they stay at lvl0), as otherwise it could be abused to reduce enemy exp Northern Knyaz Triumvirate changes: -added new portrait to Pagan (contributed by Kordov) -outposts no longer rotate when attacking Northern Knyaz Triumvirate changes: -jouster's ability no longer gives bravado, only inspire Ogre Kingdom Changes: -soul flame no longer affects mechanical units -fixed penetrate armor not working when a halfogre outlaw is advanced to lvl2 mercenary -fixed some outdated lua 1.2.3c Release: Northern Knyaz Triumvirate changes: -added a new AMLA to ravenblade champion (to give a bit more power to the raven form) -fixed ravenblade champion's ranged attack not being affected the damage amla/animation not working 1.2.3 Release: Northern Knyaz Triumvirate changes: -fixed longrange bug caused by units on the recall list Ogre Kingdom Changes: -added several new AMLAs for Ogre Highwayman -most +10% damage for vassals have been replaced with +20% damage ones, but can only be taken 5 times instead of 20 -fixed Eldest Son's damage amla not working -the camera no longer scrolls to mercenaries when they paid (except for ringleader) 1.2.2d Release: -added music fading to the the fortress survival scenario (same code that I made for the 3.5 TLU update) -outposts no longer rotate 1.2.2c Release: -made the longrange AI smarter (instead of just randomly picking targets, it now chooses them based on their cost, defense and resistances) 1.2.2b Release: -longrange AI can no longer shoot through walls -fixed longrange attacks sometimes being able to fire through walls 1.2.2 Release: Serpent Khaganate changes: - added new portrait to Slave Spearman (contributed by Kordov) Northern Knyaz Triumvirate changes: -new unit: Ushkuynki: a more aggressive alt. advancement for fighter (also has custom AMLA) -drake hero smith's berserk attack is now attack-only -fixed longrange attack AI causing OOS in multiplayer, and re-added it -fixed ravenform AI causing OOS in multiplayer, and re-added it -fixed Fighter and Guard having different movepatterns Ogre Kingdom changes: -reduced Feudal's cost from 22 to 20, and increased hp from 42 to 43 -reduced Loyal Bishop's price from 32 to 31 -increases ogre highwayman's price from 21 to 42 -increase noble son's price from 16 to 18 and reduced hp from 38 to 37 -increased eldest son's price from 26 to 32 -increase noble knight's price from 24 to 26 -increased condottiere's price from 20 to 30 -ogre leader now has a new 'uninspiring' trait in pvp to make his leadership less OP -fixed mercenaries taking gold while in the recall list 1.2.1c Release: -moved some OOS-causing AI functions back into experimental AI -changed slav keep terrain -fixed vampires being able to randomly get the loyal trait 1.2.1 Release: Bull Tumen changes: - new battle chariot sprite - new tribal bull sprite Serpent Khaganate changes - the disloyal ability is now inactive if the unit has the loyal trait Ogre Kingdom changes: - added new portrait to Ogre Pan (contributed by Kordov) - fixed rare interface bug Northern Knyaz Triumvirate changes: - some slav units now use more default human portraits - fixed a rare terrain bug with walls 1.2.0 Release: Massive Change: - new faction: Ogre Kingdom - The Ogre Kingdom is a formidable feudal power in the mountains west of the Steppe. Choose vassals, keep your mercenaries paid and preach your religion to turn the motley godless army into an army of powerful and righteous warriors of the Light! Ogres need time to gather and organize their forces, which is why the faction is best in the middle of the game. Bull Tumen changes: - buffed battle chariot's axe damage by 1 Serpent Khaganate changes: - added new AMLAs to Serpent Khagan - buffed bekh's melee damage by 1 Dead Field Coven changes: - added new AMLAs to Fiend, and reduced its max xp Northern Knyaz Triumvirate changes: - added a new attack to Slav Sharpshooter, which can be used twice in one turn 1.1.2 Release: - replaced the 'enable halos' options with 'disable halos' ones, as the halos were enabled by default - small translation fixes Northern Knyaz Triumvirate changes: - added attack animations for Slav Marksman (contributed by Tezereth) - nerfed jouster's damage - slightly reduced Knyaz Warrior's cost 1.1.1 Release: Bull Tumen changes: - added new portrait to Ogre Hunter (contributed by Kordov) - added slightly different animation for ogre grunt's heavy blow attack Northern Knyaz Triumvirate changes: - longranged attacks can no longer shoot through impassable terrain - added defense animation to magic wall - fixed some lua errors with experimental AI - improved slav castle terrain 1.1.0b Release: - slav AI is now disabled by default (as it's quite buggy), and there's now an 'Enable experimental AI' option (mainly intended for devs/testers) - added slav castle terrain to the map editor 1.1.0 Release: Dead Field Coven changes: -new unit: Primal God (advancement for primal patriarch) -added new portrait to Chernava (contributed by Kordov) - +2 ranged damage for primal patriarch Northern Knyaz Triumvirate changes: -new units: Slav Woodsman and Slav Ranger (alt. advancement path for archer, focused on ambushing enemies and able to build traps) -new unit: Jouster (alt. advancement for Watchman) -new russian descriptions for fighter/archer/watchman/skylark/apprentice lines -increase knyaz's warrior resistances by 5% -fixed the faction not working in age of heroes 1.0.1 Release: General changes: - fixed some text not being translated Bull Tumen changes: - new ogre grunt/hunter/mancatcher/shaman/bull/chariot sprites - added red halo to minotaurs - fixed the antosocial/weaken abilities not working Dead Field Coven changes: - re-added kanavar icons for witches, this time with a new icon Northern Knyaz Triumvirate changes: - you can now see the descriptions of the buildings a unit can build via a new 'Building Guide' rightclick menu - added custom AMLA to Sharpshooter, and reduced his max exp from 150 to 100 - added an extra AMLA to Grand Guard - improved smithy/idol buff overlay icons - changed the attack sound/halo color for skylark line - fixed walls disappearing when terrain changes (happened in scenarios like dark forecast) - fixed the longrange attack menu looking weird - fixed outpost terrain bug when advancing via kills - AI units are no longer obsessed with attacking walls (now they will first try to attack other units, and only attack walls if they have nothing better to do) 1.0.0 Release: General changes: - replaced the crappy old translation system with a proper .po-based one. If you find any text that hasn't been translated or other translation errors, let us know. Additionally, you can now contribute by translating the era into your language if you want - factions now have their descriptions in the help menu, similarly to default era ones - new add-on icon - the era has been ported to 1.16 Dead Field Coven changes: - brought back Primal Patriarch, this time with new art and changed stats - Demon Warmonger has a new 'souleater' attack, and his 'devourer of souls' ability now gains souls equal to the killed unit's level instead of always 1 |
The Great Steppe Era
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The Great Steppe Era |
1728986416.49 MiB | 7637 down 5 up |
1722871387Aug 05 2024 | ru |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Eclipsed Horizons: The Legacy of Ivesi Three decades have slipped away since the Meridian Empire sought to impose its will upon Esalunwa, only to be thwarted by the island's indomitable spirit. Like a whisper of an autumn breeze, the harmony of its inhabitants melted into bitter silence as an unprovoked strike by the Kryssitha and Vythrakai shattered the peace. What began as an act of brazen disruption swiftly engulfed the island in an inferno of strife, where ancient alliances found themselves rekindled in the face of a renewed conflict, threatening to unravel the rich tapestry of coexistence that had flourished across the isle. Complete: 10 scenerios. inspired by campaign 'Green_Isle' from BfW 1.2.x |
Eclipsed Horizons: The Legacy of Ivesi
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Eclipsed Horizons: The Legacy of Ivesi |
1923289918.34 MiB | 1178 down 4 up |
1733332799Dec 04 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Desert Heresy A new multiplayer competitive era in the post-Fall setting. Familiar units have merged into bizarre cults under the rule of the Chthonic Incarnations. A whole new duel format awaits you — the time of day no longer matters, and your main goal is to capture Tributes for your Overlord to deal damage to the enemy. However, the Tributes are in the centre of the map, which means you'll have bloody and dynamic battles to fight until the very end... !There are now 7 maps adapted for the era: Basilisk Caves, Freelands, Hamlets, Weldyn Channel, Isar Cross, Moritori, Underworld. They can be found at the end of the scenario list labelled AoDH. !Era contains a Tutorial scenario. It is recommended to go through it first. Changelog: 1.2.1 Release: - Arsonist Thunderer now have not Quick trait - Added Random Side to factions list - Fixed some minor bugs 1.2.0a Release: - Added detailed objectives with mechanics info - Enemy leader now always visible - Added map picker - Improved some era texts - Players have more gold/income in Competitive mode - Updated Tutorial 1.1.0 Release: - Sinisters, Mystics and Arsonisters factions got reworked; - Champions now have no traits; - A few terrain changes of Basilisk and Freelands maps for better balance; - Added support of 3+ player maps; - New 2v2 maps: Isar, Moritori, Underworld; - Fixed Tribute logs and labels; - Units with tweaked stats now have custom name and description about changes; |
Age of Desert Heresy
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Age of Desert Heresy |
14106381.35 MiB | 838 down 6 up |
1720125687Jul 04 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths Ported to 1.18 by Atreides with the kind permission of Shiki This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
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Era of Myths |
53832035.13 MiB | 4307 down 1 up |
1717010325May 29 2024 | de, la |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Seamless Map Picker |
Seamless Map Picker
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Seamless Map Picker |
741960.07 MiB | 129 down 2 up |
1744669963Apr 14 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
BloodLust Welcome to a world ruled with god-like living weapons! Our hero will learn the existence of these weapons, and make an alliance with one of the most powerful of them, to start an adventure that will lead to many surprises. (Advanced level, 5 scenarios that can played many times, second part to come...) |
BloodLust
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BloodLust |
15020141.43 MiB | 1274 down 2 up |
1723388244Aug 11 2024 | fr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Multiplayer Veterans This mod allows each player to start with a set of veterans that can be recalled. The game's creator can set the number of veterans and their maximum XP as well as other options. Ported from 1.14 to 1.16/18. All options fixed and working now. Veterans can now be given the loyal trait, include a second leader & automatically advance levels if they start with enough XP. |
Multiplayer Veterans
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Multiplayer Veterans |
127270.01 MiB | 404 down 2 up |
1736455540Jan 09 2025 | de |
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MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Hybrids Faction This is the hybrids faction of campaign Chyrospitals. This faction relies on very specialized units with a wide range of cost : cheap melee fighters and sky units, units with specials (poison, backstab, marksman), defensive tanks. Hybrids play quite differently from mainline factions while using no major new mechanics. The faction has been designed so it is balanced against default factions. |
Hybrids Faction
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Hybrids Faction |
9085290.87 MiB | 544 down 5 up |
1756055139Aug 24 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advancements Pack this setting allow additional advancements for : Elvish fighter - Elvish lord - Elvish high lord - Elvish Overlord Dread bat - Doom bat Skeleton - Death squire - Death Knight - Death marshal Troll whelp - Troll shaman - Troll fire shaman Troll rocklobber - Troll boulderlobber Great troll - Troll warlord Orcish sovereign - Orcish emperor Goblin pillager - Goblin raider Souless - Running corpse - Brain eater Lancer - Lunatic knight Inferno drake - Armaggedon drake Lich - Ancient lich - Ancient lich lord Deathblade - Death bringer Also another type of undead necromancers will be added include powerfull ancient lich lord with AMLA"s. Version 1,1,3, allow now chose lvl 3 and another lvl 2,4 and 5 seperately |
Advancements Pack
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Advancements Pack |
13398361.28 MiB | 1587 down 15 up |
1791106307Oct 04 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Magicians Tale A campaign in which the protagonists are an unusual group of magicians, of any race, with unusual abilities. The magical special abilities of the magician's can be activated by opening the Item menu (right-click on the character's tile). In this campaign, it is not possible to recruit supporters in the usual way, but they can be selected, hired, summoned and/or met in many different ways. Since the entire campaign is set for winter, a twelve-shift day is used, with a low prevalence of night shifts. (Difficult level, 10 battle scenarios, 5 dialogue and others things scenarios.) |
A Magicians Tale
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A Magicians Tale |
61645165.88 MiB | 7263 down 1 up |
1712597717Apr 08 2024 | it |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Modern Warfers a set of fictional campaigns set in modern wars (there is only one campaign for now, new ones will be added in the future). |
Modern Warfers
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Modern Warfers |
20281671.93 MiB | 705 down 1 up |
1714417431Apr 29 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chào mừng đến với Wesnoth! Warning: The official updated campaigns are distributed as part of mainline. This is an attempt to recover translations for all 1.12 campaigns before overhaul. This is brought to you with no warranty. The goal of this add-on is to make these campaigns available again to play in fully translated version. This is done by using outdated scenarios, so there may be playability and balance issues and shortcomings in the plot. Current available translations: Vietnamese (vi), Slovak (sk), Galician (gl). The campaigns are released as part of an emulator, they can be selected following these steps: - In main 'Title Screen', press 'k' to open 'core' selection dialog. - Select 'Wesnoth (1.12)' core. - The 1.12 campaigns are now available in the 'Campaigns' menu. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.18: you have to press 'k' and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback threads for mainline campaigns. Available campaigns: - Tutorial (1.12) - The Eastern Invasion (1.12) - Liberty (1.12) - The Sceptre of Fire (1.12) - The Hammer of Thursagan (1.12) - Under the Burning Suns (1.12) - Descent into Darkness (1.12) - Delfador’s Memoirs (1.12) - The South Guard (1.12) |
Chào mừng đến với Wesnoth!
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Chào mừng đến với Wesnoth! |
1240586611.83 MiB | 589 down 3 up |
1777235013Apr 26 2026 | vi, gl, sk, cs, de, es, fr, it, ja, pt, zh_CN |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Assault on the Citadel Aid the Windsong in vanquishing a source of evil. (Intermediate Level) For feedback: (i) Email to knyghtmare1995@gmail.com (ii) Send a PM to Lord-Knightmare on the Wesnoth forums (iii) Or, send a DM to knyghtmare#8753 on Discord. (iv) leave feedback at the #modding channel of the BfW discord server. |
Assault on the Citadel
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Assault on the Citadel |
197710.02 MiB | 1353 down 1 up |
1708531407Feb 21 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever. It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. |
18th Century Warfare Era
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18th Century Warfare Era |
7269460.69 MiB | 5046 down 15 up |
1759695965Oct 05 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaos Maps Maps by ChaosRider with ai in center. Right now 40 awesome maps ;]. Free for all, survival, brace your self because good game is coming. 8p - Royal madness (FFA) 4p - Lost empire (FFA) 4p - 5 nations (FFA) 4p - Advanced civilization (FFA) 3p - Sacred oasis (FFA) 4p - Caves of the trolls (FFA) 4p - Wild sands (FFA) 4p - Back to home (FFA) 8p - Dead swamp (FFA) 4p - Underground rebellion (FFA) 4p - Auction of life (FFA) 4p - End of peace (FFA) 3p - Fallen kingdom (FFA) 2p - Everything or nothing (FFA) 3p - After snowstorms (FFA) 3p - Different lands (FFA) 6p - Swamp of forgotten evil (FFA) 6p - Kingdom of water (FFA) 6p - Frozen empire (FFA) 6p - Caves of the dead (FFA) 6p - New lands (FFA) 3p - Flooded caverns (FFA) 6p - Frosty madness (FFA) 6p - Sunny wilderness (FFA) 6p - Three rivers (FFA) 6p - Swampy cemetery (FFA) 6p - Battle for the capital (FFA) 3p - Enemies invasion (FFA) 5p - Hiking of peoples (FFA) 2p - Wall of 7 guards (FFA) 4p - Fortress of the lake (FFA) 4p - Flames of hope (FFA) 4p - Enemies union (FFA) 4p - Great river (2vs2) 4p - A mountain belt (2vs2) 4p - Dark caves (2vs2) 4p - Between ice and fire (2vs2) 4p - Drakes path (2vs2) 4p - Graveyard of the fallen (2vs2) 6p - Raging forest spirit (3vs3) Also you get new heroes under your command and you can pick from 1 to 15 bonus types (first player set amount of available bonuses). Those bonus types will be added to your all units in game. New random 2 lvl hero New random weapon (-5% hp) +50% hp, -10% def, -1 mp +20% resistances more (max 80%), -10% def, -1 mp +50% damages, -25% hit points & max hit points +2 strikes, -25% damages Minimum 6 movement points Minimum 40% terrain defense everywhere +10% terrain def (max 80%) +10% resistances more (max 80%) +25% hit points & max hit points +25% damages +1 strike +3 movement points -30% max experience +3 random units to recruit list New random ability (-5% hp) New random weapon special (-5% hp) +20% physical resistances (max 80%) +20% not physical resistances (max 80%) +20% defense (max 80%) and -1 movement cost on water +20% defense (max 80%) and -1 movement cost on forest +20% defense (max 80%) and -1 movement cost on flat +20% defense (max 80%) and -1 movement cost on cave, fungus +20% defense (max 80%) and -1 movement cost on frozen +20% defense (max 80%) and -1 movement cost on desert +20% defense (max 80%) and -1 movement cost on hills, mountains +20% defense (max 80%) and -1 movement cost on castle, villages +1 village income +30 (or more) gold There is 100 abilities and 100 weapon specials! Each tested, so I really hope you won't find any bugs :). Gold bonus depends of scenario size. Bonuses which is changing unit terrain defenses works also when unit defense is set by minus value (like for cavalier and forest). If you won't pick it (right click on your leader) by yourself then ai will do it for you. Only in first turn you can choose bonus types, and they are added from the second turn. Units spawned with plague weapon specials used in this addon will have added bonuses at side turn end. If you want to add it earlier, you can use button ''Find not upgraded'' in menu option (right click your leader). It's possible to add bonuses to not recruited units after 1 turn. Right click your leader and click ''Find not upgraded''. You can check other sides bonuses during game. There is 10 scenario difficulty levels. First human player will have to decide which difficulty level is best for him and his friends game and their skills. 33 FFA maps, and 7 for teams fight. |
Chaos Maps
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Chaos Maps |
1567390.15 MiB | 762 down 22 up |
1790541666Sep 27 2026 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Ogre Crusaders Ogre Crusaders is an epic mp campaign set in the lands east of Wesnoth. Take control of the Ogre Kingdom's army and lead a crusade against the Krad Duchy. A series of interesting tactical battles, epic sieges and new mechanics await you. Will you have enough military talent and teamwork to win the glory of the conqueror of the northerners? (Experienced level, 7 scenarios) Changelog: 3.0.0 Release: -updated maps for every scenario -added map sound effects like rivers, campfires, birds -reworked Tutorial scenario -fixed several bugs 2.0.2 Release -Barkuk's portrait is now shown on the right side of the screen instead of on the left, and flipped (to make him stand out from Shrogg a little more) 2.0.1 Release -fixed serious bug if you had the old version of the campaign installed 2.0.0 Release -renamed the campaign from 'Northern Crusade of Shrogg Stoneface' to 'Ogre Crusaders' -added tutorial scenario -added 2 more scenarios besides the tutorial -heavily changed most scenarios -expanded the lore (story/dialog) -all scenarios now have a pre-battle map similar to mainline campaigns 1.0.1 Release -enemies in the first scenario now have less gold/income and can't recruit jousters on easy/normal difficulties 1.0.0 Release the initial release |
Ogre Crusaders
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Ogre Crusaders |
4020513338.34 MiB | 2634 down 1 up |
1723873063Aug 17 2024 | ru |
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Other Other
Add-ons which do not fit any other category. |
WISh, The War of Legends Inventory System An Inventory System, part of the War of Legends era |
WISh, The War of Legends Inventory System
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WISh, The War of Legends Inventory System |
160110.02 MiB | 3069 down 2 up |
1772732386Mar 05 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
A New Land Beyond An expansion and update to A New Land. |
A New Land Beyond
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A New Land Beyond |
6565420.63 MiB | 1688 down 5 up |
1737505042Jan 22 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Knight's Tale It is 490 YW. The Kingdom of Wesnoth fights a bitter war against the orcs of the North. With the majority of the Wesnothian Army stationed at Abez, the security of the villages and towns are under the few Lords and Knights who have been left behind to guard. Play as the young knight aspirant Kaylan as he embarks on a mission that will earn him the recognition to become one of the Kingdom's finest Knights. (Intermediate Level, 7 scenarios) |
A Knight's Tale
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A Knight's Tale |
5544370.53 MiB | 4080 down 20 up |
1790426306Sep 26 2026 | es, ja |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Second Chances Two new factions as well as extensions to most default factions by fmac81. The Ogre and Outlaw factions are original with some interesting tweaks. The era is complete. --- Original description by fmac81 A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations. EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but I also borrowed occasional images, effects, or units from a couple other eras. See changelog for more details. --- Ported to 1.14/16/18. 1.12 version also updated and thoroughly debugged by me, Atreides. Available on request. |
Era of Second Chances
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Era of Second Chances |
21726622.07 MiB | 2568 down 5 up |
1741577768Mar 10 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. All players cooperate against the AI, and most maps are for up to five players. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players’ units are from the default era. Addon moved to Wesnoth v1.12 by ChaosRider, and currently maintained by Octalot. If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
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SXCollection |
5979370.57 MiB | 2578 down 11 up |
1719494907Jun 27 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Great Steppe + Era of Magic This era combines Great Steppe Era and Era of Magic, allowing you to choose from both eras' factions at once. Includes normal, Age of Heroes, and RPG modes (EoMa's Masters mode is not included, as GSE does not yet have an equivalent) In GSE + EoMa RPG, RPG nerfs from EoMa are disabled, so that EoMa units can compete with the GSE ones (now is based on EoMa's built-in RPG Unbalanced mode) NOTE: you need Great Steppe Era 1.3.1 or later and Era of Magic 4.5.0 or later for the era to work Changelog: 1.1.0 Release: -GSE + EoMa RPG now uses EoMa's new RPG Unbalanced mode code added in 4.5, this fixes some bugs like summon not working in gse x eoma rpg -EoMa 4.5 or later is required to play this 1.0.3 Release: -fixed ogre kingdom faction not being available in rpg and aoh versions of the era 1.0.2 Release: -added Ogre Kingdom faction 1.0.1b Release: -replaced some deprecated lua code 1.0.1 Release: -fixed GSE units getting leader nerfs in RPG |
Great Steppe + Era of Magic
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Great Steppe + Era of Magic |
566050.05 MiB | 1708 down 2 up |
1712409450Apr 06 2024 | ru |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Alliances Mod Allows players to make/break alliances with eachother, as well as other features useful for diplomacy, like transfering gold/villages/units. Mostly intended to be used in multiplayer with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance request to this side' option, while if you want to betray your team or leave your alliance, select your leaver, and open the alliances mod menu. There's also a togglable option to send/request gold to/from other players. If you like my mods I would also highly recommend checking out Great Steppe Era Changelog: 1.6.1 -the 'transfer village' event now also fires village capture events 1.6.0 -ported to 1.18 1.5.0 -translated the mod into Russian 1.4.0 -the mod now comes with 'crisis succession' version of crusader fields, hexcake and mokana praerie maps. unlike when playing with alliances mod on normal scenarios, here you don't immediately win if you ally with everyone, instead you have to be the only one remaining to win, and therefore will need to backstab your allies a lot -added option to transfer your units to another side 1.3.0 -you can now privately send/demand gold to/from enemies (useful if you want to bribe/ransom) -private messages are now sent in [chat] instead of [message] (as otherwise you could easily lose the message by clicking on it, and observers could see it) -fixed team name not being properly shown when joining a team after betraying your own 1.2.0 -removed team chat, as mainline already has that -send gold/village transfer options are now enabled by default -it is no longer possible to send private messages to sides you can't see through fog -fixed some messages showing for the wrong sides -ported to 1.15/1.16 1.1.1 another attempted alliance request fix 1.1.0c updated some outdated code 1,1,0b hopefully fixed the alliance accept/decline option showing up for the player who sends the request. 1,1,0a attempted to fix (and failed) the alliance accept/decline option showing up for the player who sends the request. 1.1.0 Release -added team chat and private messages -added an 'are you sure?' question to the betrayal option. -When moving onto an ally's village, the moving unit's owner has the choice of either capturing the village, or just putting a unit there for healing. -added option to transfer village ownership to allies. 1.0.2 Release fixed a critical bug, but at the expense of introducing a new one 1.0.1 Release fixed the alliance menu revealing invisible leaders 1.0.0 Release the initial release |
Alliances Mod
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Alliances Mod |
357420.03 MiB | 2108 down 3 up |
1718459973Jun 15 2024 | ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ANL_3p A New Land for 3 players, with different difficulties, ported to 1.18 |
ANL_3p
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ANL_3p |
267170.03 MiB | 573 down 5 up |
1715803574May 15 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Into The Underworld A co-operative multiplayer RPG scenario with random encounters and custom units. Compatible with Bob's RPG Era. Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes this strange hermit may be able to stem the tide of blood that threatens to drown the kingdom. What begins as a simple fetch-quest turns into an epic and desperate journey into exotic lands and undiscovered realms. |
Into The Underworld
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Into The Underworld |
7364670.70 MiB | 797 down 2 up |
1733842769Dec 10 2024 | |
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Other Other
Add-ons which do not fit any other category. |
All SP Campaigns 1.18 All SP campaigns of the add-on server for 1.18 being listed as depencies. Campaigns that can be played both as SP/MP are also included. Please take your time to provide feedback for any campaign you play. Refer to the individual add-ons for information on where to give feedback. Install only if you want to download all campaigns at once. Warning, this will take a while. It's best to do something else in the meantime. SP campaigns included as dependencies are: 3rd_Army, A_Fiery_Birth, A_Group_in_a_War, A_Knights_Tale, A_Little_Adventure, A_Magicians_Tale, A_March_of_Justice, A_New_Order, a_Princess_on_Mission, A_Song_of_Fire, A_Song_of_the_Winds, A_Vision_Blinded, Across_the_Ocean, Adventure_of_Soul_Keeper, Afuniaddon, After the Storm, Alariels_Journey, Amaranthine_Stone, Antar, Son of Rheor, Aria of the Dragonslayer, Armies_of_Amberan, An_Independence_War, An_Orcish_Incursion, An Orcish Incursion Revised, An_Orcish_Might, ArchiveDC, Ascension, Ashen_Hearts, Ashevieres_Dogs, Ashevieres_Shadow, Bad_Moon_Rising, Betrayel of Thaeylan, Beyond_the_Watchers_Horizon, Birds of a Feather, Birth of a Lich, Born_to_Live, Brave Wings, Burning Souls, Carved in Stone, Children_of_the_Dust, Chyrospitals, Civil_Warfare, Clanhoof_Highlands, Crin_of_Crenlyn,Danse_Macabre, Death Overlooks Our Madness, Dawn of Thunder, Dirty_Blood, Dream_in_the_Sand, Dreams_of_Urduk, Drums_of_War, Drunkards_Dwarves_And_Doubloons, Dusk_of_Dawn, Dwarf_Dwarfson_Dwarvenminer, Eclipsed_Horizons, Electrifyre, Elethiel, Elvish_Dynasty, Epic_Between_the_Tides, Epical, Fate_of_a_Princess, Father and Son, Five_Fates, Flames_of_Hope, Flight_Freedom, For_Power, Forgotten_Conflicts, Forgotten_Legacy, Free_Cities, Frost_Mage, Galis_Contract, Genesis, Girl unDead; Revision for 1.18, Glubul_Saga, Goblins_Glory, Greenwood's Tears, Horn_of_Faith, Horrors of Kal Kartha, Ice Age Fun, In_Defense_of_Kharos, In_Hearth_of_Durn_Turum, Inky_Quest, Invasion of Eliador, Invasion from the Unknown, Knights of the Silver Spire, Kromire, Lady Sara, Lair_of_Thugs, Legend_of_the_Invincibles, Legends_of_Idaamub, Legend of the Far North, Liberty Classic, Library_of_Kratemaqht, Life_of_Mechzen, Lifetime_of_Stones, LoS_tutorial, Love_for_Shadows, LSB, Mages_University, Mages_University_alternative, Marbuss_Escape, Mercenary Band, Merry_Christmas, MfaW_The_Season_of_the_Mist, Missing_Scepter, Nightmare_to_the_Throne, Northern_Destruction, Northern_Rebirth_Reforged, Northern_Rebirth_Rewritten, Oath_of_Allegiance, Ogre_Crusaders, Ominous, Only_Death_Behind, Ooze_Mini_Campaign, Opening_Dwarven_Doors, Order of Oerbrae, Palms_amid_Blue_Dunes, Panther Lord, PatsanchikisGrad, Phoenix_Kingdom, Rage, Raajal, Random_Campaign, Red_Moon, Red_Winter, Red_Winter_Reborn, Region_Esalunwa, Region_Vornathis, Reign_of_the_Great_Chief, Resurgence_of_the_Forgotten, Return_from_the_Abyss, Roar_of_the_Woses, Rustling_in_the_Wind, Saga_of_the_Clans, Salt Wars, Sanctuary, Sand_In_The_Wind, Santa_Must_Die, saurian_coast, Sea_campaign, Shakespeares_Ghost, Siren's Song, Soldier_of_Wesnoth, Son_of_the_Black_Eye_Easy_Edition, Steel_and_Fire, Story Of A Drake Outcast, Story_of_Golgathanen, Story_of_Wose, Strange_Legacy_Light, Struggle_For_Freedom, Swamp_Witch_Curse, Swamplings, Tactics Puzzles, Tale_of_Vaniyera, Talentless_Mage, Tales_of_the_Rubies, The Bearer of Waters, The_Bees_Journey, The_breath_of_fate, The_breath_of_fate_German, The_Cost_of_Living_New_Dawn, The Curese of Altakar, The_Dark_Hordes, The_Dark_Master_full_pack_beta, The_Dark_Rising, The_Deceivers_Gambit, The_Desert_Prince, The Fellowship of the Clay, The_Fencer_Eternal, The_Flight_of_Drakes, The_Garardine_Ascendancy, The_Hammer_of_Thursagan_revised, The_Hammer_of_Thursagan_with_Bosses, The Harvest, The Heist, The Horrors of Kal Kartha, The_Nameless_Fellowship_Saga, The Oathborn Company, The Prophecy, The_Ravagers, The_Return_of_the_Sea_Hag, The_Rise_Of_Wesnoth_Wesfolk_Edition, The Rod of Justice, The_Rootless, The Sapphire of Ice, The_Shadow_Returns, The_South_Guard_ReRevised, The_South_Guard_Revised, The Stolen Sword, The_Sun_Engineers, The_Thelien_Attack, The_Three_Sisters_Saga, The Undead of Light, The Unstoppable Legion, The_Wolves_Last_Path, Through_the_Dwarven_Roots, To_Lands_Unknown, Tough_People, Town_of_Arnsreach, Trader, Trapped, Trial_by_Fire, Trials_of_Tyco, Tunnel_Wars, Two_Brothers, Two_Brothers_SR, UndeadInvasionII, Under_the_Burning_Suns_Classic, Up_From_Slavery, Vendraxis_Prophecy, Venomous_Sands, Vow_of_the_Orcs, Voyage_of_a_Drake, Wandering Warriors, War and Home, War_of_Life_and_Death, War_of_the_Dragon, War_of_the_Jewel, War_Plan_Scarlet, Waves_of_Distant_Shore, Wesnoth_Creepypasta, Where The Waters Fell, Xalzar_Quest |
All SP Campaigns 1.18
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All SP Campaigns 1.18 |
98510.01 MiB | 660 down 25 up |
1791023034Oct 03 2026 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
53570875.11 MiB | 2416 down 1 up |
1708703185Feb 23 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Incursion Revised An unofficial revision of An Orcish Incursion. 1 scenario has been completed. |
An Orcish Incursion Revised
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An Orcish Incursion Revised |
77076697.35 MiB | 640 down 1 up |
1756747859Sep 01 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Across the Ocean A campaign of Saurian adventures, 17 playable scenarios and a few others, playable all. Version 0.6.1: - spanish translation, all thanks so Sebas Version 0.6.0: - Maps got a visual rework - AI allies playable now - revamped recruit event (there are more than 3 trait combinations) - Blueish Armour upgrades - Several Minor Bugfixes - Added new recall events - Added advancement for lvl 2 craftsman to lvl 3 artist - item overlay rework - S8 friendly naga, unfriendly merfolk - No more Dwarves, now Deep Saurians - Necromancer Staff attack got new animation |
Across the Ocean
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Across the Ocean |
54965245.24 MiB | 3524 down 19 up |
1778237558May 08 2026 | es |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Desert Traders Stand-alone scenario for single player. You are a governor of a Dunefolk district at the frontier, and you need to open and protect trade routes through the desert. |
Desert Traders
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Desert Traders |
347620.03 MiB | 720 down 1 up |
1723292447Aug 10 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Non-Fatal Wounds Non-Fatal Wounds When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission! This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive. This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape. |
Non-Fatal Wounds
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Non-Fatal Wounds |
132460.01 MiB | 1290 down 1 up |
1716797207May 27 2024 | de |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A new human era This era was rebalanced and completely overhauled by Refumee and ForestDragon. This would not be made without them. Thank you very much. Containing lvl 0-7 Units. Implements one faction. Implements a RPG version. Leaders are Lvl 4 units. Any compliants please let me know over discord -all advancements are now up to date -more than 90 units playable -thanks to patience_reloaded for helping me with the units and creating seduce weapon skill -also thanks to everyone on discord who explained me so many things |
A new human era
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A new human era |
71175656.79 MiB | 203 down 1 up |
1782306158Jun 24 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Averon This era contains three playable factions. Each faction has not only unique graphics but also unique tactics. The Averon is a spiritual ancestor of the Art of War era but modern, more simple and balanced. |
Averon
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Averon |
95744039.13 MiB | 386 down 3 up |
1771442629Feb 18 2026 | |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Order of Oerbrae When a young cleric discovers corruption in the high offices of Vaerya, she must flee her home in the city and seek the protection of a secretive community of smugglers. Will she elude the Warden's soldiers and find the answers she wants? Her quest will take her to the far coast, beyond the Roaen Wood, as she uncovers the truth about the Order and, maybe, what really happened to her father. This is a sequal to Betrayal of Thaeylan. (Intermediate level, 8 scenarios.) |
Order of Oerbrae
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Order of Oerbrae |
70236016.70 MiB | 130 down 3 up |
1790541833Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Animated Weather and Scenery This is a resource pack of animated weather effects and other scenery. It also contains custom WML/Lua functions to implement the effects, and ambient sounds to go along. This addon is aimed towards content creators, to supply some easy-to-use tools to spice up scenarios. There are 20+ predefined scenery types that are quick to place. You can also make your own custom scenery with relative ease. The weathers and scenery does not affect gameplay, they are purely for aesthetics/immersion. The gist is this: You load this addon as a dependency for your addon, then you create scenery effects in your scenario file by using the [AWaS_Create_Basic_Scenery] command and delete them using the [AWaS_Delete_Basic_Scenery] command. This addon comes with a showcase campaign, where you can see all scenery types and how they can be used. For a step-by-step guide on how to implement scenery in your own addon see: add-ons\Animated_Weather_and_Scenery\documentation\How_to_use.txt I can be found on Wesnoth Discord if you have feedback or requests. (Durzi) Version 1.6.1: Visual rework for waterfall and magma falls. Version 1.6.0: Cave sounds and magma fall. Version 1.5.0: Wildlife triggered sounds(dawn/day/dusk/night), wooden bridge triggered sounds, fireflies, optional animation reversal for more randomness added, minor bug fixed for animations above 100 frames. Version 1.4.0: New scenery, waterfall and crows. Version 1.3.0: Randomness has been greatly improved (solving a lot of immersion issues), Random opacity input added, Timer_Randomness_Factor input added, Automation of other randomness added, Automation for hide/show of right-click-menu item added, [AWaS_Disable_Menu_Item] function added, file sizes reduced. Version 1.2.1-1.2.5: Some bug fixes and text edits. Thanks goes to MadMax. Version 1.2.0: Added better text guides for how to use the addon. Fixed a bug that made the scenery persist from one scenario to the next. Version 1.1.0: 1 new basic scenery added: stardust, included in the cave map placement. Added a right-click menu option to hide/show all scenery. Version 1.0.0: A new scenery system added: MovementTriggered. 3 new scenario scenes that shows how to use it. Reworked most of the scenes. Added new functionality. Cleaned up code. Version 0.9.1: A new scenery system added: HoveringObject. 2 new scenario scenes that shows how to use it. Reworked the underwater images. Renamed some functions. Version 0.9.0: Fit for use! But has not yet been sent out for testing (unpolished and likely with some bugs). Version 0.1.0: Not fit for any use (Development only). '10/10 without even installing it' -- RKT |
Animated Weather and Scenery
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Animated Weather and Scenery |
6788054564.74 MiB | 3466 down 18 up |
1755806091Aug 21 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy SP Campaign, (36 scenarios + 5 dialog-only) Requires War of Legends add-on Please send Feedback to the Wesnoth Modders Guild Discord server directly. Will be missed/not read otherwise. https://discord.gg/rsePgjHRPA This has been ported by the Wesnoth Modders Guild because we care. |
A Song of Fire
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A Song of Fire |
1340446412.78 MiB | 12385 down 9 up |
1783845569Jul 12 2026 | es |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Only Death Behind Legends of the Emerald Forest, chapter II: Only Death Behind. Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past. This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately. (Intermediate level, 7 scenarios.) |
Only Death Behind
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Only Death Behind |
14354831.37 MiB | 1896 down 1 up |
1712482726Apr 07 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Little Adventure As the title says, this is just a little adventure in the wild lands east of the town of Amoran: the rebirth of the Amber Road. You don't know what the Amber Road is? Uhm... well, it's time to learn about it! (easy level - 6 scenarios plus one epilogue) A little note: the original author no longer has an account for the wesnoth.org forum, so any feedback should be directed to the issues section of the GitHub repo for it: https://github.com/cooljeanius/A_Little_Adventure The new maintainer may also be contacted as egallager on Discord. |
A Little Adventure
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A Little Adventure |
35685843.40 MiB | 3205 down 1 up |
1729994985Oct 27 2024 | cs, it, ja |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Plunder and Raze Mod Allows plundering and razing of villages. Plundering a village grants a configurable amount of gold, but plundered villages cannot be captured until they are repaired. Razing a village destroys it, preventing it from being rebuilt. To plunder a village, right-click on village with a level 1 or higher unit with full movement points and no adjacent enemies. Plunderng, razing and rebuilding costs half of the unit's movement points. Use the custom options to configure the mod. Intended for use with Age of Lords, but can be used in with any Era. Compatible with Revolution and Civil War (Generals do not prevent rebellions). Original mod by Eagly 11. |
Plunder and Raze Mod
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Plunder and Raze Mod |
85840.01 MiB | 697 down 1 up |
1711368993Mar 25 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Drunkards, Dwarves, and Doubloons A criminal mastermind gathers a team to pull of a heist in the richest part of Wesnoth: the tax-collecting city-state of Elensefar. This is a campaign designed to give players experience in the Knalgan faction, with the same units as in the multiplayer faction introduced a couple at a time. Dwarvish Runesmith and Arcanister are unlocked, but you can choose not to use them for a more authentic experience. 10 playable scenarios. |
Drunkards, Dwarves, and Doubloons
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Drunkards, Dwarves, and Doubloons |
11982961.14 MiB | 2062 down 3 up |
1752438132Jul 13 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on) There was a time when all the inhabitants of Wesnoth knew the name of Argan, the servant of Ragan, and passed his story among them from fathers to sons. However, despite the habits of Alduin's wizards of digging up and recording every notable historical event, the story of the beginning of his baffling rise remained unknown and marred until Elynia, his heroic wife - and then his greatest enemy -, decided to risk publishing some passages from his diaries that he wrote to overcome the amnesia that afflicts those who wander between dimensional gates or Shassangoth the Immortal. This is a story of Argan, who the light of his great accomplishments, and his heroic followers, lit up the skies of the realm of Irdya just as the darkness of his black robe threatened every living being and nearly destroyed all hope of escaping from his might. The story of the rise of a hero among heroes and a monster among monsters... Inspired by many works from BfW 1.0, 1.2 and 1.4 finished, playable, tested on normal, 22 campaigns (more may be added later), new units. 10 scenarios + 12 scenarios + 13 scenarios + 08 scenarios + 06 scenarios + 05 scenarios + 16 scenarios + 08 scenarios + 07 scenarios + 07 scenarios + 12 scenarios + 10 scenarios + 8 scenarios + 09 scenarios + 30 scenarios + 30 scenarios + 08 scenarios + 16 scenarios + 08 scenarios + 11 scenarios + 16 scenarios + 14 scenarios + 13 scenarios. Each campaign can be played separately (but the story can be confusing in this case). Another campaign is under construction. |
The Dark Master Project full pack (pack of 22 campaigns in this add-on)
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The Dark Master Project full pack (pack of 22 campaigns in this add-on) |
51299094.89 MiB | 3844 down 5 up |
1729155682Oct 17 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
AMLA Teachers Adds a Teacher option for AMLA units. The Teacher redistributes it's own XP to units around it at every turn. This makes using AMLA units less wasteful, while still providing some interesting decision in positioning units. Might break campaigns, scenarios and other modifications that depend on AMLA. Simply not choosing Teacher as an advancement could solve the issue in most cases. Based heavily on Garak's ability in UtBS and the LotI custom advancements mod. |
AMLA Teachers
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AMLA Teachers |
91350.01 MiB | 380 down 4 up |
1764628242Dec 01 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bloody Mod This mod causes units to sometimes bleed when hit and leave a pool of blood upon death, or other appropriate remains. By PapaSmurfReloaded. |
Bloody Mod
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Bloody Mod |
178150.02 MiB | 4284 down 10 up |
1738452941Feb 01 2025 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn Lets players choose their recruits freely at game start. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events. Also offers random options. |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
176890.02 MiB | 384 down 3 up |
1770200946Feb 04 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1988195418.96 MiB | 6049 down 2 up |
1714360303Apr 29 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Battleships 2-player Battleships. Adaptation from the famous game where you need to target each other's ships. Fight on land over control of the cannon tower to be able to destroy the ships of the opponent. 2020-09-27 v1.3.0: Now only lose on land when all units killed, not just the leader. 2020-08-15 v1.2.0: Reduced size of sea Added mushroom Both players must now have the add-on installed. 2020-08-08 v1.1.0: Increased gold |
Battleships
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Battleships |
1069150.10 MiB | 70 down 1 up |
1781947702Jun 20 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XpModChaosRider Xp mod created by ChaosRider. |
XpModChaosRider
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XpModChaosRider |
869810.08 MiB | 843 down 6 up |
1790542391Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
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Bad Moon Rising |
2348591422.40 MiB | 5957 down 5 up |
1714360372Apr 29 2024 | fr, hu, it, tr |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kingdom Builder Mod KBM allows units to build keeps, castles, villages and roads. Leaders may promote other units. This add-on works in any sort of map, premade or randomly generated, and AI controlled-sides work with it. A 4p scenario comes included with it. By PapaSmurfReloaded. |
Kingdom Builder Mod
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Kingdom Builder Mod |
156140.01 MiB | 1704 down 14 up |
1738452949Feb 01 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies * Kill the Virgins: survival for 1-4 players * Pits of Despair: 3p competive survival * Rotating War: 3 and 6 player versions of a map which rotates counter-clockwise * Reversi: the classical board game for one or two players * Race for Dimaga Beach: competive racing scenario for two players * Temple of the Nagas: 4 player survival |
Valley of the Ancients
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Valley of the Ancients |
1524280.15 MiB | 936 down 1 up |
1736348550Jan 08 2025 | de, pt |
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SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
A March of Justice Wolves only roam alone for their last hunt. So they say in the unforgiving cold of the northern steppe, so thinks Chief H'loué, besieged by a mysterious illness and seeing his tribe's fate hanging by a thread. With his health failing, his leadership now hinges on the support of his trusted companions, Atzrak and Gtryt. But when their young are kidnapped and provisions stolen in a devastating surprise attack, even the seasoned orc warrior struggles to maintain hope. Amidst icy plains and biting winds, a desperate quest for justice and survival unfolds. Can you lead them through the treacherous steppe, reclaiming what's lost before winter's grip tightens? The march of justice awaits, where every step could mean triumph or tragedy. SP/MP campaign for up to 3 players. Finished, 7 playable scenarios. |
A March of Justice
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A March of Justice |
2916240.28 MiB | 2585 down 6 up |
1731017270Nov 07 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Arena Maps Arena maps, where you have to survive with your leader longer than the others. The maps are small and staring gold is low, games don’t take long. Clash in Cave (6p) A small map, with many bonuses, such as healing potions, a second chance for defeated players and Orocia style upgrades around a little ring in the inner map. ArenaZ (3p/6p) A map where one can recruit to any hex. Incoming Yetis give additional time pressure. |
Arena Maps
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Arena Maps |
244030.02 MiB | 955 down 1 up |
1710992500Mar 21 2024 | de |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Shakespeare's Ghost A ghost makes enemies with all text taken from Shakespeare. This is a campaign with all text taken from Shakespeare, with occasional minor modification. It's designed to give familiarity with the standard undead faction, and features match-ups with all seven factions. Allows Ancient Lich and Death Knight advancements. Has an item allowing you to 'possess' exactly one other unit in the game, letting you keep and level a unit from any faction. 9 playable scenarios. |
Shakespeare's Ghost
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Shakespeare's Ghost |
259950.02 MiB | 1492 down 1 up |
1709511998Mar 04 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Vanilla Plus Factions I wanted to create a faction with the existing creatures so I did. I also ended up adding some more stuff along the way. |
Vanilla Plus Factions
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Vanilla Plus Factions |
2635990.25 MiB | 297 down 2 up |
1734225177Dec 15 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign EoMaifier This singleplayer modification allows you to recruit units from factions from Era of Magic in any singleplayer campaign. Requires Era of Magic version 4.6 or above! WARNING: the mod may break campaigns. The more complex/different from mainline the campaign, the more likely it will be to break! It is strongly recommended to use this on mainline or mainline-like campaigns. The mod creator, Era of Magic creator, or campaign creator are NOT responsible if a campaign breaks due to using this mod. Use caution and common sense when choosing what campaigns to play with the mod. Changelog: 1.2.0 Release You can now select multiple factions at once if you enable it in the mod options 1.1.0 Release rewrote some code to match 4.6 resource system. Now requires EoMa 4.6 or higher! 1.0.0 Release the initial release |
Campaign EoMaifier
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Campaign EoMaifier |
156070.01 MiB | 1041 down 3 up |
1728108586Oct 05 2024 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Rough Desert This map is designed for 2 Player Multiplayer or Singleplayer against AI. Explore a huge Desert controlled by deadly Forces and Beasts, can you defeat them? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Rough Desert
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Rough Desert |
269780.03 MiB | 519 down 1 up |
1710432680Mar 14 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Carved in Stone During the glorious Silver Age of Wesnoth the dwarves lead many mining expeditions through the mountains to find rare earths. But one day, they encountered not only rare earths but their very own fate, that lies Carved in Stone in the depths of Irdya. (Medium difficulty, 8 scenarios) Requires War of Legends to be installed. |
Carved in Stone
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Carved in Stone |
1630928115.55 MiB | 1570 down 10 up |
1787834974Aug 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
4 Elements Survival I've remade the old 5 worlds survival from 1.8. It is almost completely new but the skeleton of the old can still be seen poking out here and there. : ) It is now 4 players and the central world has been completely changed. The keeps now have gates that only open on the players turn thus protecting the keep and leader from instant attack. There is a back entrance to all the keeps however that can be reached. The outer world maps have been heavily changed as well. For one thing monoliths have replaced two of the keeps and allow one to move between them (like in 7 worlds survival). The desert, water, cave and forest worlds are still based on those terrains but much has been shuffled or modified. The AI spawns every 3 turns now, only in the outer worlds and has been sorted to arrive in order of cost. They will avoid the runes and monoliths to avoid blocking them and if a spawn should stay there it takes damage. The runes and monoliths are now 'tunnels' which means computer sides know how to use them. If a player chooses to block one (to protect a world for example) other players can bypass that using a teleport function that only operates when a player has blocked a tunnel. The old version could not be played properly with the computer controlling any of the central sides, but now it can play a moderately good game. Humans will do a lot better though. |
4 Elements Survival
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4 Elements Survival |
119680.01 MiB | 2078 down 1 up |
1709314184Mar 01 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Death Overlooks Our Madness (M) An alternative version of the events responsible for the destruction of Weldyn and Wesmere. Join Gwemyr as his studies at the Great Academy of Alduin lead him to dark discoveries that threaten the downfall of Wesnoth. Contains mature content. Villains are evil and have no regard for life. New generations need new heroes. This campaign is dedicated to Wesnoth 1.18 and is intended to live and die with 1.18, but Wesnoth is an open source game, so the authors do not have the final say. The choice will be made by each individual in the community. As the saying goes, the Twin Pines molder when the weeds feast fondly. (Intermediate~Hard level, 10~17 scenarios across 5 ending types, including several cutscenes.) |
Death Overlooks Our Madness (M)
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Death Overlooks Our Madness (M) |
5846520.56 MiB | 841 down 2 up |
1754516665Aug 06 2025 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sand in the Wind A new colony threatens the way of life for a group of Windriders. The young rider Musa must fight for the survival of his people. A four-scenario Dunefolk campaign, meant to introduce the faction to players. |
Sand in the Wind
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Sand in the Wind |
60352995.76 MiB | 1400 down 1 up |
1709518861Mar 04 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Intermediate Level, 8 scenarios) |
Ashen Hearts
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Ashen Hearts |
58166995.55 MiB | 2925 down 6 up |
1772717020Mar 05 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Defending Halostrand The Aragwaithi have lived in the North-western lands of Argea, the Old Continent for centuries since the end of the First Elemental War. They have established a massive kingdom encompassing the entire North-Western Argea. Now, Halostrand, a coastal Aragwaithi Town, must prepare to survive the unforgiving Winter. (Intermediate, 1 Scenario) |
Defending Halostrand
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Defending Halostrand |
399410.04 MiB | 967 down 3 up |
1761161423Oct 22 2025 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Den of Thieves (stock 1.14) Warning: The official 'Den of Thieves' add-on is not available for BFW-1.18. This is for testing only. Den of Thieves is a multiplayer campaign for 2-3 players that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him from the shadows or simply plant a bomb behind his back? Combat is for losers! The campaign takes place across a series of missions which are selected by the player on a world map of Wesnoth. There are four mission types with a variety of unique objectives (loot the chests, rescue the prisoners, blow the bridge!). With a variety of special stealth options and hiding abilities at your disposal, your ragtag team of thieves must take on the combined might of the royal empire. You will be outnumbered and overpowered, but you have the skillz. (Original version: 2.1; last updated on Feb 05 2021) NB: to play or observe this campaign, you have to load the core 'Bienvenue' and activate the modification 'The wayback WML machine (1.14)' available after the core is loaded. You'll be ready to select your 'Den of Thieves' scenario or observe on the MP server. The needed 'core' can be selected following these steps: - Start wesnoth and go to -> 'Preferences' -> 'Hotkeys' - In 'Search' box, enter 'core' - Press 'Add Hotkey' then press CTRL+SHIFT+k, and close dialog. - In main 'Title Screen', press CTRL+SHIFT+k to open 'core' selection dialog. - Select item 'Bienvenue (Wesnoth 1.14 core)'. The next time you start Battle for Wesnoth, it will start with the last active core. To go back to 1.16: you have to press CTRL+SHIFT+k and select the 'Wesnoth (Default)' core. Please do not report any problem with this add-on in the official feedback thread for 'Den of Thieves'. |
Den of Thieves (stock 1.14)
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Den of Thieves (stock 1.14) |
1940000.19 MiB | 152 down 1 up |
1771697240Feb 21 2026 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
ANL_3p-fallen Co-op ANL for 3 players, with different difficulties |
ANL_3p-fallen
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ANL_3p-fallen |
128250.01 MiB | 394 down 2 up |
1717616355Jun 05 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns. Additional Music for Amaranthine Stone, part 1 |
Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns.
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Amaranthine Stone Music, Part 1
Contains music for FaeLord authored campaigns. |
6829884165.13 MiB | 1988 down 1 up |
1727933200Oct 03 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reverse Time Graphics Flips sidebar time of day images so that sun moves left to right. Equivalent of old Reverse time graphics setting that was removed in 1.13 |
Reverse Time Graphics
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Reverse Time Graphics |
73930.01 MiB | 355 down 1 up |
1712405213Apr 06 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A Neverending Era 60 factions from 10 Eras! All in one! If you like the idea of the Ageless Era then you will like this too. It works slightly differently from the Ageless though. That Era has copied many great eras into itself while the Neverending Era sets 9 great eras as dependencies. If you didn't already have them it will download them. You don't need to have them all however! If for some reason you prefer to uninstall any of the addons, The Neverending Era will continue to work just fine. Customize it to your hearts content! Even better more eras can be added as I port them (or as others wish to have their era added) to the current Wesnoth. But wait, there's more! 8-D I've added Dovs Maps and Mods to the Neverending Era also. That means you can choose to play the XP or the Shops mod with all the factions! Once upon a time there was an Era that was all alone. It was known as the Lonely Era. It was a collection of 6 great factions that had previously been separated. But as time passed more and more eras started to join it. The Everfell Factions. The Age of Trials. The Era of Chaos. The Extended Armies Era. The Era of Second Chances. The Beyond Southern Hells Era. The Werewolf Era. The Feudal Era. Now they have come together in a glorious union as A Neverending Era. |
A Neverending Era
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A Neverending Era |
118720.01 MiB | 3018 down 1 up |
1709148993Feb 28 2024 | de |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold Transfer Mod Allows players to send gold directly to another side. Intended for casual multiplayer games. Right-click your leader to use. Max 9 sides supported. |
Gold Transfer Mod
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Gold Transfer Mod |
82760.01 MiB | 183 down 2 up |
1771460514Feb 19 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Dark Master Project: Music files Music files for The Dark Master campaigns (beta and full pack) |
The Dark Master Project: Music files
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The Dark Master Project: Music files |
3052778229.11 MiB | 3551 down 2 up |
1711350490Mar 25 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Maps from all over the world Contains custom maps and simple scenarios for 2-5 players. The balance is not guaranteed) 2p blue dagger 2p one step away from the abyss 2p sky islands 2p the criminal war 2p the elder underworld 2p the split of the Wesnoth 3p ancient dwarves secrets 3p between two fires 3p curse treasure 3p deadly swamps 3p eternal islands 3p gates of Aldurlos 3p northern fortresses 3p the battle of the crying mountain 3p the city of tears 3p troll mine 3p under the wings of the ancients 3p wild lands 4p the end of Great Forest 5p there is no peace among the dunes 5p the last shelter |
Maps from all over the world
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Maps from all over the world |
357700.03 MiB | 412 down 9 up |
1779628118May 24 2026 | ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
RandomDimagaBeachRaceWOTG Race for Dimaga Beach: competive racing scenario for two players with random enemies. With more enemies ofcourse but also more items too! Two rings for each player, one that change damage type in to fire or cold, and second ring that allows to have 70% chance to hit. Enemies are choosen from WOTG v2.7.6.5.3. Available 4 types of lands: - Mountains, - Frozen, - Desert, - Cave. |
RandomDimagaBeachRaceWOTG
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RandomDimagaBeachRaceWOTG |
6436530.61 MiB | 27 down 10 up |
1791826975Oct 12 2026 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Battle of Kingdoms This map is designed for 4 Player Multiplayer or Singleplayer against AI. In a massive Landscape full of Beasts it must be your goal to conquer and defend as many Villages as you can. Defeat the Beasts while you battle each other. Recommended Settings: 1v1v1v1 or 2v2 After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Battle of Kingdoms
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Battle of Kingdoms |
197390.02 MiB | 1368 down 1 up |
1710432707Mar 14 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
GoldPerKill This mode allows to get gold after killing units. For 0 levels death you will get 1 gold and for higher levels its 4 gold multiplied by unit level. |
GoldPerKill
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GoldPerKill |
148980.01 MiB | 216 down 2 up |
1790541808Sep 27 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic Era of Magic (EoMa) is widely regarded as one of the greatest add-ons ever made for Battle for Wesnoth. Since its inception in 2007, EoMa has been meticulously crafted to provide an unparalleled visual experience, featuring 8 distinct factions boasting over 290 fully animated units, each with their own unique abilities and special effects. With a focus on creating the most visually stunning and enjoyable UMC era, EoMa sets itself apart from other add-ons, providing hours of engaging gameplay and endless opportunities for exploration and strategy. This era is required to play To Lands Unknown campaign (TLU). If you enjoy the add-on and wish to support its development further, you can now do so at: https://ko-fi.com/inferno8 |
Era of Magic
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Era of Magic |
8765740.84 MiB | 27092 down 10 up |
1781431637Jun 14 2026 | pl, de, it, zh_CN, ga, hu, ja, es, ru |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Alariel's Journey Music Contains music for Alariel's Journey. |
Alariel's Journey Music
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Alariel's Journey Music |
8390034280.01 MiB | 2111 down 1 up |
1728226174Oct 06 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum Several gladiators fight together and try to defeat all enemies in an arena, in order to be freed from captivity. Check the »Custom Options« of the scenario when creating a game! You can activate the Tournament-Mode there or switch to the water map. Contains scenarios for 2-3 and 5-6 players. ANL map (A New Land) included. About Colosseum: The code in this add-on is structured in a way that one can easily create other Colosseum style scenarios with it. Have a look at the files. |
Colosseum
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Colosseum |
819090.08 MiB | 4141 down 8 up |
1742478389Mar 20 2025 | de |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Shop A drop-in modification, that allows you to spend gold in keeps to buy items that will cure, heal, or upgrade units. - All items, including potions, are used when purchased and cannot be saved for later use. - Upgrades are permanent and carried over to next scenario. - A unit can purchase some shop items, such as armor, only once. - If enabled in options, units can convert XP for gold at shops (gold = xp/level). - Cost and some other variables are configurable in game creation menu. Created for use with SigurdFireDragon's Custom Campaign in mind, but works with any content, including sp campaigns and single multiplayer scenarios (though it's best to adjust prices then). In multiplayer, only host needs to have it. AI won't use it. Based on shop 'era' from Dov's Maps 'n Mods by Dovolente (maintained by Atreides). |
Campaign Shop
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Campaign Shop |
166970.02 MiB | 1537 down 1 up |
1731930274Nov 18 2024 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
A Random RPG Adventure ARRPGA is an add-on with two gameplay modes. The first gameplay mode is a single RPG scenario known as AI DM, which pits a party of heroes controlled by 1 to 4 human players against an AI-controlled Dungeon Master who plays enemy units and NPCs. This mode features premade quests, random battles, random events, gathering skills and crafting, an alignment system, among other features. In the second gameplay mode, known as Human DM, a human player takes on the role of the Dungeon Master (DM), creating the adventure and challenges for the party of heroes, who are controlled by up to 4 human players. The Dungeon Master has a variety of tools at their disposal, which allow them to narrate the story, manipulate units, manage the party inventory, and control the scenario map, among others. The Premade Adventure Human DM mode is a combination of both modes, allowing for a more casual experience of the Dungeon Master role. It is possible to play custom maps using the Human DM mode. The instructions to do so are included within the add-on files. By PapaSmurfReloaded. |
A Random RPG Adventure
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A Random RPG Adventure |
2047050.20 MiB | 2760 down 17 up |
1774904426Mar 30 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Masochists It works for all units because with this mode they are masochists! When unit hp is: less than 20% max hp then unit gains 5 xp, less than 40% max hp then it gains 4 xp, below 60% max hp then it gains 3 xp, less than 80% max hp then unit gains 2 xp, in other options it gains 1 xp whenever someone hit it. |
Masochists
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Masochists |
152310.01 MiB | 54 down 2 up |
1790541881Sep 27 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Durnahim 2v2 long seige map |
Durnahim
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Durnahim |
71170.01 MiB | 209 down 1 up |
1731685348Nov 15 2024 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Resources for 1.16 campaigns Images from BFW 1.16 campaigns removed in BFW 1.18. This resources contain the png images that have been removed in version 1.18. This does include images for campaigns, story, scenery and campaign units. This add-on is a mandatory dependency to running the campaigns from version 1.16. |
Resources for 1.16 campaigns
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Resources for 1.16 campaigns |
6161782158.76 MiB | 2690 down 1 up |
1717315511Jun 02 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Amaranthine Stone A thousand years have passed since the elves had withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish. (11 scenarios: Beginner - Intermediate, three story only scenarios) Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth. |
Amaranthine Stone
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Amaranthine Stone |
1266430712.08 MiB | 2116 down 4 up |
1729097161Oct 16 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Asheviere's Dogs - New Mainline Candidate Go through the crucible of civil war and help the Queen Asheviere assert her power during some of the darkest times in Wesnoth's history!
(Intermediate level, 8 scenarios)
### Patch Notes ###
v2.2.0a
- fixed the bug with Asheviere recalling pseudo-Isolde from S2 in the final scenario.
v2.2.0
General:
- Red color.
- Changed the mechanism for restricting enemy leader movement from the citadel (the old one was causing issues in the logs).
- Removed the “heroic” trait from enemy leaders.
Mission 2:
- Changed Elec's behavior pattern. He now evenly defends the castle instead of heavily focusing on the orc.
- Slightly reduced Asheviere's gold.
- Made the river crossing more accessible.
- Added a castle-building animation for allied orcs, similar to Bazur's.
- Allied orcs now react less to the player's units and prefer to attack Elec's forces.
- Asheviere's veterans are now saved to S6 (except for Roland Knights and Lt. Lod).
Mission 3:
- Neutral knights now have 0 gold per village until activated (on either side).
- This prevents them from passively accumulating gold, ensuring their strength remains as intended.
Mission 4:
- Now when a unit with fire moves to a warehouse, he stops on a neighboring hex before burning it (in the old version, the animation looked like a bug).
Mission 5:
- The orc rebellion now always occurs on the next turn after defeating Gwido, ensuring the player has all active units ready to fight the orcs.
- Removed the vengeful elf event, as it often felt like a tomato surprise that disrupted the player's rear villages at critical moments.
- Reworked the Punk event: Punk now arrives on turn 3 and automatically initiates a dialogue with the player. This eliminates the need to sacrifice a unit to access hostile dialogue options.
- Sir Gwido no longer automatically triggers on the player's level 3 units.
Removed the marksman ability and +1 melee strike from Sir Gwido.
- Sir Gwido no longer moves outside his starting castle.
Mission 6:
- Gameplay revamp: The scenario now follows a standard timetable from the start, with a turn limit of 12. Sir Ellaent attacks as soon as both lords are scouted. Otherwise, all enemies attack simultaneously on turn 12. Once the enemy attack begins, the turn limit becomes infinite.
Removed heroic traits from lords and added some gold as compensation.
Mission 7:
- Added new death phrase for Isolde.
v2.1.0a
S1:
- moved the dialog with the choice of riders to 1 turn of side 4, i.e. after showing the tasks
- the starting time is now the second watch, i.e. riders face enemy orcs in the daytime.
S2:
- added the “smart, quick” trait to the guardian
- fixed a typo in “gurgling”.
- moved the start time to “ dawn”, now the player will be able to attack earlier.
- added a macro from Rootless to simulate a battle between starting human fighters
- reduced the attack goal for side 3 (allied orc) for Elec's side.
S3:
- fixed typos
- fixed the order in which resistances are listed in Iron Mauler armor
- added a phrase for the first attack of heavy infantrymen
- added a phrase for the death of the leader of the heavy infantrymen
S4:
- corrected typos
- replaced “rebel” with “bandit” leaders in quests
- added the ability to recall 1 of your own units on turn 1 (or 2 if the player doesn't have Aryn).
S5:
- added a hint on the “scared” trait
- Punk now comes under the player's control if the dialog is successful
- Added Punk's last breath phrase
S6:
- Added the defeat condition “lose 30 soldiers” (with the phrase Ashevir)
- Removed the tooltip about the “nightstalk” ability (note and phrase will suffice)
S8:
- Ron can no longer recall orcs
- Fixed “Battle of Weldyn” to “Art of War” in the notes
- Added dialog between Delfador and Leollyn on turn 20 (written by Dalas)
- Added an achievement for opening all the gates with ants
- Added comments from rebel lords about each other's deaths (written by JK)
- Added comments from rebel lords about opening gates
- Now the task to open a gate is only displayed until all gates are open
General:
- Removed Bazur's animation when hiring, which was causing issues with summoning canceling
- Merged some PRs from Gothyoba with spelling improvements. Many thanks to him for his help!
- Made the spaces around the _ sign in dialog lines consistent
- Strengthened Asheviere's levels 3 and 4 a bit, added her melee attack with poisoned stiletto (3-3 and 5-3 respectively)
v2.0.1
- fixed bug with Lod's recruiting anim in S02;
- fixed bug with Ghuvog's recalls and recruits in S08;
- enemy leaders now don't move far than 1-3 hexes from their keeps in S08.
v2.0.0:
- Mainline Candidate |
Asheviere's Dogs - New Mainline Candidate
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Asheviere's Dogs - New Mainline Candidate |
1162822511.09 MiB | 2009 down 10 up |
1743439976Mar 31 2025 | |
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Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Strategieschlacht Battle Royal Finale Version für die Strategieschlacht |
Strategieschlacht Battle Royal
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Strategieschlacht Battle Royal |
111110.01 MiB | 248 down 12 up |
1740907968Mar 02 2025 | |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Chess of the Green Isle Decide the fate of the Green Isle using... chess? Choose Islefolk or Wesfolk, and play with a friend or the computer in a variation of chess for a hexagonal board, Polgar Starchess, in The Battle for Wesnoth. Every side gets 5 pawns and 5 pieces (king, queen, rook, bishop and knight), which are placed randomly at the start of every game. To play against the AI, set the enemy side to Nobody/Null. Do NOT use Computer Player! |
Chess of the Green Isle
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Chess of the Green Isle |
15665141.49 MiB | 126 down 2 up |
1769292055Jan 24 2026 | uk |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Might Wesnoth's golden age is over and its future unclear. Play as a young orc who must prove himself worthy of the Bloodthorn throne. Experience his story as he strives for the greatest prize of all, the human kingdom of Wesnoth. Learn how its history is changed forever by the orcish Bloodthorn tribe, how civil war is averted and alliances are forged that seemed impossible only a few years earlier. (Intermediate level, 5 battle scenarios.) What makes this campaign special: -Interesting and changing objectives (big battles, races to kill, survival, 3/5 scenarios have no turn limit, different/changing team combinations...) -Many colorful, changing, and realistic characters, including moral gray zones -Integrates with established Wesnoth lore and expands it (can be seen as a prequel to 'Descent into Darkness') -Varied map size and terrain -Fight mostly against different humans, and some elves, and other orcs -A lot of specially coded unique mechanics/events (rallying fleeing troops to fight for you, comedic ghouls and trolls, forced march, special map-wide attacks, rebellions,...) If you encounter any bugs, please notify me so they can be fixed. v1.0.1: many bugs fixed, annoyances removed, full changelog on the forums v1.0.2: made the story clearer in Sz4, bugs fixed, full changelog on the forums v1.0.3: hotfix - bug made finishing campaign impossible - fixed v1.0.4: art with credit added, Sz4 balance/ai adjusted, bugs fixed, full changelog on the forums v1.0.5: a lot of story improvements, bugs/spelling fixed, full changelog on the forums |
An Orcish Might
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An Orcish Might |
99762959.51 MiB | 2800 down 7 up |
1742499514Mar 20 2025 | de |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
MoreDamageTypes 16 new damage types, units has also added resistances for each new damage types and changed default damage types from -10% to 10% to make game more interesting. |
MoreDamageTypes
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MoreDamageTypes |
136540.01 MiB | 451 down 5 up |
1790542142Sep 27 2026 | |
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Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Amaranthine Stone Music, Part 2 Additional Music for Amaranthine Stone, part 2 Contains music for FaeLord authored campaigns. |
Amaranthine Stone Music, Part 2
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Amaranthine Stone Music, Part 2 |
8802210483.94 MiB | 1962 down 1 up |
1727933409Oct 03 2024 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Crossroads A mappack that will be a collection of crossroad maps. What's new in this update: One New Map Ported from 1.10 to 1.14/16. Contains: 2p - A Crossing 2p - Assault on Wesmere 3p - Isle of the Elves 4p - The Grey Isle 4p - Wesmere Border Assault |
Crossroads
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Crossroads |
134320.01 MiB | 638 down 1 up |
1708885288Feb 25 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
American Civil War The American Civil War has long been an interest of our team and we have often fanaticized over someday finding or building a mod for The Battle For Wesnoth. That day has come. Importantly this mod is built to make the Civil War a lifelike experience for players, bringing to light many characters, units, plans, strategy, and motives home to the Wesnoth community. Our players can expect to find realistic units, weapons, classes, and abilities. Players can (and should) further enhance their experience through unit descriptions and additional content. All of our abilities and playstyles are designed to highlight period tactics and practices, with some influence from previous mods. The art is 100% original. We have used as many historic sources as possible, including actual portraits of participants in the war, and music that was popular in this transformative and confrontational period. As it is currently designed, it favors a PvP or multiplayer playstyle. This Mod Features -A distinct playstyle to represent formations artillery, and other related battle practices. -A shift away from the common RPG function, using AMLA's to help put emphasis on the strategy element of the game. -Unique leadership abilities to help represent famous units or people. -As-accurate-as-possible content and enjoyable historic unit descriptions. -Original artwork. -Advanced multiplayer gameplay What to look forward to as this mod continues to be developed -Highly involved campaigns and custom maps -Additional terrain features -Multi-hex shooting artillery -Mounting and dismounting cavalry -Intense naval engagements We hope that this mod will help you all love Wesnoth more, and satisfy players who have been looking for a Civil War based game. It has been a lot of fun to build and we hope to be able to develop it to be as accurate and fun as possible. |
American Civil War
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American Civil War |
2441549323.28 MiB | 1200 down 1 up |
1713024362Apr 13 2024 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Asheviere's Shadow Even in the deserts far to the south of Wesnoth, Queen Asheviere's shadow darkens the land. This is a campaign designed to give players experience in the Dunefolk faction, with the same as in the multiplayer faction. Units are introduced a few at a time. Dune Paragon is enabled, and Jinn and Wyvern Riders are included as enemies. |
Asheviere's Shadow
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Asheviere's Shadow |
11006661.05 MiB | 3325 down 3 up |
1709359479Mar 02 2024 | |
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MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
my_LOTR_addon inspired from middle earth. |
my_LOTR_addon
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my_LOTR_addon |
1328140.13 MiB | 614 down 1 up |
1729421752Oct 20 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Elder Evil Era The add-on contains 3 factions for multiplayer (Iron Legion, Blood Cult, Order of Void). Compatible with existing factions. Note: The faction functionality is ready, but some units are under development. |
The Elder Evil Era
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The Elder Evil Era |
1777640.17 MiB | 685 down 5 up |
1736158662Jan 06 2025 | ru, ar |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
BonusSpamByChaosRider Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. There is made worse version of this addon called 'BonusTile' which in own description has slanders about BonusSpam. BonusSpam never did out of sync errors. BonusSpam has better bonus options. BonusSpam is more fair than 'BonusTile' because locations of bonuses are set randomly. BonusSpam don't have own addon name on each of bonus places on the map. Play with best addons ever made and don't use worse copies which are not worth your time. Have fun and thanks for using my addons instead of way worse copies that says some slanders about my addons. |
BonusSpamByChaosRider
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BonusSpamByChaosRider |
808340.08 MiB | 494 down 10 up |
1790541639Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
FightingStances This mode has 50% to gain each recruited unit iron stance or crystal stance. Leaders has 100% chance to gain one of these two abilities. Iron Stance: +30% blade, impact, pierce resistances (max 80%) -10% cold, fire, arcane resistances. Crystal Stance: +30% cold, fire, arcane resistances (max 80%) -10% blade, impact, pierce resistances. |
FightingStances
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FightingStances |
156040.01 MiB | 114 down 3 up |
1790541785Sep 27 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion from the Unknown Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest... (Intermediate level, 24 scenarios.) Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Descent into Darkness and Under the Burning Suns before playing this campaign. Requires Wesnoth 1.18.0 or later, or 1.19.22 or later. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t43309› • Feedback thread: ‹https://r.wesnoth.org/t43307› |
Invasion from the Unknown
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Invasion from the Unknown |
1226589011.70 MiB | 1887 down 2 up |
1791679140Oct 11 2026 | es, fr, ru |
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MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Invasion A 3-player co-op game to save the world, or not... 2020-08-08 v1.1.0: Improved portal graphics. Reduced starting gold from 500 to 300, as it was too easy. |
Invasion
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Invasion |
108870.01 MiB | 60 down 1 up |
1781947722Jun 20 2026 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, Millennium Era, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era, Forgotten Legends, Armies of Amberan, Harpies and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
37927273.62 MiB | 18651 down 10 up |
1783196794Jul 04 2026 | de, es, fr, ga, hu, it, ja, la, pl, ru, zh_CN |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dirty Blood Being a half-breed, since his very birth Moog was an outcast in the Cold Blood clan. But shamans knew that spirits were relentlessly asserting: He shall rule! However, nobody could ever imagine what it would mean for the orcs of the Cold Blood and even for the whole of the orcish country... (Intermediate level, 12 scenarios.) |
Dirty Blood
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Dirty Blood |
1132252810.80 MiB | 3220 down 1 up |
1710011938Mar 09 2024 | |
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MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Alphabet Era Era where each faction's units start with a specific letter (note: this applies to the english names of units, NOT translated ones.). Some units are skipped if the faction already has enough. Some letters are skipped or merged together because there are not enough units to make a faction out of them by themselves. Some less popular (not enough units) letters are combined into one faction. Includes units from mainline campaigns Warning: not balanced. If you want to try a genuinely high-quality era instead of just a meme-y one, check out Great Steppe Era. Changelog: 1.0.1 Release fixed some Quenoth stuff for 1.18 1.0.0 Release the initial release |
Alphabet Era
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Alphabet Era |
102130.01 MiB | 461 down 2 up |
1724402591Aug 23 2024 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Horn of Faith Dwarves I created a small modification for players who want to use the dwarvish units from Horn of Faith for their Campaigns or Multiplayer matches. Units by GreenScarab. 1.0.0: release Version 1.0.1: Dwarvish Wolfborn enters the fray 1.0.2: Dwarvish Color Guard joins the fight 1.0.3: Dwarvish Bloodseeker clears some grudges |
Horn of Faith Dwarves
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Horn of Faith Dwarves |
259710.02 MiB | 736 down 4 up |
1768761805Jan 18 2026 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
RGMWOTG Randomly Generated Maps WOTG its survival maps with randomly selected enemies, which are from War Of The Gods v2.7.6.4.8. After survive enemy waves you have to deal with other players who survive to the end also dont forget that after waves at the middle of map ai castle show up with his leader inside. |
RGMWOTG
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RGMWOTG |
5251190.50 MiB | 91 down 28 up |
1790540946Sep 27 2026 | |
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Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Revolution and Civil War It's treason, then! After a leader dies, a struggle for power will commence within their faction. All units, villages and gold of the faction will be split between the player's side and the rebel faction and one unit on each side will be made into a new leader. Rebel leaders can recruit all units their previous side was able to recruit. Upon a rebelling leader's death, all their assets will be turned over to their previous faction. Multiple rebellions can be going on at the same time and even in the same faction! Compatible with Expendable Leaders 2. Made for use with Age of Lords, but can be used with any era. Made possible by the generous help of Ravana. Use the slider in Custom Options during map select to decide which side will be reserved for the rebels. Do not use Shuffle Sides unless you're playing on a custom map made for use with this mod, such as those in the great Dominus Map Pack by Karlus Magnus. |
Revolution and Civil War
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Revolution and Civil War |
96350.01 MiB | 730 down 2 up |
1742674712Mar 22 2025 | |
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MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Battle Royale (map pack + item mod) Be the last one standing in matches with 9, 20, 40 or even 100 sides! The battle royale mod includes multiple battle royale versions of default maps, randomly spawning items, a shrinking map mechanic and more! It also includes a 'Battle Royale Item Mod' modification that allows you to have battle royale items spawn in other scenarios/campaigns If you like this mod, I recommend also checking out my other stuff too, and check out the Wesnoth Modders Guild! Modders' Guild link: https://discord.gg/jNvgk3bY8v Changelog: 1.5.0 Release: -now on battle royale maps, a second wave of items is spawned later in the match -new scenario: Aethermaw Battle Royale -Phoenix Heart item now also gives max HP 1.4.0 Release: -added a new option - 'Campaign Hardcoreifier Integration', which makes enemy loot level a bit closer to their original level than to their buffed level, otherwise you'd get way too much loot if hardcoreifier is enabled -level 7 and above units now drop less legendary items than before 1.3.1 Release -item drop modes now also affect how quickly Bottomless Backpack spawns items 1.3.0 Release -battle royale item mod is now available in singleplayer campaigns -new options for item mod: 'Item Drop mode' (you can now choose to make item drops from enemies rarer, if you want a more balanced experience when using this mod in campaigns), 'Disable item drops from kills' 1.2.0 Release -new scenario: Underworld Battle Royale 1.1.0 Release -added a message that shows the winning player at the end -added a few options for configuring enemy spawns (normal, first-wave-only, starting-enemies-only, and no enemies). does not apply to ghosts, which are toggled seperately -reduced exp mulitplier from 60% to 50% 1.0.0 Release the initial release |
Battle Royale (map pack + item mod)
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Battle Royale (map pack + item mod) |
636700.06 MiB | 973 down 7 up |
1787922992Aug 28 2026 | |
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Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Antar, Son of Rheor With enemies pressing on all sides, Lord Rheor is called away to relieve his neighbour Lord Othar. His son, Lord Antar is left in command of the little shire. But evil strikes in the form of Baron Malbeth, and soon, realising the hordes of Orcs and Undead cannot be defeated with what forces he has ... * Intermediate level (the first scenario is rather difficult and meant for experts, not for beginners) * 13 scenarios * You play with Humans, Elves and Dwarves against Orcs and Undead. * The campaign is finished and full playable. |
Antar, Son of Rheor Forum topic |